RPGNet - LoTR 4th Age

Auteurs : Divers - 2003 - RPGNet Forum archives
Vaklam
Inspired by this thread I remembered that I have had several requests from my players to run a LoTR 4th age game.
I have a couple of ideas of what the Elves and Orcs are doing but I’d like to steal from er, I mean, hear some ideas from other GMs who have done a 4th age game or who are planning one.
What is your 4th age Middle Earth like ?
Matthew
I wouldn’t run a 4th age game unless Sauron won.
My Middle-earth game would probably be set in Tolkein’s alternate version where Saruman makes his own Ruling Ring.
Elvish Lore
J.R.R. had some notes about a post-Sauron defeat 4th age in which he talked about Gondorian death-cults as a possible menace. They had no real power — magical or spiritual — but we’re twisted by Sauron and after his death and left to their own evil devices.
Ian
Charlemagne1980
Whenever I run 4th age games I stick with these hooks
1 — The two remaining sorcerers of the Istari are waging war against one another.
2 — Saruman’s ghost that’s floating around.
3 — The Balrogs are rising EN MASSE upon the detection of Sauron’s defeat who was the only thing keeping them down, due to sheer terror of him and the one ring.
4 — Shelob emerges and the spiders begin taking over.
5 — Radaghast wants to make amends and go to the West despite being abandoned for his failure.
He may go insane depending on PC’s actions or desire to wipe out all non-animal life
6 — The Uruk-Hai all suddenly gain self-will and cosncience and feel pain… but are determined not to be wiped out by man.
7 — Sauron is revealed to have created a son with a mortal woman. This nephilim amongst other magical experiments is a black knight uniting the people of Mordor to once again menace others
He’s slightly honorable ashram figure but the other sauron kids are horrible beyond belief
8 — A number of elves have stayed behind and these Feanor types want to take over Middle Earth’s mortals and rule them as gods.
9 — Faramir and Eomer die in battle, Eowyn decides to claim the rulership of Rohan.… causing a Civil War.
10 — Aragorn’s child is pure evil and it turns out murdered his father with poison.
The line of Isildur will come to an end very soon and chaos will abound.
WHO WILL BE KING!?
11 — It turns out the Ent wives are all bound in a magical globe Sauron created and the PCs have a chance of saving the Ent race.
Even as humans are ready to destroy all the Ents once and for all after a massacre of a human village.
Perpetuated by a mad ent obsessed with loneliness.
12 — Ancient Numenoran mortals from Tir Na Nog to the West (america) come back to their homeland to find their “degenerate” mortal cousins.
They resolve to conquer Aragorn and the others and establish a new kingdom with them at the head.
Frankly I’ve never run a 3rd age or before game with all these.
13 — Morda is released by his wife whom he sucks the soul-energy thereout of and returns one last time to Middle Earth.
The Vala empower a number of mortals to do battle for a mind-bending conflict that is the inspiration for the Apocalypse. :-)
14 — The race of man has decided to claim the Hobbits territories and a party of Gondorian men go forth to burn it to the ground.
Same for Bard and his kingdom of Laketown.
15 — The Dwarves new King refuses to go down without a fight and makes a terrible war with mankind, determined to have the dwarf race extinguish itself in battle than fade away.
If the players are lucky, they realize the dwarves will survive in the new race of man along with hobbits and elves.
16 — The degenerate men have taken to worshipping the spirits of fire of Morgoth that still dwell weakly and become bear shirt wearing beasts.
These descend on Rohan and Gondor en masse.
17 — An elf has discovered a way to restore power to the independent rings.
18 — A new Dragon master gathers the last of them…
harlequinade
My 4th Age chronicle (which began in FA 1) started off as a simple trip into Ithilien to help a loremaster recover some books from his ancestral home, which had been abandoned several years.
It turns out the books contained information about a lost heir to the kingdom of Numenor (the daughter of the last queen, who repented and sent her the Gray Havens when the bad stuff started happening). So naturally, they went out in search of her. Along the way, they :
- Were framed for murdering the loremaster.
- Met Cirdan.
- Recovered the blade Anguirel.
- Found out why the Enchanted River in Mirkwood is enchanted.
- Bowed an dscraped to a dragon.
- Deafeated an invasion of Dale/the Lonely Mountain.
- Tangled with a shadow demon by the Sea of Rhun.
- Met Aragorn.
Stantz
Warning : Thread Hijacking in progress. Scramble fighters !
Well, I found some ideas for a 5th age game.
- Orcs are now gone, but the Uruk-Hai remain as a discriminated minority.
- The far off land (Tir-Na-Nog?) has been discovered by Men, and colonized. The Elves, Numenorans, and what have you are not thrilled by this.
- The art of forging items made of Mithril (which is not Titanium. It’s better.) has been rediscovered. Quantities of the ore has been found in Tir-Na-Nog, Mordor, and any other place that needs an excuse to become populated.
