RPGNet - 4th Age - Fresh Thoughts Needed

Auteurs : Divers - 2007 - RPGNet Forum archives
brookmill
I saw the last episode of LOTR last night again, and wondered, what would the Fourth Age be like for rpg purposes ?
I know there’s lots of discussion of this elsewhere, but i would love to hear YOUR views creative rpgnet gang !
I’m assuming the following, but i’m not a hardcore LOTR buff, so I would be interested in any comments/ideas/corrections (but no geek-spite, please). They are extrapolations from what we know from LOTR at the end of the 3rd Age…
- Aragorn is the first King. He is wise and hunky.
- Gondor and Rohan are at peace.
- Aragon’s child is a half-elf, or he is childless.
- Faramir, son of the ex (and late) steward is still around and his “House” continues (possible later, next generation struggle with descendants of Aragorn for ascendancy)?
- Orcs, trolls, etc are all dead (or only those “bred” by Sauron)? Hmm, disappointing. Nicer if there could be some still around.
- Nazgul are gone too (any way we could have one of those-preferably the WoE- survive the destruction of the One Ring?)
- What other dodgy characters could have survived Sauron’s fall ?
- Gandalf is presumably in the West , but what about other Wizards (Blue and Yellow chaps-vaguely remember them being mentioned in LOTR) are they still about ?
- Elves have taken off. Obviously.
- Where are the dwarves ? will they take a more prominent role or fade into the background ?
- what kind of cool adventures and predicaments exist that provide good adventuring fare ?
As i’ve said, I’ve seen some online discussion of this elsewhere, so not really looking for links- I want rpgnet folks” fresh thoughts more…
DailyRich
I’m pretty sure MERP had some material concerning the Fourth Age, but that stuff’s not the easiest to find.
Just because Sauron is gone doesn’t mean every orc and troll simultaneously died. I remember Tolkien writing about how the Misty Mountains were still dangerous for some time after the War, and there’s bound to be things down there in the depths under the mountains that are rather unpleasant. And don’t forget, the Watcher in the Water probably isn’t dead either.
The Blue Wizards were thought to either have been killed or « gone native » in the East and South. You could easily establish one or both as minor Dark Lords in their own right — not a threat on the level of Sauron, but still formidable.
And the fall of Sauron probably has caused plenty of evil men to see this as their chance to seize power, and to look at a war-weary Gondor as an easy target. The Corsairs could rebuild and become a threat again, the Haradrim may be looking for revenge, there are plenty of options.
Plus, you have Entwives to look for, Barrow Downs to cleanse, lost dwarf treasure to hunt for, great spiders still in Mirkwood, Mordor to be searched — maybe not the epic scope of the War of the Ring, but plenty to keep a playing group interested.
GestaltBennie
IIRC:.
- Aragorn and Rohan engage in a sderies of wars against Easterlings and Southrons and consolidate greater Gondor.
- Eldarion, son of Aragorn and Arwen succeeds Aragorn in about (IIRC) 120 FA,
- Faramir is named Prince of Ithilien, and he and Eowyn marry.
- People get bored with the Golden Age, and « orc cults » start to spring up, causing mischief.
- Dwarves are more prevalent in the south, but continue to wane overall. The Fourth Age is the age of Men.
Beyond that, pure speculation/RPG service :
- Those Orcs that werren’t driven completely witless in the Fall of Sauron flee to their boltholes and continue to cause trouble, and dream of their former glory under the Red Eye.
- Magic is not gone, and Saruman had human appebtices among the Dunlanders, and maybe even an Easterling or Southron (or two).
- The two Blue Wizards, Alatar and Pallandro, also failed, but began magical cults among the Easterlings.
- Smaug was the last great dragon. He was not, however, the last of all dragons.
Jason D
Quote :
Originally Posted by brookmill
how do you know all this ? is it at the end of TLOTR ? Intrigued!!!
The appendix to The Return of the King has an advanced timeline well beyond the end of the War of the Ring and the passing of the Ringbearers.
Additionally, Tolkien’s notes included an unfinished beginning to the story « The New Shadow », a sequel to The Lord of the Rings (wisely abandoned).
And there were, to my recollection, a few dragons left unaccounted for at the end of the novels.
Son of Kirk
I’ve played around with this recently after planning to run Decipher LOTR, though I ended up running Earthdawn instead.
The early 4th Age is an awesome time for adventurous types. Sauron has been defeated but there is still a great deal of work to be done.
- Gondor is on the rise again. New settlements and defences must be built and defended. Old allies and enemies need to be dealt with by skilled diplomats. Ancient artifacts of Numenor need to be uncovered and put to use.
