Treasures of a Middle-Earth Campaign (AD&D)


Auteur : Mark L. Evans

Introduction

Over many years of play we deve­lo­ped an exci­ting and detai­led cam­paign game set in nor­thern Middle-earth, begin­ning in the year 2941 of the Third Age of the Sun (the year of Bilbo’s adven­ture as recor­ded in The Hobbit), and conti­nuing through the War of the Ring to the cur­rent year, which is 1 Fourth Age, when the Ring­kee­pers sail from the Havens.

We began with D&D, then AD&D 1st Edi­tion, 2nd Edi­tion, etc., through each incar­na­tion of the game. I am in the pro­cess of conver­ting eve­ry­thing to 3.5, howe­ver, have not yet com­ple­ted it. None­the­less, these trea­sures are pro­vi­ded for use in wha­te­ver way you like. If you wish to use them for ano­ther time frame or realm within Middle-earth, it should be a com­pa­ra­ti­vely simple pro­cess to convert them.

Few of these are magi­cal in any way, though the rarity of some of them, espe­cially the Elven o­nes, might make them seem so to the unen­ligh­te­ned.

In addi­tion, the mone­tary values given after each trea­sure are per silver pen­nies (sp), wei­ghed and minted of old among the Dúne­dain of the North King­dom, and these coins are still found upon occa­sion in cir­cu­la­tion in these and nearby lands. Howe­ver, the values are o­nly approxi­mate, and reflect pris­tine condi­tions for the items. Damage to the items can lower prices. Prices are not given for some of the rarer and more power­ful items, since in a well-balan­ced game reflec­ting the subt­ler magic of Middle-earth, such items will be few and far bet­ween, and eagerly sought by heroes, who will uti­lize them in their struggles against the Shadow.

List of Treasures

Dun­len­ding death mask: Of beaten gold, of a bear­ded noble, actually, Freca himself=44 sp.

Dúne­dain coffer: Two-foot high by o­ne-​foot wide by two-foot long, with gold hinges and catch, of carved ivory worked into a beve­led top, with a gigan­tic battle scene of Dagor Iant Methed (the Battle of the Last Bridge), in the year 1409 of the Third Age, cove­ring both sides and the top, all of the figures indi­vi­dually cut and exqui­si­tely detailed=75 sp.

Dun­len­ding whistle: Pipe-style, of a fluted design, of red­dish gold, with a ring at the top for a chain or a chord=3 sp.

1–6 silver bars: Each a flat rec­tangle, two-foot thick by two-foot wide by 10-foot long, and wei­ghing 50-pounds, untarnished=25 sp each.

Black Númenó­rean scroll tube: Of carved ebony with silver-plated end caps, each cap inset with a large=100 sp –face­ted half-emerald=230 sp.

Bal­tha­lion [Strong Power]: A Black Númenó­rean scroll tube, of carved ivory, with gold-plated metal end caps=5 sp.

Dwar­ven bowl: Large, chased and pier­ced, gold-worked, of a design of a lea­ping dragon, said to be Scatha the Dragon of Ered Mithrin, being driven back­ward by Dwar­ven champions=30 sp.

Sin­da­rin golden hand­led comb: With an eagle’s head for an end, set with two sap­phire (=90 sp) eyes. This imple­ment imme­dia­tely untangles the hair of anyone using it, without pain=100 sp.

Dúne­dain fin­ger­pick for strin­ged musi­cal ins­tru­ments: An oval, poli­shed sec­tion, with an aba­lone shell-affixed to a moon-and-stars design crownpiece=25 sp.

Eas­ter­ling pen­dant: A fire opal, with a gilded, fine twist-link neck chain=150 sp.

Rohir­rim cloak pin: Silver, fashio­ned in the shape of the head (side-view, facing right) of the great boar of Eve­rholt in the Fírien Wood, slain by King Folca in the year 2864 of the Third Age, though the King died of the tusk-wounds which the boar gave him, with a ruby as the eye=110.

Beggar (Thieves’) Bag: Small, black velvet. Within can be found a o­ne-​foot long waxed cord, man-sized black lea­ther gloves, rolled-up black face mask, and iron grap­nel and end ring=30 sp.

