Aventures


Quelques aven­tures (majo­ri­tai­re­ment en anglais), issues de dif­fé­rents sites, dont fan​-modules​.free​.fr.

En bas de chaque page, des liens per­met­tents de télé­char­ger les fichiers aux for­mats mark­down et rtf.

Liste des aventures


Documents de la section

Une aven­ture pour HARP | Terre du Milieu — Auteur : Scott Metz­ger — Déve­lop­pe­ment : Jeff Tid­ball — Ver­sion ori­gi­nale écrite pour « The Lord of the Rings Role­playing Game », publi­shed by Deci­pher — Tra­duc­tion & Conver­sion HARP : Mando

« Les Ruines d’Annùminas » est une aven­ture pour HARP | Terre du Milieu qui se déroule en Eria­dor dans les années pré­cé­dant la Guerre de l’Anneau (TA 2953 –3018). Cette aven­ture mettra au défi un groupe de quatre à cinq héros débu­tants, qui sont idéa­le­ment des alliés des Rôdeurs du Nord.

Textes tirés de l’ouvrage de Mor­gaer « Nei­than le Dépos­sédé » pour Tiers-Age, publié sur la Cour d’Obéron — Recon­nais­sance optique de carac­tères, adap­ta­tion, conver­sion et mise en forme par Mando.

Cette cam­pagne pro­pose à de cou­ra­geux aven­tu­riers d’enquêter sur les agis­se­ments d’une dan­ge­reuse secte d’inspiration sau­ro­nique tra­mant la chute du roi du Gondor et de partir à la recherche d’anciens arte­facts elfiques, héri­tage de la reine Beru­thiel, dans les pro­vinces du Gondor en l’an 1019 du Tiers-Age.

Auteurs : Eric Dubourg & Pierre-Alexandre Paquet, publié sur la Cour d’Obéron — Recon­nais­sance optique de carac­tères, adap­ta­tion, conver­sion et mise en forme par Mando.

Une cam­pagne JRTM pro­po­sée par Eric Dubourg.

Auteur : Anders Blixt — Other Hands #5

The cha­rac­ter of Aelin­dur, daugh­ter of Sauron, was crea­ted (without any RPG inten­tions) in 1989 by my friend Kathrin Ves­ter­gren. I sug­ges­ted that Aelin­dur would go into hiding in the East without being iden­ti­fied by the Lords of the Free Peoples, only to return from exile in a later Age to avenge her father’s defeat.

Auteur : Eric Womble sur la Fan-modules mai­ling list — Recon­nais­sance optique de carac­tères, adap­ta­tion, conver­sion et mise en forme par Mando.

The fol­lo­wing adven­ture is based upon one sug­ges­ted in the MERP Module : Rogues of the Bor­der­lands (#8014), P. 35, Sec­tion 11.3 The Mines of Bele­gost with the addi­tion of the fol­lo­wing back­ground infor­ma­tion and atta­ched mate­rials.
The sug­ges­ted time for this adven­ture is bet­ween the years of FA 300–320 (this allows for the pas­sing of the few hun­dred years, at the on set of the Fourth Age, which are neces­sary for the mines of the Lower Halls to re-emerge).
Brie­fly, a group of adven­tures is hired to jour­ney deep into a sec­tion of long lost mine to dis­co­ver the fate of a mis­sing group of sur­veyors and reco­ver (if pos­sible) some ancient arti­facts (which were lost there a long time ago when the mines were first floo­ded and then aban­do­ned).

Auteur : Steven Lan­ders — Recon­nais­sance optique de carac­tères, adap­ta­tion, conver­sion et mise en forme par Mando.

The First Age was a tur­bu­lent time throu­ghout all of Middle Earth. Mor­goth unlea­shed hor­rors beyond ima­gi­na­tion upon the deni­zens of Middle Earth. The Elves and the Valar fought him until finally he was defea­ted in the far away Ang­band in the frozen north-wes­tern part of Middle Earth.

Auteur : David Wen­del­ken — Recon­nais­sance optique de carac­tères, adap­ta­tion, conver­sion et mise en forme par Mando.

In ancient days, a tribe of men heard rumour that the Shi­ning Folk waged war against the evil that lived in the Nor­thern Wastes beyond the ice-capped, razor-sharp ridges of the Ram­parts of Pain. They left their homes in the Utter­most East and migra­ted west­wards, dri­ving ever onwards to find the land by the Set­ting Sun where they might find allies stron­ger than them­selves to drive back the Lord of Dark­ness in the North.
Long they tra­ve­led under the wise lea­der­ship of the patriarch of their folk, the power­ful war­rior named Bëoac. Des­pite the insi­gni­fi­cance of their num­bers, the Dark­ness in the North took heed of their rebel­lion and sent a host of his demon-spawn, the foul Barg­hûn.

Auteur : Joel P. Shem­pert — Recon­nais­sance optique de carac­tères, adap­ta­tion, conver­sion et mise en forme par Mando.

A Lord of the Rings RPG Adven­ture for 3–6 low-advan­ce­ment cha­rac­ters
by Joel P. Shem­pert.
This is an adven­ture desi­gned for begin­ning cha­rac­ters, approx. 0–2 advan­ce­ments. It can be a stand-alone sce­na­rio or the lead-in to a Chro­nicle of long-term exploits and epic struggle. It is set in the frac­tu­red Realm of Arnor in the Autumn of T.A. 1407.

Auteur : DR-Rot­wang

One night my wife wanted to play a game. I had no ideas for a sce­na­rio, but sud­denly ins­pi­ra­tion struck : having just read Robin Laws’ damn excellent book, « Robin’s Laws Of Good Game­mas­te­ring », I came up with a plan.

Auteur : Rey­nard

The « sand­box » set­ting, in which players are not only allo­wed but encou­ra­ged to make their own fun by explo­ring and inter­ac­ting with the set­ting, is, in my opi­nion, a fun­da­men­tal requi­re­ment for satis­fying, rewar­ding D&D play. Adven­tures and set­ting that force players along cer­tain paths — or worse, away from cer­tain paths — cannot hold a candle to sand­box play.

Auteur : Johnn­Four

Tips on how to create five room dun­geons that can be used for any loca­tion, are short, are quick to plan, easy to polish and plan, flexible in size and easy to inte­grate into your cam­paign.

Auteur : inconnu

Liste de scé­na­rios JRTM en fran­çais.

Auteur : inconnu

A list of MERP sce­na­rios in english.