- Arnor must be rebuilt. Old settlements such as Fornost and Amon Sul are there to be rebuilt. New settlers must be protected from bandits and Trolls. Orcs still dwell in numbers in Mount Gram and Mount Gundabad and still pose a serious threat in the North.
- The Balrog is gone and the Dwarves can now truly plan to retake Moria, though there are still many Orcs there. Furthermore, there are still Dragons in the far north that might yet threaten the holdings of the Dwarves, or the growing power of the Men of Dale.
The trick is realising that you don’t need to have as epic a tale as the War of the Ring to actually enjoy roleplaying in Middle Earth. There are still wars to be fought and adventures to be had, but in the early 4th Age these conflicts are more about rebuilding and forging a new future rather than a desperate struggle against almost certain defeat against Sauron.
The campaign I started planning was based on Aragorn, now King Elessar, seeking heroes of all races to help rebuild Gondor and Arnor and promote the causes of the Free Peoples throughout Middle Earth.
vgunn
- Gondor and Rohan are not under threat, but still have work to do. Éomer rides with Elessar to war on the plains of Harad and beyond the sea of Rhûn, so fighting would continue with at least some Men of Darkness who had alligance wito Sauron.
- As to Eldarion, he is in the same group with Elros’s children — born to the race of Men, and to a Elf or Half-Elf who chose mortality. Therefore Eldarion and sisters are Mortal. This is because Elrond and Elros were given a choice as they were born before Earendil and Elwing were given the option, leaving their two boys Peredhil like their parents. Both Elrond and Elros had children after choosing their fates, meaning their children sorted out as Elves or Men after their respective fathers.
- Faramir was appointed by Aragon as the Prince of Ithilien. He, along with Imrahil — the Prince of Dol Amroth became the Reunited Kingdom’s chief commanders under Aragorn . His duties also included acting as resident march-warden of Ithilien and cleansing its taint of evil. Faramir also fulfilled the traditional role as Steward, acting as the King’s chief counsellor and ruling Gondor in his absence.
- Orcs, Trolls and other wicked creatures still remain in Middle-earth. Though they were greatly reduced in number and were driven into hiding. They would, in time, return as they had done many times before. Tolkien himself said Faramir had to clear the lost territories of outlaws and Orc-remnants. Dwarves would also have to face the goblins of the Misty Mountains (and trolls) as they sought to reclaim Moria.
- The fate of the Nazgul were tied to that of Sauron and once the ring was unmade they were all unmade. As for the Witch-king of Angmar, it was said that when he fell that he “was never heard again in that age of this world”. This of course leads some to think he may return later. But this is very doubtful. Perhaps he could exist as an insubstantial, malevolent spirit. A ghost of a ghost capable of making its desires felt, and eager to lure those it can, by relying entirely on fear and domination.
- Shelob and the Mouth of Sauron are two possible foes in the Fourth Age.
- The Istari were placed on Middle-earth for a very specific purpose. They were messengers sent by the Valar to contest the power of Sauron. By the time of the War of the Ring only Gandalf remained true to this mission.
The Istari failed to reunite the Elves and Men of Middle-earth in the way in they stood up to Sauron in the War of the Last Alliance. They failed in an effort to prevent Sauron from rebuilding his political power in the East and South (the mission of the Blue Wizards). They were unable (through guidance) to prevent the decay and destruction of the Arnorian states. Their influence was indeed very limited. The situation in Middle-earth at this point had deteriorated to such an extent that all the Elves, Free Men, and the Five Wizards put together would not have been able to stand up to Sauron’s political and military strength.
As for the individual Wizards, Radagast gave himself up completely in the study of bird and beast lore. Saruman became consumed with pride and the will of power, delving too deeply into the study of ring-lore. The two Blue Wizards became the founders or beginners of secret cults and magic traditions in the East and South. Even Gandalf lost himself in lesser, obscure matters (such as the study of the Hobbits and the Shire). Of course these minor interests were the keys in defeating Sauron and thus Gandalf was the only Wizard who could be redeemed at the end of the Third Age. That is why he was allowed to return (enhanced as the White) by Eru after his death with the Balrog.
So at this very critical point in time the power other Wizards were diminished, even though they themselves may have thought otherwise (such as Saruman)
Quote :
« The wizard has to fight until the very end, his disposition does not allow him to do otherwise…He could do some mischief still in a small mean way. » — J. R. R. Tolkien
Now once the One Ring was unmade and thus the downfall of Sauron the mission of the Istari (whether failed or not) was completed. Gandalf was allowed to sail into the West (Valinor) since he remained true.
