Mannish Character Glossary

Since there are so many notable individuals in the lore of Middle-earth, we have chosen a limited selection of characters to focus on in great detail. The remaining characters are described more briefly in Section 4.3. Those discussed in this section are particularly notable because they are exceptional examples of Men who held particular, and varied, roles in the history of their people. Others in similar roles can be measured by them.

Note: Characters denoted with an * are purely ICE creations.

Aldarion (Tar-)

Lvl: 60. Race: Dúnadan (Númenórean). Profession: Fighter/Ranger. Home: Andúnië and Armenelos in Númenór. Aka: “Tree-lord” “Tar-Aldarion” the Great Captain, the Mariner King, Anardil, Anardilya, Founder of the Guild of Venturers.

RM Stats: St-100; Qu-91; Em-90; In-100; Pr-92; Ag-98; Co-90; Me-56; Re-76; Sd-39. MERP Stats: St-100; Ag-98; Co-90; Ig-66; In-100; Pr-92. Appearance: 99.

Skill Bonuses: Climb100, Swim165, Ride150, Perc140, S&W123, Chan90, Amb15, MAst148, Acro90, Admin110, Arch113, Craf165, Div193, FAid113, For165, Lead120, Nav231, PSp78, RMas65, Sail239, Star195, Subd80, Track157, Wea203, Tac85, Stra60.

The sixth King of Númenór (r. S.A. 883-1075), Aldarion, was born in S.A. 700. The only son and eldest child of Tar-Meneldur, he delighted in the wisdom of the Eldar and loved the woodlands, forests, and bays of Númenór. His curiosity and wanderlust, however, led him to spend most of his time away from the Blessed Isle. Proud, bold, and thrill-seeking, Aldarion’s greatest joy was to sail the seas and explore the lands beyond the horizons. On these journeys he met and became friends with Gil-galad and Círdan, who taught him the greater secrets of ship construction.

He returned home to Númenór a year before Tar-Elendil passed the scepter to his father, Tar-Meneldur. During this time, he formed the great Guild of the Venturers and the hardiest and most skillful voyagers joined. They created ever-grander vessels and desired ever-greater sojourns, and it was not long before they became bored with sailing short distances. The Venturers sought new challenges and tired of traveling under lesser commanders, so Aldarion was compelled to lead them into the unknown.

By this time, Aldarion had gained great renown as a ship-builder and sailor and wrote many journals of his travels and accounts of the lands he explored. His works became indispensable guides for the Dúnedain who followed in his wake.

Unfortunately, Aldarion’s penchant for travel kept him away from his family for years at a time. Month, even years, passed before they received word. A shadow of worry and anguish robbed his household of happiness. His father attempted to restrain him by bringing to mind his many obligations, for Aldarion was destined to become King, and it was his duty to produce an heir.

But Aldarion built greater ships, and his Men became known as the Uinendili, the lovers of Uinen, the Maia of the inner seas. The Uinendili grew in number and reputation. And Tar-Meneldur began to restrain Aldarion, forbidding further cutting of lumber for ships. Finally. Tar-Meneldur forbade Aldarion to travel anymore, declaring him to be the King’s Heir. And for a while there was peace between them.

Finally, his mother Almarian found a beautiful woman to be Aldarion’s bride: Erendis, daughter of Beregar of the house of Bëor. Erendis was graceful, dark, and slender, a prize among women. She fell in love with Aldarion; but he could only hear the call of the sea.

Aldarion set out again, this time for six years. On his return, though, his father showed only anger, despite the fact that he bore fabulous gifts. Tar-Meneldur became disquieted against his son, and Aldarion remained out of his presence at the Court. Although he enjoyed his mother’s support, as well as the love of the Númenórean people, his estrangement kept him away from Armenelos. Instead, he stayed on his ship Eämbar in the anchorage he built at Tol Uinen (at Rómenna), keeping time in the company of the Venturers. There, he resolved to build the greatest vessel ever constructed by Men, Palarran, or “Far Wanderer.”