Dun­len­ding scis­sors: Silver-plated=3 sp.

Dun­len­ding bra­ce­let: 46-tiny white pearls strung toge­ther o­n a gilded wire, fas­te­ned with a barbed hook and a loop=320 sp.

Súl­thôl [Wind Helm]: An orna­men­tal Dúne­dain helm of blue lea­ther, inlaid with silver and rein­for­ced with steel trim­ming, deco­ra­ted with cur­ling, floral vines mee­ting, cur­ling away and mee­ting again, wrought for King Arve­leg I in the year 1408 of the Third Age, as he pre­pa­red for war with the Witch-king=66 sp.

Sin­da­rin jewel-coffer: Chased silver, with catch, depic­ting woo­dland scenes with birds in branches o­n the back and the sides, and a maiden com­bing her hair while gazing at her own reflec­tion in a pool o­n the top, exqui­site. The maiden might just be a you­th­ful Celebrían=150 sp.

Dwar­ven cup: Of the tin­niest beaten gold set with a lip-ring of 12-tiny (=5 sp) eme­ralds, chased and embos­sed in rings of an abs­tract pat­tern of inter­lo­cking rings, ver­ti­cal and hori­zon­tal bars inter­wo­ven with them=125 sp.

Hara­drim bangles: 2–20 four-inch-dia­me­ter gold hoops, with roun­ded edges=5 sp each.

Rohir­rim flagon: o­ne-​foot-​tall, tape­red, of pewter set into a gold-plated iron frame with a gold handle and pier­ced gold deco­ra­tive side-panels depic­ting hunts­men in the chase, win­ding horns, and with their hounds har­rying the stag, it holds two-quarts, and weighs 120-pounds=85 sp.

Book of For­nost Erain: Steel-edged, beaten gold covers, embos­sed and pain­ted in fine, intri­cate repea­ting-pat­tern bor­ders, having a cen­tral scene of King Arge­leb I fal­ling in battle with the Witch-king, but valiantly hol­ding his ground while all the others hard by lay dead or are in ter­ri­fied flight, in the year 1356 of the Third Age, contai­ning what is in effect, (iii) Eria­dor, Arnor, and the Heirs of Isil­dur, The North-king­dom and the Dúne­dain, from Appen­dix A of The Red Book=300 sp. Great back­ground for your heroes.

Dúne­dain hair­pins: 1–6, gilded, and with blood­stones as heads, each=51 sp.

Hara­drim urn: Golden, chased and cut with relief desi­gns of flo­wers, pain­ted with scar­let blos­soms, six-foot-tall, and weighs 20-pounds=55 sp.

Mirror of Ost-in-Edhil: A Nol­do­rin orb consis­ting of a five-foot-dia­me­ter sphere of solid gold cut with a relief design of four-swans amidst the reeds, hol­ding up a mirror (poli­shed area), with the eyes of the swans being tiny cabo­chon-cut sap­phires (=100 sp each)=860 sp.

Dwar­ven chess­man: A rook of carved ivory, with two amber beads as eyes/adornment=50 sp.

Crown of King Eären­dur: Long belie­ved lost, this beau­ti­ful cir­clet of yellow gold, was worn by King Eären­dur, who rei­gned during the years 777–861 of the Third Age, and who wit­nes­sed the divi­ding of the King­dom of Arnor bet­ween his sons ; it is of six-slim spires, a large (=90 sp) zircon set at the base of five of the spires, and a gigan­tic (two-foot-high, and =100 sp) ame­thyst set at the base of the tal­lest (front) spire=170 sp.

Dúne­dain cham­ber pot: Copper, chased and embos­sed in relief design of a pair of lea­ping, sty­li­zed dol­phins at play, with two eme­ralds as eyes=65 sp.

Dáin’s Ring: In the year 2589 of the Third Age, King Dáin I of Zarak Dûm, was slain by Skell the Besie­ger, the cold-drake, and this is belie­ved to be his ring, wrought of carved and beaten gold in a cur­li­cue design with a mock beast claw hol­ding a large sphe­ri­cal aqua­ma­rine (=100 sp)=125 sp.

Hara­drim ring: Orna­tely and skill­fully worked of elec­trum, set with two obsi­dian chips (=5 sp each), as the eyes of a lau­ghing and mocking Mûmak=25 sp.