Quote :
Wilt thou learn the lore
that was long secret
of the Five that came
from a far country ?One only returned.
Others never again
under Men’s dominion
Middle-earth shall seek
until Dagor Dagorath
and the Doom cometh.Unfinished Tales
The other four Wizards not permitted to return would have no real power remaining. So even had they existed in the Fourth Age their power/influence would have been very limited at best.
- Elves continue to dwell in Middle-earth, though most have departed. For those that remained and did not heed the Call of the West, would fade and eventually become disembodied spirits if they did not ultimately sail over Sea.
Here on some thoughts on possible Fourth Age adventure seeds :
An idea I’ve long contemplated is the use of Unlight and the Arkenstone from the Hobbit.
Coming out of the distant south, where Ungoliant is said to have fled and possibly devoured herself (or that Earendil slayed her). Yet what if her taint was so considerable that some if her « Unlight » could not be completely extinguished ? This is the darkest of darkness and a power so great that she devoured the Light of the Trees.
Quote :
… « like a globe with a thousand facets ; it shone like silver in the firelight, like water in the sun, like snow under the stars, like rain upon the Moon ! » — The Hobbit
It was said to have been a great white stone that Thrain had found at the roots of the Lonely Mountain. From this the Dwarves cut and fashioned a most desirable gem. One that in fact glowed with its own inner light and also reflected light in numerous, sparkling colors. After the Battle of the Five Armies it was laid to rest with Thorin beneath the Lonely Mountain.
The Arkenstone may in fact be a lesser stone of similar nature to that of the Silmarils. Taking that idea and running with it, you have the contact of Light and Unlight. When they interact the release is more Unlight. A “Black Silmaril” if you catch my meaning. It would be a very powerful artifact, something that could be used by the reincarnation of evil in the Fourth Age.
Another interesting possibility would be the return of the sole surviving son of Feanor, Maglor (who spent milennia wandering through Middle-earth after throwing the last Silmaril into the sea at the end of the First Age).
The Mouth of Sauron certainly could be a worthy villain in the Fourth Age. Certainly it is possible to link him to the character of Herumor in the New Shadow had he actully survived. It is also important to not that the evil power which would come in the Fourth Age would be mortal (The Age of Men) and not a Maiar such as Sauron.
Its pretty clear from Tolkien’s writings that Shelob did indeed survive.
Quote :
« Shelob was gone ; and whether she lay long in her lair, nursing her malice and her misery, and in slow years of darkness healed herself from within, rebuilding her clustered eyes, until with hunger like death she spun once more her dreadful snares in the glens of the Mountains of Shadow, this tale does not tell. » — The Two Towers
It is possible (though unlikely) that Gothmog, the Lieutenant of Morgul survived the Battle of Pelennor Fields and could be a factor in later times.
Here are some more leads for you :
« Other evils there are that may come ; for Sauron is himself but a servant or emissary. Yet it is not our part to master all the tides of the world, but to do what is in us for the succour of those years wherein we are set, uprooting the evil in the fields that we know, so that those who live after may have clean earth to till. What weather they shall have is not ours to rule. » — The Return of the King, The Last Debate
The New Shadow was meant to be the sequel to The Lord of the Rings, but Tolkien decided to abandon it after a few pages. Tolkien expressed that he surely could have written a thriller about it, but since we are dealing with Men — whose nature of quick satiety with the good had already much to tell in the downfall of Númenor, history was bound to repeat. And Tolkien thought it was not worth doing.
The story begins one hundred and five years after the fall of the Dark Tower and is set in Gondor. Tolkien wrote about the story :
Quote :
« I did begin a story placed about 100 years after the downfall of Sauron, but it proved both sinister and depressing. Since we are dealing with Men it is inevitable that we should be concerned with the most regrettable feature of their nature : their quick satiety with good. So that the people of Gondor in times of peace and justice and prosperity would become discontented and restless — while the dynasts descended from Aragorn would become just kings and governors — like Denethor or worse. I found that even so there was an outcrop of revolutionary plots, about a centre of secret Satanistic religion ; while Gondorian boys were playing at being Orcs and going around doing damage. I could have written a “thriller” about the plot and its discovery and overthrow — but it would be just that. Not worth doing. »
« One day Sauron’s death will be just a myth. But will people forget the evil ?