When Palarran was completed Aldarion decided to set out again. His father would not bless his going or return but Erendis did, and in that moment Aldarion returned her love. His heart finally captured, he hastened his return. He brought many gifts, especially a great diamond for Erendis. Still, Meneldur scoffed at his son and challenged Aldarion to declare his intentions toward the woman who loved him so dearly.

Aldarion refused, instead treating Erendis with coolness. He would not change his plans or his feelings. His father ordered him to stay home, but he would hear none of such nonsense. With winter’s end, he set sail again, this time for the harbor called Vinyalondë (Q. “New Haven”), which he had founded in Endor at the mouth of the Gwathló.

Tar-Meneldur reacted to the rebuke with utter disdain, for it smacked of rebellion. The King ordered the shipyards of Rómenna closed and shut the Guild house of the Venturers. A moratorium was placed on tree-cutting. So, it was for five years, until Aldarion returned again. This time he arrived home with two ships he had fashioned in Middle-earth, and all his vessels were laden with lumber from Eriador. Many rejoiced, but no welcome came from the King.

Embittered by the steps his father had taken, Aldarion felt the sea call again. He saw no peace in Númenór. Leaving later the same year, he took three ships and the best of his men and started out on a voyage that lasted fourteen years. By the time he came home, few believed him to be alive. Erendis had gone away.

Aldarion did not pursue her, but after some years she came back. After much wooing, for Erendis no longer trusted him, they were engaged atop the Meneltarma. For fifteen years Aldarion had stayed in Númenór. Now with his bride-to-be he had been engaged more than three years. However, the day came when the Venturers prevailed on Aldarion and called him back to the sea and his building of ships. He wrestled hard with the sea-longing and finally broke under it, and left again for six years.

When he returned, even the Queen seemed cool, and the hearts of the Dúnedain had turned against Aldarion and his glorious Venturers. Erendis was ill, and many felt that the Mariner had mistreated her. Aldarion reflected and reawakened his heart. The next spring, he married Erendis.

It was a glorious time, for even the Eldar sent a ship of embassy, bearing gifts and good will. Two years later (S.A. 873), Erendis bore Aldarion a daughter, Ancalimë, but in the eighth year he completed the building of his greatest vessel. It was like a floating castle, with masts like towers. Many called it Turuphonto, the Wooden Whale, but Aldarion named it Hirilondë, the Haven-finder.

Aldarion was gone for three years rather than the two he had promised. Finally, Erendis’ love broke and she became bitter. The great passion that kept her loyal throughout her youth turned against Aldarion, and the two were never again kind to one another. Erendis raised her daughter, Ancalimë, with a stubborn will and tried to drive her to detest all men. Moving back to the Westland s, she retreated from her husband’s memory.

When Aldarion returned, he discovered Erendis’ departure and rode to her house near Emerië. There, Erendis forced him to eat and sleep apart from her, and Aldarion became enraged. Unfortunately, his pride and anger prevented him from admitting any wrong; instead, he shamed his wife, ignoring her before Ancalimë. Erendis watched as he answered his daughter’s query regarding his identity, and a deep hurt gripped her spirit when Aldarion failed to declare himself her father. Their love was forever gone, and Erendis bore no more children. For the first time, only a daughter was left to continue the Kingly line of Elros.

While Aldarion was away in the White House of Erendis, his father received a letter from Gil-galad. Not knowing of the Prince’s estrangement, the Elf-king of Lindon had given Eldarion a message for Tar-Meneldur informing him that he had long valued Aldarion’s visits. Gil-galad noted that, in all Aldarion’s voyages, the Mariner had been helping the Elves resist the machinations of an Evil Power that was growing in Endor. Unbeknownst to Aldarion, who believed the foe to be ireful Men, the Elf-lord realized that the enemy was far more dangerous. Gil-galad wrote that it was actually an ancient servant of Morgoth, although at that time he did not know it was Sauron. He concluded by asking his Númenórean counterpart to work with Aldarion in order to assist the peoples of Middle-earth.

Tar-Meneldur suddenly understood that his son had been needed in Endor, and that the Elves would require further aid from the Dúnedain. This saddened him, for he knew that his feud with Aldarion had blinded him to this need. It was a requirement that he had long ignored, for he never saw Númenór’s role as being one of a protector.