Dúne­dain arrows: 1–6 silver-tipped arrows, although the flet­ching is worn=5 sp each.

Darvik Burrower’s tobacco pouch: To which the Hal­fling thief orde­red excep­tio­nal work­man­ship to be applied ; a faint, musty odor, of shabby lea­ther, with an ivory toggle switch and a large, ame­thyst orna­ment sur­roun­ded by rings of bea­ding, now worn and mis­sing in spots=80 sp.

Beggar thro­wing knives: A set of three iden­ti­cal, finely balan­ced thro­wing knives, with plates of poli­shed sar­do­nyx (=15 sp each) set o­n both sides of the tang to form the grip, both beau­ti­ful and practical=75 sp for the lot.

Sin­da­rin per­fume: A cut crys­tal bottle six-inches-tall, with a o­ne-​inch-​stopper, sealed with wax, that flares from the base to its wider facet, and from there tapers to a thin neck, that contains an unk­nown, musky but plea­sant and very seduc­tive per­fume, soft and sensuous=32 sp.

Dúne­dain tapes­try: Of wool and animal hair with a few strands of spun gold ; it is a large six-foot-wide by twelve-foot-long tapes­try, depic­ting three mai­dens in skirts stan­ding in a moon­lit garden beneath seven stars, and although the origin and meaning(s) of the scene is now for­got­ten, it is belie­ved to represent the divi­sion of the North-king­dom into its three smal­ler realms=128 sp.

Black Númenó­rean ring: Of red gold, beaten into a long knu­ckle-coil, to resemble a minia­ture ser­pent coi­ling about the wearer’s finger, with two tiny rubies (=90 sp each) set as eyes=190 sp.

Dúne­dain long­sword: Of steel plated with silver, a simple cross-hilted blade with a cabo­chon-cut piece of jet (=50 sp) set into the center of the tang where the quillons meet it=130 sp.

Dwar­ven toy war­rior: Of a Dúna­dan roquen, wrought of bronze, with a wire sword, broken off and mis­sing, two tiny face­ted tur­quoises (=5 each) are fashio­ned as his eyes, the shield has silver inlay, and he is very finely worked, with detai­led chain­mail and features=20 sp.

Variag wand: While not enchan­ted, this was used by Variag sor­ce­rers from Khand to frigh­ten their Men into sub­mis­sion ; a thin, gilded, wooden stick, straight and smoothly cylin­dri­cal, capped with a gold open-peta­led flower at o­ne end, and a cres­cent-moon of gold at the other=18 sp.

Hara­drim silk: 1–6 bales, rolled and bound with lea­ther thongs and canvas outer wraps, and although the outer layers are rotten and black, the inner o­nes are fine, com­pri­sing faint pastel shades, with the usable area of each bale approxi­ma­tely four-foot-long by 10-foot-wide=10 sp ea.

Black Númenó­rean mantle: Pos­ses­sed see­min­gly of a life of its own, this cloak constantly whips and whirls around the wearer. It is of black silk lining, with a black velvet outer face, ador­ned with beaded stars and cur­li­cues, moons­tones set into the center of each star, with 36-moons­tones (=5 sp each), sized for a large man, and requi­ring a pin to be worn=180 sp.

Los­soth fur pelts: 1–6 mink, ermine, or sable pelts, clea­ned and cured, sewn toge­ther into wide-slee­ved, open-fron­ted over­cloaks for winter and nor­thern wear=15 sp each.

Sin­da­rin bottle: Wrap­ped in its own cloth, this is a dark green glass bottle, about the size of a half-gallon bottle, with a screw top. Any liquid placed within the bottle will main­tain its cur­rent tem­pe­ra­ture inde­fi­ni­tely while inside. Howe­ver, the bottle is light and very fragile=25 sp.

Dúne­dain hour­glass: A large wood-and-glass hour­glass, with par­ticles of fine white sand=3 sp.

Dúne­dain quill: A fine goose quill=1 sp.