“Why!” said Saelon. “We have hardly begun. It was not of your orchard, nor your apples, nor of me, that you were thinking when you spoke of the re-arising of the dark tree. What you were thinking of, Master Borlas, I can guess nonetheless. I have eyes and ears, and other senses, Master.” His voice sank low and could scarcely be heard above the murmur of a sudden chill wind in the leaves, as the sun sank behind Mindolluin. “You have heard then the name?” With hardly more than breath he formed it. “Of Herumor?”
Borlas looked at him with amazement and fear. His mouth made tremulous motions of speech, but no sound came from it.
’I see that you have,” said Saelon. “And you seem astonished to learn that I have heard it also. But you are not more astonished than I was to see that this name has reached you. For, as I say, I have keen eyes and ears, but yours are now dim even for daily use, and the matter has been kept as secret as cunning could contrive. »The New Shadow
A couple more for you :
- Dwarves have reclaimed Moria and are thriving. They eye one last place they seek to return. Mount Gundabad, the birthplace of Durin — once home to Dwaves, but long lost to wicked foes.
- The taint of evil was so great that Minas Morgul remains empty. Eventually the descendants of Faramir will enter the forsaken city.
- Exploration of two islands lie off the coast of northwestern Middle-earth. Tol Fuin was located just west of the smaller island of Himling. The two islands were in the Sea west of the northernmost part of Lindon. Tol Fuin was formed at the end of the First Age when Beleriand was ruined in the War of Wrath and much of the land sank beneath the Sea. The island of Tol Fuin was all that remained of the forested highlands of Taur-nu-Fuin, a place of fear and dread where Sauron once dwelled. While the smaller island was once a hill named Himring in Beleriand where Maedhros, son of Feanor, had his fortress. Beleriand sank under the Sea after the War of Wrath at the end of the First Age, and the peak remained above the waves as the island of Himling.
Hope this helps !
Arkat
Another idea for the fouth age : Perhaps the remaining elves quest to find legendary Cuivienen in the east — the place where elves were born. Or perhaps it is Elessar (or even evil men) that seek the place and the power and knowledge such a place would contain.
Alias
I dunno how canonical you want to be, but I would go along a rennaissance /steampunk route. With the magic gone or, at the very least, waning, the people of Middle-Earth turn towards technology. The Fourth Age is an age of Enlightenment, with the memories of magical creatures becoming not much more than legends.
Orcs, Trolls and the like, without their master, eventually try to become « civilized » and become something much akin to the Jägermonsters in Phil Foglio’s Girl Genius. Actually, I would see Girl Genius as set in the Fifth Age, or something. :)
Skiorht
I ran a Fourth Age campaign around a decade ago. We set the game in late 8th century F.A. The basic idea was that there was no resurgence of any power related to Morgoth or Sauron. The Reunited Kingdom of Arnor & Gondor was the undisputed power, and had subjugated Near Harad and pushed its borders all the way to the Sea of Rhun during the golden ages of Elessar and his immediate successors. By the time of the campaign, things were getting a wee bit decadent with a Numenorian renaissance and some very nasty infighting in political circles after the recent War against the Northmen, which culminated in some serious atrocities.
The campaign revolved around the uncovering of a plot by the White Guard of Ithilien (by now the King’s secret police), which caused the Rohirrim to take up arms against their Northmen brethren. The campaign also saw the slaughter of the last Noldor in the Middle Earth and the destruction of the dwarven dukedom of Aglarond. All in all, it was a decidedly cynical and iconoclast take on Tolkien’s ideas of society and race, but we had a great time.
Narshal
Quote :
Originally Posted by Trodax
BTW, Gandalf left for the east and Saruman got toasted, but what happened to Radagast ?
In my 4th age campaign, I’m having Radagast realize his mistake in fighting the Enemy but knows that he can’t do anything himself. So he is trying a new couincil of Wizards. Being the Age of Men, it will consist of Men. This gave my player who plays a Loremaster a small story in our campaign.
Gavin Bennett
Consider -
Middle Earth is our world before the last Ice Age. The story of Middle Earth is one of decline, a long defeat. It goes from the great golden age of the trees to the rule of Aragorn. Aragorn’s reign is a time of peace and prosperity, but really its merely a speed bump in the long decline.
The Edain were the ancestors of the Northmen (and the Dunmen) exalted beyond other men. But by the Fourth Age, the Edain are little different from their Northmen kin. Thus the Fourth Age is the end of the saga of the Edain. If anything they return to their Northman roots, or fade back into the woodwork. I would submit that « The Children of Hurin » describes the early Edain very well, and also offers an idea of what the Fourth Age Edain would be like.
