10 · Cities
The cities of Mûmakan, as with most in Middle-earth in this time, are comfortable if not highly sophisticated. The three detailed on the map (the fourth, Gaven, being only a ruin) are the most advanced, all possessing sewage systems, easy, fresh water access, and most structures of stone or other durable materials. Most buildings are two to four stories high, with peaked roofs (and gutters/cisterns to catch rain) or flat roofed, accessed from the top floor. Note that many of the buildings keyed to professions on the map also serve as residences for the shop owner/operators.
Tanith, Capital of Hathor
A relatively small city for the capitol of such a prosperous realm, Tanith is more an administrative than commercial center, housing the King and Court of Hathor. Also here are two large ballcourts, and a large water arena in an adjacent lake. Tanith is the center of cotton cloth production for Hathor, as well as a focus for herb trade. The city is enclosed by 40’ walls of pale, almost white stone, connecting round towers 60’ tall, with open roofs. The walls are guarded at all times (see military chart, see. 8.3), with torches on the perimeter at night.
A city in southern Hathor.
Korlan, Capital of Koronandë
The primary city of Koronandë is also the navy headquarters and the main commercial center of the Mûmakan. Housing the Koronandan Senate, it is also the seat of Government for this large realm. With all of these functions, there can be no doubt that Korlan is continually filled with merchants, sailors, politicians and criminals of every type. A trader of nearly any race in Middle-earth (no Hobbits) could be found here; not to mention that just about anything imaginable could be bought here. The walls and towers of the city are of a bluish granite, rising to 40’ (12m) and 60’ (18m) respectively.
Korlan has one peculiarity though: it is actually two cities, connected by two long walls. Until S.A. 1130, the main city of Korlan lay on the Mouth of the river Koros. In that year, a great earthquake shook the rgion, altering the course of the river. Now Korlan lay c. one mile landwards, with its great harbor literally lying dry. Soon after the greatest damage to the city was repaired, the Kirani began to build a new harbor at the new mouth of the Koros. This solution was not as satisfying, since the warlike Mûmakanril tribes to the east had begun to raid into Koronandës territory in recent years. Since now, that wasn’t a big problem, in the worst case, the populace flew into the city which could be supplied via the port. Now this connection was cut, a serious problem to Korlan’s security. Nearly 20 years all went well, but in S.A. 1249 a great Mûmakanril army attacked the city and nearly starved the defenders to surrender, until a Númenorean relief force helped the Kirani out of their peril.
The Kirani made great gifts to the Edain who rescued them from their plight, and a treaty was signed, in which the Kirani would help the Númenoreans find a good site for an own port and help in establishing it. In return, the Men of the West built a new fortification for the Kirani: the city’s and the port’s walls were rebuilt and two strong walls connected them, so the danger of being cut off from supplies in case of siege was banned for the city. This great work was begun S.A. 1253 and ended in S.A. 1262.
A fortress situated on a steep cape of Kôros Bay. It controls the eastern Kiranâi-lâr (Koronandë).
A town in the southern Kiranâi-lâr, regularly frequented by the neighboring Kinn-lai.
Sarûl, Capital of Tantûrak
As was typical of Numenor after its renaissance, Sarûl is grandeur taken to extreme: decoration too gaudy, structures too massive, avenues too barren. Sarul is a city, which is extreme in its opulence and yet it lives uneasily. The Emperor maintains an iron grip on the populace — city guards are always in evidence (although they are easily bought). The isle to the left of the city on the map, too small to appear on the area map, is the main military base of the Tantûrak army. There are barracks, and a large field where drills are held daily.
Tarû-Makar, Capital of Gan
Taurondë (Tir-Onni), Capital of Tâliran
Amaru, Capital of Mûmakan
The great capital of Mûmakan and holy city of Jí Amáv, this fortress is the largest urban center in the region. It lies south of the Kann Shamûrda swamplands.
A great jungle-city on the southwesternmost peninsula of the western Bandani hills, Ambadar is a center for the Mûmakanian warrior-caste.
An important city on the shores of Lake Mûda in the Shamûrda swamplands of central Mûmakan.
A fortress in the Mîmakai hills.
A Mûmakanian border stronghold near the Kiranâi-lâr.
The capital of Mûmakan before Amaru was built, Mûmarak is a large cave-system in the Kamûdu hills in the southeastern peninsula. It is now the seat of power of the followers of Hagama.
A great city in northeastern Mûmakan, near the Tuktanaic border. The Mûmakanril here live by fishing and boat-building, and have many contacts with Sâre tribes and the Vulmaw Easterlings.
A Númenórean colony set in a sheltered bay upon the southwesternmost tip of Mûmakan. Its original settlers were survivors of a Númenórean shipwreck who befriended the peaceful Ôkama and Sûmani tribes, and built Pharabâs (Ad. “Golden Place”) in the style of a Númenórean colonial settlement. It as a wonder that Pharabâs survived, lying only a few hundred miles southwest of the old Mûmakanian capital. But Pharabâs still exists in the Third Age, even though the bloodlines of its inhabitants have dwindled or become merged with those of the Mûmakanril. Pharabâs and the native villages allied to it are the only democratic community east of the [what?] in the Utter South, for Pharabâs is ruled by a council of wisemen chosen by its people. The city has developed into a formidable trading power, thanks to its good relations with Vulman merchants. Mûmarak tolerates the existence of Pharabâs because it too profits from commerce with the Vulmaw.
The cult center for Makûma in the dense Mûdaka jungle of northern Mûmakan, this temple contains a great, partly subterranean, fortress featuring a spectacular tomb complex. Ûmakad stands in rivalry with Amaru, which is ruled by the priests of Amáv.
A Kiranaiac town in the hill-country east of Geshán. Elemad often trades with the Dwarves who make the neighboring hills their home.
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