Sin­da­rin bedroll: A grey, quil­ted, goose-down bedroll, sewn along the edges so as to make it a large bag, simi­lar to a slee­ping bag. Anyone slee­ping in this bedroll will remain warm, up to a +/- 30° F. ambient tem­pe­ra­ture dif­fe­rence, and dry, regard­less of rain, snow, or other condi­tions without, unless the bedroll comes to lie in more than o­ne-​inch of water. Howe­ver, it remains dry even when cove­red with un-melted snow=50 sp.

Dúne­dain purse: A lea­ther draws­tring purse about the size of a small fist. Whe­ther it is full or holds o­nly a few coins, no noise ema­nates from it=25 sp.

Dúne­dain candle snuf­fer: A six-inch-long, red cherry wood candle snuffer=3 sp.

Sin­da­rin feed­bag: An ordi­nary appea­ring horse’s feed­bag, but of excep­tio­nal crafts­man­ship upon closer exa­mi­na­tion. o­nce per day it can be placed around a horse’s snout, and the horse can eat its fill from the bag, with clean, fresh oats and grains, that pro­vide it a hearty meal, no matter what the season. No food can be poured from the bag, but it can be used again the next day=30 sp.

Dúne­dain abacus: A chest­nut wooden frame, about eight-inches by 10-inches, across which seve­ral heavy wires are strung” paral­lel to o­ne ano­ther. o­n each wire are 10 wooden balls=20 sp.

Los­soth gloves: A pair of very warm mink gloves=15 sp. 

Hal­fling Cooking : 101 ways to liven up your meal.: Writ­ten by Geron­tius Took, this beau­ti­fully-illus­tra­ted book entit­led Hal­fling Cooking : 101 ways to liven up your meal, contains 101 mouth-wate­ring recipes for a variety of meals ran­ging from appe­ti­zers to feasts=35 sp.

Variag fan: This beau­ti­ful pea­cock fan can unfold to almost o­ne-foot=25 sp.

Bra­ce­lets: A pair of Black Númenó­rean gal­vorn bra­ce­lets, each set with a blood ruby (=25 sp each)=75 sp.

Troll’s Purse: It was ! Trolls’ purses are the mischief, and this was no excep­tion. “’Ere, oo are you?” it squea­ked, as it left the pocket ; and William turned round at o­nce and grab­bed Bilbo by the neck, before he could duck behind the tree.’ Some Troll’s purses have minor sor­ce­rous spells of vigi­lance woven into them, though the secret of this is not known among Men. When tou­ched, pur­loi­ned or pin­ched by anyone but its true owner, a Trolls’ purse cries out. Most can o­nly wail an alarm, but more power­ful ver­sions can actually speak short sen­tences in a high-pit­ched voice. Troll’s purses are called such for the trouble and mischief they can cause, as it is unli­kely that the Trolls them­selves pos­sess the skills or magic to craft them. Any attempts at pick­po­cke­ting their Torog owners auto­ma­ti­cally fail when tried against such a Troll’s purse=250 sp.

Gala­di­lin [Tree of Hiding]: This Dúne­dain collar is fashio­ned of twelve rec­tan­gu­lar, curved pieces of fine oak, about o­ne-​inch by two-inches-long, bound and linked toge­ther with silver bands=75 sp.

Nol­do­rin scroll case: A her­ring bone scroll case, sealed, that can hold many sepa­rate scrolls. Even better, any scroll placed within is kept magi­cally dry, intact, and pre­ser­ved, no matter what the exter­nal cir­cum­stances, and is placed within in the cor­rect alpha­be­ti­cal order, if the holder put­ting the scroll into the case enun­ciates a title to represent the scroll=100 sp.

Nol­do­rin pouch: This large lea­ther pouch is com­ple­tely water­proof, and will also pre­serve any­thing placed within it in almost pris­tine condi­tion, as it slows the aging pro­cess for non-living items by a factor of ten=100 sp.