Without a overwhelming threat to the East, Gondor would likely no longer have a large standing army. (Though from reading The Lord of the Rings, it would appear that Gondor’s great standing army was well past its prime anyway). Individual lords would have their own warbands, and more powerful lords would command larger formations. Gondor and Arnor would probably have some sort of powerful, but not huge Royal Army. Raising a proper army to fight a large threat would therefore take time. Thus, a lot of the defence of the realm would fall to border lords, their warbands, mercenary companies…and small groups of adventurers.
Put that all together and you have something a little akin to the later reign of Charlemagne and the wars amongst his heirs.
Tolkien’s statement that the descendants of Aragorn ruled wisely and well for a thousand generations is probably a platitude right up there with « and they all lived happily ever after. » Because Tolkien also wrote that eventually the great Dunedain kings would end up being glorified administrators. So Aragorn, maybe Eldarion and maybe maybe Eldarion’s heir would be the great kings of old…but after that ? Bog-standard kings of large realms of men.
Moreover, its likely that the West was pretty underpopulated by the dawn of the Fourth Age, and the casualties from the War of the Ring taking a big enough chunk out of the survivors. Resettlement of Arnor and the North in general would be a long, long drawn out process. I suspect settlement would start along the ancient Roads and branch out from there.
So without a universally worshipped king, without a « proper » standing army and without an ever present cosmic threat, what will happen ? Politics will happen, and violence will happen. Border lords seeking more power, young princes demanding influence. Old feuds. New feuds.
In other words, lots of work for young heroes on the make.
Want an epic saga ? Throw in a crisis like a plague or a rebellion or a rivalry for the throne of the Renunited Kingdom. Now the west is vulnerable to anything the GM feels like throwing at it. Easterling invasion ? Go for it. Orc resurgence ? Perfect.
One element I wrote up was the idea that the orcs of the west — of Mordor, of the White Mountains, of the Misty Mountains and so forth — made a long migration North to their old homeland in the Northern Waste. The Migration itself was a bit like the Cimbri’s migration south from Denmark in our history, only backwards. But it meant that to the North of Arnor and its allied kingdoms in Rhovanion, there was always a significant orcish threat. But instead of a Wall like A Song of Ice and Fire or the Midnight campaign setting, I just assumed that there were a number of march-land kingdoms in the north keeping the Orcs at bay.
I suspect by the end of Eldarion’s rule, the Reunited Kingdom may have been a single kingdom in name only, with real power concentrated in the hands of regional princes and chieftains. The Winged Crown would sit on the head of a High King or High Queen, but the actual power inherent in the title would be highly variable (just like the ancient Irish High Kings).
That lot, combined with some of the other ideas in this thread is enough to fill a Fourth Age campaign to bursting point. The heroes of your campaign will get to be their generation’s Fellowship of the Ring, or the great warriors who saved the kingdom or brought it one step closer to destruction.
Gavin
brookmill
Quote :
Originally Posted by Son of Kirk
I’ve played around with this recently after planning to run Decipher LOTR, though I ended up running Earthdawn instead…
That sounds great. Actually IMO the scale of the adventure sounds perfect. I kinna hate the ol” “fate of the worl” is in your hands” epic cliche. And the fourth age might be a grittier, less hammy place…
Thanks for reminding me, earlier poster, that wood elves are still aboot…
But two questions, O Delphic Wise Ones of the Boards of Purple
1) is it just me or are the tech levels of Rohan and Gondor totally mis-matched ? the riders seem to live in a big Anglo-Saxon Hall, wearing furs n stuff, whereas Minas Tirith looks/feels like a late Renaissance mega-city.
2) How come all the bad guys die at the end of LOTR ? Is it cos they were bred by Sauron and when his special magic pegs it so do his minions ? Who dies/who survives of the nasty folk and why ?
Son of Kirk
Rohan is sort of Tolkien’s idea of an Anglo-Saxon society and representative of how the “common” Men of Middle Earth live, while Gondor is the heir of Numenor, and therefore steeped in much lore of stonecraft and the crafting of teh awesome swords.
By the end of the Third Age though, the disparity in how “advanced” the two nations is pretty meaningless as Gondor has been in decline for so long and Rohan is still advanced enough to field scads of heavily armed cavalry to kick the poo out of anyone that gets in their way.
Again, it’s worth remembering how much in decline Gondor is. It’s borders have shrunk, Osgiliath is ruins, Minas Ithil is inhabited by the Witch King, large swathes of Minas Tirith is empty and the foreign holdings of the land are gone. Not to mention that the lines of Anarion and Isildur are (allegedly) dust.
