MERP/Rolemaster Beast Table
Codes: The statistics given describe a typical creature of that type. Most of the codes are self-explanatory : Lvl = level, # Enc = number encountered, Size = Tiny, Small, Medium, Large or Huge, and DB = defensive bonus. The more complex statistics are described below.
Speed: A creature’s Speed is given in terms of Movement Speed/Attack Quickness ; C = Creeping, VS = Very Slow, S = Slow, M = Medium, MF = Moderately Fast, F = Fast, VF = Very Fast, and BF = Blindingly Fast.
AT (Armor Type): The two letter code gives the creature’s MERP armor type (No = No Armor, SL = Soft Leather, RL = Rigid Leather, Ch = Chain, Pl = Plate); the number is the equivalent Rolemaster armor type.
Attack: Each attack code starts with the attacker’s Offensive Bonus. The first letter indicates the size of the attack : T = Tiny, S = Small, M = Medium, L = Large and H = Huge. The last two letters indicate the type of attack : Ti = Tiny, Pi = Pincher/Beak, Ba = Bash, Bi = Bite, Cl = Claw, Cr = Crush, Gr = Grapple, Ho = Horn, TS = Trample/Stomp, St = Stinger, and We = Weapon. These codes differ slightly from the MERP codes and the Rolemaster codes.
(Primary/Secondary/Tertiary): Each creature usually initiates combat using its Primary attack. Depending on the situation or success of the Primary attack, it may later use its Secondary attack or Tertiary attack.
Type | Lvl | # Enc | Size | Speed | Hits | AT | DB | Attacks | Notes | |
---|---|---|---|---|---|---|---|---|---|---|
Land Animals | ||||||||||
Bat | 0 | 1–100 | S | VF/VF | 4 | No/1 | 60 | 25Ti — — |
Will not normally attack unless provoked. | |
G. Vampire Bat | 1 | 12–30 | S | VF/VF | 25 | No/1 | 40 | 40SBi 40SCl — |
Causes 1–5 hits/rnd after critical is delivered. | |
Hunting Bat | 2 | 10–30 | S | VF/VF | 20 | No/1 | 50 | 50SBi — — |
Will attack a bleeding foe ; carry disease. | |
Black Bear | 4 | 1–5 | M | F/F | 150 | SL/4 | 30 | 6OLGr 70LCl 20MBi |
Will not normally attack unless provoked. | |
Cave Bear | 12 | 1–5 | H | MF/F | 300 | SL/8 | 40 | 95HBa 90HCl 85HGr |
Use Large creature criticals. | |
Great Bear | 10 | 1–2 | L | F/F | 200 | SL/8 | 40 | 80LGr 70MCl 30MBi |
Semi-intelligent ; use Large creature criticals. | |
North Bear | 10 | 1–5 | L | F/F | 240 | SL/8 | 45 | 75HCl 80HGr 90LBi |
Superb sense of hearing and smell ; excellent swimmers ; use Large creature criticals. | |
Bees | 1 | 1–100 | S | F/M | 1 | No/1 | 40 | –10TSt — — |
In a swarm attack is 40TSt | |
Hornets | 0 | 2–200 | T | M/VF | 1 | No/1 | 30 | 0TSt — — |
Attack only when disturbed. | |
Cliff Hornet | 1 | 10–100 | T | VF/VF | 1 | No/1 | 40 | 0SSt 20MSt Poison |
Attack en mass ; 5 or more stings can kill. | |
Dumbledoors | 1 | 1–100 | T | VF/VF | 3 | No/1 | 40 | 15Ti — — |
6–8 pound, flying, wasp-like insects. | |
Gorcrow | 3 | 5–50 | M | VF/VF | 20 | No/1 | 55 | 40SBi 10SCl — |
Large, black species of Crebain. | |
Mewlips | 4 | 2–20 | M | M/M | 60 | No/1 | 35 | 50We 75MBi — |
Cannibalistic spirits, dark forms shrouded in shadow. Those within 10” make RR or fall into trace, while Mewlips drain blood at 2–20 hits/round. | |
Wild Boar | 3 | 1 | M | F/MF | 120 | No/4 | 30 | 40LHo 30MBa 20MTs |
Mean-temper, solitary. Vicious if cornered. | |