A Lords of the Rhymes cameo is mandatory.
Matthew
When asked what age we were in now, Tolkien figured it was the end of the 6th, beginning of the seventh. So presumably each age ends and begins with a big-ass war.
I strongly recomment the Letters to anyone who wants to GM Middle-earth. Tolkien answers speculative questions about his work very much the way a GM would. It’s fun.
AusJeb
I am preparing to run a 4th Age game set around the Sea of Rhun. It will be during the later years of Elendil’s reign. Former agents of Sauron are regrouping in the mountains next to the Sea of Rhun and are hatching plots against the lords installed there during Elendil’s campaigns. Some of the PCs will be the children of knights and warriors that rode east with Elendil.
Jeb
Smiorgan
I would never run a 4th Age game. The end of the Third Age is the end of the Eldar and all stories and songs. GAME OVER.
The mundane Age of Man finally begins. There’s no room for heroes and epic quests, only for builders, farmers and responsible family men.
I think this was approximately the way Tolkien saw the whole thing. At least when he finally decided to definitively discard his project of a LOTR sequel.
Smiorgan
Charlemagne1980
hehehe
[I think this was approximately the way Tolkien saw the whole thing. At least when he finally decided to definitively discard his project of a LOTR sequel.]
Sort of like the novels and Star Wars huh ? :-)
Charles Phipps
Dave Shayne
Quote :
Originally posted by Charlemagne1980
9 — Faramir and Eomer die in battle, Eowyn decides to claim the rulership of Rohan… causing a Civil War.
10 — Aragorn’s child is pure evil and it turns out murdered his father with poison.
The line of Isildur will come to an end very soon and chaos will abound.
WHO WILL BE KING!?
The rest of those are all good stuff but these two just totaly offend my Tolkien sense.
For option 9, I just don’t see Eowyn doing anything that would cause strife to her own people. Perhaps she could be persuaded to return to Rohan in such a situation to stop a civil war from occuring but I don’t see her as an instigator at all.
For option 10, it has always been a bit of an unchalengeable bit of mythological truth that the line of Beren will continue unbroken to the unmaking of the world. By the time of LOTR Aragorn is the last of the human descendents of Beren and Luthien.
You could I suppose save this by having a grandchild spirited away from the influence of his evil father but there your treading a tad to close to Star Wars for my taste.
Unregistered
Quote :
3 — The Balrogs are rising EN MASSE upon the detection of Sauron’s defeat who was the only thing keeping them down, due to sheer terror of him and the one ring.
Now that’s an amusing twist. Especially with no elf lords around to wade through those Balrogs.
vgunn
IMO, The Fourth Age should really not involve any Istari since their primary duty (to help the Free Peoples of Middle-Earth rise up and defeat Sauron) has been completed and the Valar would eventually remove them from the world.
I would certainly use elements of what Tolkien brought forth in his musings in THE NEW SHADOW :
« I did begin a story placed about 100 years after the downfall of Sauron, but it proved both sinister and depressing. Since we are dealing with Men it is inevitable that we should be concerned with the most regrettable feature of their nature : their quick satiety with good. So that the people of Gondor in times of peace and justice and prosperity would become discontented and restless — while the dynasts descended from Aragorn would become just kings and governors — like Denethor or worse. I found that even so there was an outcrop of revolutionary plots, about a centre of secret Satanistic religion ; while Gondorian boys were playing at being Orcs and going around doing damage. I could have written a “thriller” about the plot and its discovery and overthrow — but it would be just that. Not worth doing. »
–JRR Tolkien
I think a possible link of Herumor to the Mouth of Sauron would be interesting as there is much speculation over his origin and fate after the one ring was destroyed.
We know that Mirkwood and Dol Guldur were cleansed as well as re-establishing/establishing Moria and the Glittering Caves. However, there is an interesting possibility for exploration and re-colonization for Mount Gundabad, since that holds a special place in Dwarven hearts being the birthplace of Durin. There would be great motivation, at some point, to cleanse the foul orcs and other minions from this once sacred place. Gondor may lend support as they too would like to see this region of Arnor (Angmar and Carn Dum) cleared of any remaining wickedness.
Exploration of the « deep places of the earth » also provides some nice adventure seeds. What happened to the Watcher in the Water for instance. Also could any other minions of Melkor be unearthed.
Shelob is another possible campaign scenario. She was wounded and presumed to have starved to death. However, once again, this is speculation. What if the Mouth of Sauron managed to survive by hiding in the deep caves of the Ephel Duath. There he finds a wounded Shelob and tends to Her. They form an alliance knowing Her hatred for those who caused Her so much pain.
Elessar and Eomer do see extensive action in the East, with a number of battles and adventures possible.
PALANTIR QUEST from ICE was an very well written, epic 4th Age Campaign for the MERP system that could be easily ported over to Decipher’s LOTR RPG. It involves the finding of the lost Palantir.
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