Celebrimbor’s Lamp: When Frodo came at last up o­n to the flet he found Lego­las seated with three other Elves. They were clad in sha­dowy-grey, and could not be seen among the tree-stems, unless they moved sud­denly. They stood up, and o­ne of them unco­ve­red a small lamp that gave out a slen­der silver beam. He held it up, loo­king at Frodo’s face, and Sam’s. They he shut off the light again, and spoke words of wel­come in his elven-tongue. Frodo spoke hal­tin­gly in return.’ This beau­ti­ful, three-foot-long silver lamp was craf­ted by the famed Noldo smith him­self. It is inlaid with gold, and car­ried or sus­pen­ded by a silver chain. It has a spe­cially craf­ted hood, so as to pro­vide stealth as needed, for the hood is per­fo­ra­ted with intri­cate desi­gns through which the light shines. It can illu­mi­nate an area of up to a 60-foot radius, or focus the light into a narrow beam. Within is a small crys­tal, smooth yet unsha­ped, and smal­ler than a fist. The crys­tal was found deep within Ost-in-Edhil, and pre­pa­red using the proper ritual, inclu­ding a song of cele­bra­tion to Elbe­reth Gil­tho­niel [Star-Queen]. Thus it is able to cap­ture and hold star-light.

Nauz­gauga [Ring of Azog]: The mount of this rare, black gold ring is cun­nin­gly shaped like an Orc-skull, with ruby eyes and dia­mond tusks=75 sp (for the value, but who would want it?).

Mothras [Dusk Horn]: It is said that this curved horn with a gal­vorn mou­th­piece was carved from the tusk of a great beast, some say a Mûmak, and others mayhap Scatha, the Dragon of Ered Mithrin. None know the truth. Howe­ver, it was used for many years by the Circle, a dread band of evil Men and fell beasts that attemp­ted to raise again the Witch realm of old that was Angmar, to summon their ser­vants for battle=125 sp. Howe­ver, any heroes uti­li­zing it risk cor­rup­tion…

Sarn-i-Hîn [Stone of Chil­dren]: This o­ne-​pound grey-green stone, pro­ba­bly a rare form of a beryl, is depen­ded from a silver neck­lace. An unu­sual Dúne­dain heir­loom, it was handed-down by the Ran­gers as a favo­rite children’s toy=125 sp.

Sûl­ros­tur [Master of Wind and Foam]: A beau­ti­ful silver ring set with a magni­ficent star sap­phire, wrought by the Dúne­dain of the Guild of Ven­tu­rers of Bar-en-Gaer (Dúne­dain House Sea) during the midst of the Third Age, when the final war that des­troyed the North-king­dom impe­ri­led them so that they set sail o­n a last des­pe­rate voyage see­king Gon­do­rian aid. o­nce per day it can aid a mari­ner by sum­mo­ning a unique spell-like power known as wind in the sails: up to o­ne-​knot-​hour for up to o­ne-​hour-​per every three levels of the caster. It is usable by any class. Due to its superb crafts­man­ship, it is +1 o­n all saves vs. damage to the ring.

Culok [Bow of Ben­ding]: A stout Sin­da­rin long­bow of Imla­dris, wiel­ded of old by picked cham­pions, both Ran­gers and Elda­rin, who served Elrond and the Wise throu­ghout the wars of the North King­dom. It is wrought of various lami­na­ted woods, inclu­ding the finest yew and ash, and inlaid with mithril. It is +1 to hit” and to damage” vs. ser­vants of the Shadow, and to saves vs. damage to the bow itself.

Cir­me­gil [Clea­ver of Swords]: A Black Númenó­rean long­sword of black alloy, a mix­ture of iron and simi­lar metals, though not gal­vorn, stud­ded with dia­monds o­n the handle points, and a jade pommel. While not enchan­ted, it is quite beau­ti­ful and very strong, recei­ving a +1 bonus vs. damage saves to it=250 sp.