Which makes an early 4th Age game quite cool, as you can make sure there is emphasis on how pants Gondor was by the War of the Ring and how the victory over Sauron and the return of the King has given it the opportunity to be truly great again.
The Nazgul are destroyed at the end with Sauron because of the link between their rings and the One Ring. Mordor effectively had some pretty cataclysmic stuff happen to it when Sauron went boom, so scads of his minions would have been killed by that.
Personally I would say that lots of Orcs and Trolls would have survived, aswell as villians such as the Mouth of Sauron, but that without Sauron’s will they no longer presented a united threat, but still would need to eventually be dealt with.
Jason D
Quote :
Originally Posted by brookmill
2) How come all the bad guys die at the end of LOTR ? Is it cos they were bred by Sauron and when his special magic pegs it so do his minions ? Who dies/who survives of the nasty folk and why ?
I think you’re confusing the film with the book here — in the books, the only bad guys who die with Sauron’s undoing are those undead who are unnaturally tied to the rings and Sauron’s magic — the Nine Nazgul. They’re ghosts or wights, and have little natural existence.
All of Sauron and Saruman’s Orcs, Trolls, half-Orcs, half-Trolls, etc. survive the war if they weren’t killed during it… they’ve just lost the battle, and spend the remainder of their days being hunted to extinction. The book didn’t end with a big explosion of evil energy from Sauron that miraculously cleared out all of the bad guys — it was more a « Hurrah, we won ! » and a rout of the enemy.
As has been noted in several posts upthread, the main order of business for Gondor and Rohan after the battle is cleaning up the pockets of resistance left — Mordor is still a scary place to go to for centuries after.
Gavin Bennett
Quote :
Originally Posted by brookmill View Post
That sounds great. Actually IMO the scale of the adventure sounds perfect. I kinna hate the ol” “fate of the worl” is in your hands” epic cliche. And the fourth age might be a grittier, less hammy place…
Thanks for reminding me, earlier poster, that wood elves are still aboot…
But two questions, O Delphic Wise Ones of the Boards of Purple
1) is it just me or are the tech levels of Rohan and Gondor totally mis-matched ? the riders seem to live in a big Anglo-Saxon Hall, wearing furs n stuff, whereas Minas Tirith looks/feels like a late Renaissance mega-city.
2) How come all the bad guys die at the end of LOTR ? Is it cos they were bred by Sauron and when his special magic pegs it so do his minions ? Who dies/who survives of the nasty folk and why ?
1) Actually this is a flaw in the movies. The book has the men of Gondor living in Minas Tirith — and that’s it. There’s no fancy plate armour all produced in industrial quantities. There’s a few herbswomen who are practicing a half remembered craft. It’s actually probably Rohan that’s healthier and more advanced. Minas Tirith was built in an ancient Golden Age of Men — and that was a long time ago.
There’s a quick mention in Unfinished Tales (I think) to the effect that Rohan purchases a lot of its metal worked stuff from Gondor. I assume Rohan repays the favour in military service or something. However, I strongly suspect that this was based on the old historian’s prejudice that the Germanic and Celtic tribes took all their mail and swords from the Romans either in the form of war booty from dead Romans, or were given to them by the Romans in return for service. It was more like the other way around — the « Celtic » and Germanic tribes seem to have been excellent metal workers. The Romans looted their stuff and started churning it out for their legions. Still, swords, mail and nice spearheads weren’t cheap, so if you stabbed yourself a Roman soldier, you’d take his stuff.
2) Apparently the dead include : The Nazgul, the Olog Hai (big war trolls), and anyone who got themselves stabbed in the head with a Rohir spear at the last battle. Also anyone standing too close to the Mountain and probably anyone in Barad-Dur. Beyond that, there would still be orcs, half orcs, some Uruk Hai, mountain trolls, cave trolls, fell beasts and whatever else occurs. I also assume you’d still find Barrow-Wights, Balrog like creatures and Dragons.
Gavin
Varyar
Quote :
Originally Posted by Araquael
1) Actually this is a flaw in the movies. The book has the men of Gondor living in Minas Tirith — and that’s it.
That’s not quite true, although it’s close. There are towns and even a few cities in the rest of Gondor (mainly along the sea coast west of Minas Tirith); the section of TTT (I forget which chapter it is off hand) where the muster of Gondor marches into the city is a good guide to other important locations. But Minas Tirith is by far the largest city and, if memory serves, home to half of Gondor’s total population when you factor in the outlying farms and hamlets.