Grass Cats | 3 | 1–10 | M | VF/VF | 100 | No/3 | 50 | 40MCl 60MBa 60MBi |
Summer coat light green due to grass pollen. | |
Lynx | 3 | 1–2 | M | VF/VF | 70 | No/3 | 50 | 40MCl 30MBi — |
Cautious, will not attack unless provoked. | |
Golden Eagle | 3 | 1–5 | M | F/F | 30 | No/1 | 30 | 45MCl 35SPi — |
Rarely attacks larger creatures. | |
Great Falcon | 10 | 1–10 | M | VF/VF | 100 | No/4 | 20 | 90LCl 60MPi 50MBa |
Rarely attacks larger creatures. | |
Fell Beast | 20 | 1–2 | L | F/MF | 240 | RL/12 | 50 | 90HCl 90LGr 90LBa |
Use Large creature criticals ; rideable. | |
Neekerbreekers | 1 | 3–300 | T | VF/VF | 1 | No/1 | 45 | 10TBi — — |
Mosquito-like beasts. Nocturnal ; concentrate soon after dusk or just before dawn. | |
Moose | 4 | 1–3 | L | M/M | 240 | SL/4 | 15 | 55LBa 35LTS — |
Adept waders and swimmers found in bogs or stream valleys, generally around woods. | |
Losrandir | 2 | 9–900 | M | F/F | 130 | SL/4 | 15 | 40LHo 40LTS 30MBa |
(W. « Reindeer »). Easily domesticated. | |
Wild Kine | 5 | 1–10 | L | M/M | 200 | No/3 | 30 | 80LBa 90LCr — |
Huge ox-like animal. | |
Great Elk | 4 | 1–4 | L | F/F | 200 | SL/4 | 20 | 65LHo 55LBa — |
Found in woods and highland regions. | |
Deer | 2 | 3–30 | M | VF/VF | 72 | SL/3 | 40 | 25MHo 25MTS 20MBa |
Tan in summer, light grey in winter. | |
Giant Marten | 4 | 1–2 | M | VF/VF | 75 | No/3 | 50 | 60MBi 50MCl — |
Crazy, mean, attacks almost at random. | |
King Spider | 3 | 1 | M | M/MF | 55 | Ch/16 | 20 | MPi Poison — |
Traps victims in pits ; venom (4th lvl) paralyses. | |
Green Asp | 8 | 1–2 | S | S/VF | 100 | No/4 | 60 | 75MBi — — |
Poisonous (3rd lv1), limb loss, rarely fatal. | |
Pit Viper | 2 | 1–2 | S | SL/BF | 20 | No/1 | 40 | 40SSt Poison — |
Poisonous : 2nd lvl muscle poison. | |
Rock Viper | 1 | 1–4 | S | VF/BF 15 | No/1 | 50 | 20MSt Poison — |
5th lv1 nerve, attack only if provoked. | ||
Egil’s Viper | 8 | 1–2 | L | F/VF | 100 | No/4 | 60 | 75MBi 100LCr Special |
Spits poison 30”; up to 20” long. | |
Wolf | 3 | 5–15 | M | F/F | 4–10 | No/3 | 30 | 65LI — — |
Will not attack groups unless provoked. | |
Grey Wolf | 3 | 2–40 | M | VF/VF | 110 | No/3 | 30 | 60LBi 30MCl — |
Rarely attack humans. | |
Uindarlaif | 3 | 1–20 | M | F/F | 90 | No/3 | 40 | 75MBi — — |
120 lb. Jackal-like wily dogs. | |
Wild Goat | 2 | 1–20 | M | F/F | 70 | No/3 | 15 | 60MHo 50MBa 20STs |
Only males have horns. Mildy aggressive. | |
Wild Horse | 3 | 1–50 | L | F/F | 150 | No/3 | 20 | 50LBa 35LTs — |
Very difficult to tame. | |
Glutani | 4 | 1–10 | M | VF/VF | 50 | No/3 | 50 | 50MBi 45MCi — |
The beasts fight to the death. | |
Stone Warrior | 6 | 1–4 | M | S/S | 100 | Pl/19 | 40 | 100th — — |
Animated golems. | |
Undead | ||||||||||
Minor Wight | 10 | 1–3 | L | M/M | 100 | RL/11 | 30 | 90We 80LBa — |
Found near battlefields or burial sites. Use Large creature criticals. | |
Lesser Wight | 15 | 1–3 | L | M/M | 120 | RL/11 | 40 | 110We 90LBa — |
Cast Fear (15’R). Paralysis and sleep on touch. Drain 1–5 Co/rd. Appear as dark forms with eyes akin to faint lights. | |
Major Wight | 25 | 1–2 | L | M/MF | 150 | RL/11 | 50 | 140We 100LBa — |
Notes as Lesser Wights. | |
Warg | 8 | 4–20 | L | F/VF | 200 | No/4 | 25 | 100LBi 75LCl — |
Cunning and evil ; dissolve when killed. | |
