13 · Under siege
Setting: Norr-dum and Silverpit, in the southern Ered Mithrin, in T.A. 2589.
Requirements: A party of mid-level adventurers, preferably with one or more Dwarves and few (if any) Elves- This adventure could also be suitable for a single Dwarf player character.
The Grey Mountain colonies
Following the flight from Khazad-dum five hundred years ago. Durin’s Folk have consolidated in the Grey Mountains. In recent years, though, two of their colonies, Long Peak and Thundercleft, have been lost. The tide was turned when one Dragon, Leucaruth, was slain, but it has brought only a temporary respite.
Surprisingly, the Dwarves outwardly appear unconcerned by their plight, and life goes on in the colonies as normal. However, the players will soon discover that all is not well. Overhearing or perhaps witnessing a heated discussion, they will realize that, privately, many Dwarves”-of the Royal House and the ruling Council are troubled by the present situation.
This is a chance for the PCs to become involved in the political intrigue as the Dwarves endeavor to keep their mountain halls.
See section 7.1, for the description of Norr-Dum.
What happens depends entirely upon the actions of the players, whether they choose to side with Dain or with Bonin. Better game-play might be achieved if the GM decides to waive the historical constraints.
The PCs must first gain the trust of either party. It will be easier to gain the trust of Fror, as he is the most ambitious. Thror will be reluctant to involve outside help, but Bonin will be less stubborn.
The cornerstone of this adventure should be the Ring of Durin III — it is the principle reason for Dain’s behavior, although this is further magnified by Fror. Few Dwarves know of its existence, and those that do will discount its influence. Others believe that it was lost in Moria. The GM is encouraged to bring diplomacy and role playing to the fore. This is an open-ended adventure which could develop into a full-blown campaign should the GM so choose. Ultimately, however, the Dwarves should be driven from the Grey Mountains.
The rewards gained by the players will vary considerably. The GM’s discretion plays an important part here ; the stakes are high, so the rewards should reflect the risks taken.
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