09 · In search of Silver

Setting: The “lost” colony of Celeb-ost, in the North-eastern Grey Mountains. any time after T.A. 2110.
Requirements: Hardy adventurers of mid-to-high level, willing to penetrate the mysterious fastness of Celeb-ost. Magic will prove useful, as will Dwarves, although this could be a mixed blessing — see 6.24, and 7.3.
Aids: None, save for the many rumors circulating around Erebor (or Norr-dum. Thundercleft, etc.), or even Dorwinion, pertaining to the fabulous wealth of the lost city, and its rough location.
Dissension in erebor
The early days of the Erebor settlement were troubled times for the Dwarves as they tried to forget the loss of their ancestral home, Khazad-dum. One talented smith, Narvi V, was dissatisfied with the slowness of the rebuilding. A charismatic leader, he convinced two hundred of his fellows to leave the Lonely Mountain and go with him to start a new colony — against the will of their King, Thrain I.
They traveled north, beyond the Withered Heath, away from the other Dwarvish outposts, to found a secluded mountain settlement — Celeb-ost. They were never seen by any other Dwarves again.
They did, however, conduct trade with the Dorwinrim. For nearly twenty years this colony prospered — then nothing. No-one has seen or heard from them since that time.
The rumors soon began to surface when the Dwarves of Erebor later started trading with the Dorwinrim themselves. There was talk of a hidden Dwarf city of incredible wealth.
The PCs may be hired by interested Dwarven groups (e.g., Kings, merchants, historians, etc.) to seek out the city on their behalf. Alternatively, they may, having heard the rumors, seek Celeb-ost on their own initiative.
Obstacles
The PCs must first travel to the northern Grey Mountains, which, depending on when this is undertaken, could be an adventure in itself. They must then attempt to find Celeb-ost. But having found the city, they still have to find an entry ; if the main gates arc not barred (see 7.3) this should not prove difficult. Once inside the Halls of Celeb-ost the challenge becomes much greater.
Rewards
The rewards for the PCs can potentially be very great, but there is a special catch (sec 6.24). In addition to that, if the adventure was initiated by the Dwarves, a (large) percentage of the wealth will go to them. Or, if the adventure was an independent one, the Dwarves may still hear of the success. There would he little surprise in this ; there is not a lot you can do with that much silver in Northern Rhovanion- In any case, the Dwarves will want their share–
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