Ghost | 7 | 1–3 | M | F/F | 100 | No/3 | 35 | Special 60MBa — |
Drains 3 Co/rd, (I0’R). | |
Sea Creatures | ||||||||||
Kraken (small) | 15 | 1 | M | M/MF | 150 | No/1 | 50 | 75MGr 50SPi — |
Up to 4 MGr (tentacle) attacks. SPi : beak. | |
Kraken (medium) | 25 | 1 | L | M/M | 300 | SL/3 | 40 | 125LGr 75MPi — |
Up to 4 LGr attacks. | |
Kraken (large) | 35 | 1 | H | M/M | 400 | RL/4 | 40 | 150HGr 90LPi — |
Up to 4 HGr attacks. | |
Rays | ||||||||||
Electric | 3 | 1–2 | L | SL/M | 50 | No/1 | 30 | 60SBolt 50MBa Both |
SBolt is shock bolt attack, both 20% of time. | |
Manta | 3 | 1–10 | M | M/M | 40 | No/1 | 40 | 40SBa — — |
Not normally aggressive. | |
Sawfish | 4 | 1–2 | L | F/M | 120 | No/1 | 30 | 70LCl 50MBa — |
Long snout with 24–32 large teeth. | |
Stingray | 3 | 1–2 | L | M/F | 45 | No/1 | 40 | 80whip 60MSt Poison |
Tail (whip) attack, then MSt, then poison (6th lvl paralysis). | |
Sea Turtle | 2 | 1–2 | M | M/M | 90 | RL/10 | 20 | 50MPi 60SBa — |
If retracted into shell use PL/12 (-40). | |
Shark | ||||||||||
Small | 2 | 1–20 | M | F/VF | 90 | SL/4 | 40 | 60MBi — — |
Drawn to blood in the water. | |
Great White | 5 | 1–5 | L | F/F | 180 | SL/4 | 20 | 100LBi — — |
Drawn to blood in the water. | |
Sperm Whale | 12 | 2–20 | H | MF/MF | 550 | SL/8 | 40 | 80HBa 90HBi 70HGr |
Super Large crits. HGr : swallow attack. | |
Demon-whale | 9 | 1–5 | H | F/F | 500 | SL/8 | 25 | 120HBa 150HBi — |
Use Large creature criticals. | |
Dolphin | 8 | 2–20 | L | VF/F | 80 | No/1 | 40 | 50MBa 40MBi — |
Very intelligent and playful. | |
Fell Turtle | 15 | 1 | H | M/M | 250 | PI/I9 | 35 | 120HPi 140LBa — |
Rare giant turtle. Very dangerous. | |
Intelligent Creatures | ||||||||||
Cave Troll | 12 | 1 | L | M/M | 175 | RL/11 | 15 | 100HCl 85We — |
Large creature criticals. Habitually solitary. | |
Forest Troll | 6 | 1–5 | M | M/M | 100 | RL/11 | 10 | 70LCl 60LBi — |
Confined to wooded areas. | |
Snow Troll | 13 | 1–2 | L | M/M | 180 | RL/11 | 30 | 105HCl 80HBa — |
Large creature criticals. Icy or snowy terrain. | |
Hill Troll | 10 | 1–3 | L | S/S | 150 | RL/11 | 20 | 95LBa 85LCl 50We |
Large creature criticals. Live in remote areas. | |
Gondring | 38 | 1 | H | F/F | 460 | Ch/16 | 50 | 130HBi 160HBa — |
Icedrake. +25 MovM bonus. | |
Worm of the Ice Bay. Has HCl 100 attack in addition to beak attack. Bash attack is with ice or water bolt. Knows all Ice Law spells to Lvl 30 and Water Law to Lv1 20. I I 4PP. | ||||||||||
Icedrake | 25 | 1 | H | F/F | 420 | Ch/16 | 60 | 180HBa 200HCl 180HBi |
Use Super Large criticals. | |
Firedrake | 35 | 1 | H | F/VF | 550 | Pl 20l |
50 | 100HBi 140HCl 110HBa |
Intelligent good. Large creature crits. | |
Ent | 35 | 1 | H | S/F | 400 | PI/20 | 30 | 80HGr 50HCr 160 Both |
Use Super Large criticals. | |
Giant | 8 | 2–10 | H | MF/M | 300 | No/4 | 30 | 150HBa 100HCr — |
Throws rocks (90LCr, 200” range). Use Large creature criticals. | |
Great Eagle | 8 | 1–5 | L | VF/VF | 150 | No/3 | 40 | 80LCl 60LPi — |
Intelligent, good. Use Large creature criticals. | |
Giant Spider | 18 | 1–20 | L | F/F | 160 | No/4 | 40 | 75HSt 60LGr 75LBi |
Venom paralyses | |
Huorn | 25 | 1–20 | H | VS/VS | 400 | Pl/20 | 0 | 60HGr 30HGr 120Both |
Large creature criticals. |
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