Which makes you wonder how long it takes Gondor to repopulate the old North Kingdom. There’s probably gonna be a nice little Baby Boom in Gondor after the War, but it’d still take a while before the North has any real human population (outside of Bree, etc.). A campaign focused on driving out any Orcs and Trolls still lurking in the wilderness could be cool. Especially successful warriors might even get titles and land for their efforts.
Gavin Bennett
Sorry, that was badly phrased.
What I meant was — the people of Minas Tirith dwell there. They didn’t build it. They don’t maintain it. They haven’t expanded it. They probably can’t do anything serious with it. The fact that the city is there is more a testament to the ancient Numenorean builders than being in any way a reflection of Gondor’s « advanced » state at the end of the Third Age.
Reading from what Faramir said in the Two Towers, the thing that saved Gondor this long is the fact they allied themselves with the Mountain tribes and the iother Middle men.
Or to put it like SoK did, Gondor in 3018 is pants. It’s a paper tiger, a hollow force that was capable of one final fight and little more.
Gavin
Gavin Bennett
The Mouth of Sauron is Sauron’s PR dude, who comes out of Mordor to annoy Aragorn. In the movie Aragorn cuts his head off. In the book, he assumably pisses off back into Mordor.
He was a sorceror. He had unnaturally long life. He served Sauron. That much covers it. So either his power was somehow linked to Sauron and he died when Barad Dur fell, or he survived. Now he could have just ended up wandering around nuts, but he could have kept it together enough to dream of replacing his old boss. Hence the idea he could be a campaign’s big bad.
Gavin
Liminaut
If memory serves, the big reason that Mithril was so scarce in the Third Age was that Sauron deeply coveted it, and so collected all he could find … and basically put it in his tower Dol-Baradur.
The biggest treasure in the history of Middle-Earth, or pretty much any literature, and it’s right there. All you gotta do is go get it. ;)
Yes, Badadur fell down go boom. So you gots to dig some. Get some dwarves — they’re good at digging.
And what was Sauron’s other tower in Mirkwood ? Bet there’s a lot of stuff there. There’s probably stuff left up in Orthanc, too. And the Barrows.
All you gotta do is go get it.
Skiorht
Quote :
Originally Posted by BoJo View Post
IIRC, Harn is supposed to be in the same cosmic continuity as Middle Earth. Aren’t the Harnic Elves and Dwarves supposedly the product of all those who Went West ?
Yup. The Sindarin and Khuzdul of Hârn are from Middle Earth. This was pretty explicit in the original material, but it has been disguised a bit later on, probably to avoid nasty copyright issues.
Of course, there are differences, since the transdimensional method used in the Hârn universe physically transforms travelers so that they are adapted to each world. For example, Hârnic elves are not immortal because of their status of Eru’s Firstborn, but because their cells regenerate without error. This leads to stuff like elves gradually forgetting about their past, since old information gets « written over ».
vgunn
Quote :
Originally Posted by Araquael
He was a sorceror. He had unnaturally long life. He served Sauron. That much covers it. So either his power was somehow linked to Sauron and he died when Barad Dur fell, or he survived. Now he could have just ended up wandering around nuts, but he could have kept it together enough to dream of replacing his old boss. Hence the idea he could be a campaign’s big bad.
Gavin
Here is something. What if it took Sauron to fall for the Mouth to remember his name ? Say in the manner in which the film version had Gollum remember the name of Smeagol.
How long would one have to not speak/write/hear their own name to forget it ? It would have to be a great length of time — more than the span of a mortal man. Perhaps the “Necromancer” of Dol Guldur had used this art to make the Mouth’s physical form unliving. Thus preventing him from becoming wraith-like in form. Was this done for a particular design ?
Some have speculated that perhaps the Mouth of Sauron is indeed Herumor. From what Tolkien had written we know is he was a Black Númenórean, a great sorcerer, and one of Sauron’s greatest servants whom he has long served. Could they be one and the same ?
So what do we know of Herumor ? That he was a mighty Black Númenórean who was in Sauron’s service before and during the time of the Last Alliance in 3430 of the Second Age.
Quote(s):
»…and among them were not a few of the high race of Numenor… Yet two there were, Herumor and Fuinor, who rose to power among the Haradrim… » — The Silmarillion
The second sentence in the quote of course brings into play another name. Fuinor…
« The name Herumor is found in Of the Rings Power and the Third Age (SIL) as that of a renegade Númenórean who became powerful among the Haradrim in the time before the War of the Last Alliance » — HoME XII : The Peoples of Middle-earth
Again it is pure speculation and indeed unlikely the two are one and the same. If Herumor was alive during the Last Alliance (S.A. 3430) with the Second Age ended in 3441, the Third Age lasting for 3,021 years, and Herumor being mentioned in 120 of the Fourth Age then Herumor, would be more than 3000 years old.