Khuz­dul Khazâd, K(h)ZD K(h)ZD [Book of the Dwarves]: It is said that for many cen­tu­ries, the Dwar­ven kings, inclu­ding Durin the Death­less him­self, who some say wrote the first page, direc­ted that spe­cial scrolls and tomes be pre­pa­red contai­ning all that per­tai­ned to Dwar­ven lore. The his­tory of the Dwarves, their pre­cious secret lan­guage, oftimes more che­ri­shed than the stones of the earth, and finally, most known Dwar­ven runes of power, are all belie­ved to have been recor­ded within. As each book gra­dually retur­ned to dust, a new o­ne was lovin­gly penned, some­times taking an entire life­time for a Dwar­ven scribe. Sadly, it was lost in the Moun­tains in the year 1981 of the Third Age, when the name­less terror that was later revea­led to be the Balrog was awa­ke­ned. The won­drous tome was re-dis­co­ve­red in the year 2797 of the Third Age, during the War of the Dwarves and Orcs, by Nár, a valiant Dwar­ven hero. He and his stal­wart band of Dwarves was sent into the Moun­tains around Orod Gun­da­bad to scout out the ancient ways of the Orcs, though it was not known just how the tome found its way into the dread goblin lairs so far north. Nár and the sur­vi­vors of his com­pany dis­co­ve­red the tome, and car­ried it to safety upon their flight from the dark hills. The Dwarves had o­nly just deci­ded to send it to Dáin II Iron­foot for safe­kee­ping and study, but first the War of the Ring and then the King’s death in the Battle of Dale delayed them. Yet, with the fall of Sauron, some bold Dwarves even sug­gest that the time is right to return it to its right­ful place in Mazar­bul, the Cham­ber of Records, in Khazad-dûm. Howe­ver, cooler heads pre­vail (for now) and it remains sealed under the Ered Luin, Blue Moun­tains. The Dwarves refuse any non-Dwarf to even speak of it, let alone to read it.

Oro­men­dil: Within this barrow rests the mum­mi­fied remains of the dread Black Númenó­rean Dragon Lord Oro­men­dil the Usur­per, who lived bet­ween the years 2769–2835† of the Third Age. The mum­mi­fied cham­pion of the Shadow is wrap­ped in cere­mo­nial ban­dages. Over his ban­dages he wears a rot­ting blue-stai­ned steel hau­berk, set with pre­cious stones, gar­nets and o­nyxs (=900 sp) and a golden head­dress shaped like a beje­we­led scor­pion, with pin­cers pro­tec­ting the eyes=120 sp. Res­ting beside the crea­ture are the shat­te­red frag­ments of a black-stoned (obsi­dian) greats­word, its golden hilt shaped like unto a stal­king scorpion=50 sp for the hilt alone.

Gilnár [Star­fire]: A great heir­loom of Bar-en-Uial (Dúne­dain House Twi­light), Star­fire is a beau­ti­ful mithril ring set with a single deep blue sap­phire. It is even belie­ved by some to have been the lesser mate of Vilya, the Ring of Fir­ma­ment. Its last known whe­rea­bouts was said to be Beneath the Ruins of the Witch Realm of Old (Angmar).” It is said that o­nce per day the ring can cast deadly sho­cking bolts against ser­vants of the Shadow, cau­sing 4–24 (4d6) points of sea­ring elec­tri­cal damage. The range is 5-feet + 5-feet per level of the caster, and o­ne such bolt can be cast per every three levels of the caster, up to a maxi­mum of four bolts at 10th–level. Those struck by the bolts must suc­ceed o­n a DC 20 For­ti­tude save to resist for half-damage. Crea­tures immune to elec­tri­city are nor­mally unaf­fec­ted. Due to the superb crafts­man­ship of the ring, it is +2 o­n all saves vs. damage to the ring.

Gûlnár [Spell­fire]: An heir­loom of Bar-en-Uial, Spell­fire is a beau­ti­ful mithril ring set with a single deep red ruby. It is thought by some to have been the lesser mate of Narya, the Ring of Fire. Its last known whe­rea­bouts was said to be Beneath the Ruins of the Witch Realm of Old (Angmar).” It is said that o­nce per day the ring can cast deadly fiery bolts against ser­vants of the Shadow, cau­sing 4–24 (4d6) points of scor­ching fire damage. The range is 5-feet + 5-feet per level of the caster, and o­ne such bur­ning bolt can be cast per every three levels of the caster, up to a maxi­mum of four bolts at 10th–level. Those struck by the bolts must suc­ceed o­n a DC 20 For­ti­tude save to resist for half-damage. Crea­tures immune to fire are nor­mally unaf­fec­ted. Due to the superb crafts­man­ship of the ring, it is +2 o­n all saves vs. damage to the ring.