« He (Borlas) halted in the narrow passage that ran through the house, and it seemed that he was wrapped in a blackness : not a glimmer of twilight of the world outside remained there… There seemed none of the accustomed sounds of evening, only a soft silence, a dead silence… He called but there was no answer… Suddenly he smelt it, or so it seemed, though it came as it were from within outwards to the sense : he smelt the old Evil and knew it for what it was… With hardly more than breath he formed it… Herumor… » — The New Shadow
Could this be The Mouth of Sauron devising new evil during the Great Peace of Gondor ? The New Shadow tells of a secret orc-like society of Men who began worshipping the Dark. Maybe he wanted to take up the mantle of Dark Lord, leaving the fate of Middle-earth not in the hands of a fallen Maiar-but a Mortal Man.
It is unlikely we will ever know, as the story ended here, what Borlas found, or if it was indeed The Mouth of Sauron reawakened to evil. Not unless Christopher finds some more of his father’s notes hidden somewhere.
Gavin Bennett
Vgunn, that’s actually genius.
It’s totally in-theme and it works very well.
We know, for instance, that the Nine were kings of men (three of whom were Numenorean). But « gifting » the rings to these kings, Sauron a : made them his slaves but also b : removed them and their kingdoms as potential rivals.
So it would be perfectly in-character and in-theme for the Dark Lord to seduce a Southron sorceror king into his service — only for the sorcerer king to realise too late that the price was too high.
It’s also possible that Herumor’s decendants — The House of Herumor — has been a major power amongst the Southron kingdoms since ancient times. So the name of Herumor is well known by some in Gondor.
So in a time of Gondorian hegemony, the idea that the ancient progenitor of a Southron kingdom is alive and well is going to be a major issue. And if that progenitor is an immortal sorceror who knew many of the secrets of Sauron…
Here is a character which could drive a long 4th age campaign epic, I think. One who could manipulate external threats to Gondor — and work to undo the Reunited Kingdom from within.
A possible Hither Lands « official » campaign, perhaps ?
Gavin
vgunn
ICE did put out an excellent module called PALANTIR QUEST. Departs from canon at times, but overall it is definately worth picking up. Its OoP, but you can find it second-hand.
Here is a blurb from the Cover/Jacket Text :
« They were perfect spheres, appearing when at rest to be made of solid glass or crystal deep black in hue. At smallest they were about a foot in diameter, but some, certainly the Stones of Osgiliath and Amon Sûl, were much larger and could not be lifted by one man. Originally they were placed in sites suitable to their sizes and intended uses, standing on low round tables of black marble in a central cup or depression, in which they could at need be revolved by hand. They were very heavy but perfectly smooth, and would suffer no damage if by accident or malice they were unseated and rolled off their tables. They were indeed unbreakable by any violence then controlled by men… » — Unfinished Tales
Strange portents in the great Seeing-stone of Minas Tirith give promise that one of the lost palantíri of the North has returned to the lands of Men. Can the adventurers find the legendary treasure and bring it to King Elessar ? Rogues of the wilds, blizzards out of Forodwaith, and the greed in Men’s hearts all conspire against them.
Palantír Quest contains an extended series of adventures — a campaign — that culminate in a perilous confrontation with a subtle and deadly foe of the Reunited Kingdoms. It’s perfect for players moving up from LOR to MERP. The quest is also suitable for the experienced GM who wants exciting, detailed, linked scenarios that require no extra set-up work from him or her. All the NPCs and sites involved are fully described, and the course of the adventure is completely charted.
Palantír Quest includes :
THE HEROIC SEARCH for a palantír of the North, a quest which takes our bold adventurers from the splendor of Fourth Age Minas Tirith to the frozen expanses of Forodwaith to the tangled glades of Greenwood the Great.
HISTORY OF THE SEEING-STONES from their creation in the West to their final fate in the Middle Lands.
TRAVEL NARRATIVE — for the GM to read aloud to the players — describing in brilliant detail the sights seen by adventurers on their journeys across Endor.
FOES who march to the tune of a subtle adversary : their stats, motivations, and tactical methods.
ALLIES — bound to succor the PCs out of loyalty to King Elessar.
ADVENTURE SITES where treasure, secrets, and dangers abide — including the ruins of Annúminas, a sacred refuge of the Lossoth, the burial chamber of a forgotten King, and a smuggler’s Lake-town hide away.
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