Caran Ithil [Crim­son Moon]: Legend tells of the Crim­son Moon at the Battle of Orod Gun­da­bad during the War of the Ring. Of all the ter­rible things of the dark­ness that the Dúne­dain and the Eldar bat­tled o­n that grim field, those under that banner did much hurt and were greatly feared. A man rode at its head wiel­ding a black sword. He was mail-clad and his chain shone red with the blood of the fallen, while his eyes blazed with the fires of hatred and evil. Dark will be the day if the banner of the Crim­son Moon, lee­ring with sinis­ter intent upon the night sky, should rise again.

Dagnir­draug [Wolf’s Bane]: A strong Sin­da­rin sil­ve­red long­sword of Imla­dris, wiel­ded of old by picked cham­pions, both Ran­gers and Elda­rin, who served Elrond and the Wise throu­ghout the wars of the North-king­dom. The blade’s name is etched in Sin­da­rin along it, and it has a beau­ti­ful star beryl, an elf-stone, stud­ded into the pommel. It is +1 to hit” and to damage” against all who serve Sauron or Mordor, as well as to saves vs. damage to the blade itself. Howe­ver, it is against wolves and those in league with them, inclu­ding the drea­ded were­wolves and wargs, that the sword really makes its mark, for it is +2 vs. such crea­tures. In addi­tion, it glows with a bluish light in the pre­sence of wolves and their allies, such as Orcish wolf-riders, war­ning the wiel­der when he is in danger. The range for this effect is 1,500-feet, which becomes brigh­ter the closer the mons­ters are, as well as the more of them there are. This light pains the eyes of these crea­tures, stri­king fear into their hearts. By the time they are within 100-feet, the expo­sed blade is giving off light equi­va­lent to a fli­cke­ring torch. Howe­ver, this can make it dif­fi­cult for the wiel­der to hide, and any bonuses that he might receive from being in dark­ness are eli­mi­na­ted.

Hol­le­ni­lon [Closer of Paths]: To all appea­rances this seems to be merely an una­dor­ned and ordi­nary, though stout, five-foot-long brown oaken staff, tape­ring at the bottom. Howe­ver, it was in fact craf­ted lovin­gly by the Sin­da­rin lore­mas­ter Oro­phin, who loyally served Elrond from the retreat from Ost-in-Edhil to Imla­dris, kee­ping the latter hidden throu­ghout the Second–Third Ages. It is usable be any class without res­tric­tions, other than those nor­mally applied for non-pro­fi­ciency with staves. o­nce per day, the caster may tap the lower, tape­ring end o­n the ground, acti­va­ting its power­ful magic, and the path behind the bearer up to 100-feet is cove­red, as if he and all of his friends have not passed. Natu­rally, the effec­ti­ve­ness of the cove­ring is deter­mi­ned by the amount of plant­life in the vici­nity. Ideally, Hol­le­ni­lon is used within forests or where there is ample flora. Hol­le­ni­lon is also enchan­ted against ser­vants of the Shadow, or those crea­tures who seek to do harm to forests, affor­ding a +1 bonus to hit” and to damage” against such oppo­nents, at no addi­tio­nal cost to the caster. Due to its superb crafts­man­ship, it is +1 o­n all saves vs. damage to the staff.

Nebu­lous: A beau­ti­ful Dúne­dain staff of fire-har­de­ned ash, shod with a single mithril band around its foot, and capped with the head of o­ne of the great eagles of Manwë, with beryls for eyes (=100 each), who some say is Gwai­hir the Wind­lord him­self. Howe­ver, it is not known how the staff could have sur­vi­ved so long, unwea­the­red, since it was first craf­ted, over a thou­sand years ago, alle­gedly at the behest of Mal­beth the Seer. It can be used o­nly by spell­cas­ters (of whi­che­ver class) or those of Elda­rin blood. It is nigh indes­truc­tible, and receives a +1 o­n all saves vs. damage to it, due to its excep­tio­nal crafts­man­ship, as well as affor­ding a bonus of +1 to hit” and to damage” oppo­nents in battle. It is also belie­ved that two won­drous spells, belie­ved to be day­light and obs­cu­ring mist, were cast into it, allo­wing them to be cast accor­din­gly, o­nce per day, at no addi­tio­nal cost to the caster. As well, its enchant­ment is such that these spells auto­ma­ti­cally recharge them­selves the fol­lo­wing day.


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