Reflecting on his own age, his ignorance, his troubled relations with his heir, and the fact that he could not in good conscience commit his people to safeguarding the Endoreans, Tar-Meneldur resigned his Kingship. In S.A. 883 he proclaimed Aldarion King and retired to Andúnië. He died there in S.A. 942.

So, the Mariner became Tar-Aldarion. He prepared the fleets of Númenór for the evil to come for, unlike father, he had no qualms about involving himself in the affairs of those across the Belegaer. Unburdened by his family (from whom he lived apart), Tar—Aldarion used his reign to build ships and fill them with men. Westernesse was prepared for the war that would not come until another six centuries passed. It was said:

“Aldarion was too late, or too early, too late: for the power that hated Númenór had already woken. Too early: for the time was not yet ripe for Númenór to show its power or come back into battle for the world.” (UT p. 206).

In the early years of his armament, the new King decided to punish his wife and, at the same time, resolve the question concerning the identity of the future King. Breaking with the ancient Adan custom of patrilineal succession, he named his daughter as heir. Thus, he enacted a formal law for the royal house:

“ … that the eldest child of the King, whether man or woman, should receive the scepter.”

(LotRIII p. 391; UT p. 208.)

In S.A. 1075, after ruling 192 years, Tar-Aldarion surrendered the scepter. He left Númenór again in 1098, leaving his strange and strong-willed daughter Ancalimë as Númenór’s first Ruling Queen. Fittingly, on his last voyage to Middle-earth, he died.

Aldarion’s Principle Items

Note: The following items became hereditary possessions of the Kings of Númenór. Note that the original items are listed under Elros.

  • Rod of the Venturers · (Scepter of the Sea-lords) Symbol of the High-captain of the Uinendili of Númenór, the Guild of Venturers. It was fashioned of mithril, a rod three feet long designed to resemble a stalk or branch. At the tip was a beautifully made flower with five tall petals. Set within the flower, on tall stamens, were five glittering white adamants. The scepter shimmered with a silvery light, and conferred upon its holder a True Aura. It also allowed free use of the Base Mage Wind Law (MERP) or the Mentalist list Gas Manipulation (RM).
  • Hammer (Aratocam) · (Q. “Captain’s Hand”) A gift of the Eldar, the hammer is a +45 pearl-inlaid Ithilnaur weapon. It floats in water and does additional Impact and Crush criticals (of one level less in severity) in addition to any other it yields. If parried, the parrying item must make a RR versus 21st lvl, failure resulting in the item being broken.
  • Ring (Sulrosendil) · (S. “Friend of Sea and Foam”) A sister-ring to that worn by Círdan of Lindon. It permits the wearer to independently control the “wind in the sails” up to 1 mph/lvl for up to 1 ship/lvl. All ships must be in sight.
  • Armor (Rosennon) · (S. “Foam Armor” or “Foam Cloak”) Again a gift from Círdan, this +45 blue Laen inlaid Ithilnaur chainmail is unencumbering and floats in water, yet it protects as AT Ch/16.

Aldarion’s Special Powers

  • Spells · 200 PP. x6 PP multiplier ring for all realms. Aldarion knows all Ranger base lists to 30th level, and all open and closed Channeling lists to 10th.

Aldarion’s Lesser Items of Note

  • Full Shield · +30, blue steel and silver mithril, floats in water; Short sword: +25, silver mithril blade and gold mithril basket hilt, hits as two-handed sword, 50′ throwing range; bow of power, hollow steel, floats, 3x range and 2x concussion hits.

Read: LotRIII 390, 391; UT 168, 171, 173–206, 208-9, 212-17, 219-20, 224-5, 227, 236, 239, 253, 263-5, 284, 386, 401.

Anárion

Lvl: 45. Race: High Man. Profession: Warrior/Fighter. Home: Númenór, Minas Anor in Anórien of Gondor. Aka: “Lord of the Sun.”

RM Stats: St-103; Qu-103; Em-94; In-100; Pr-101; Ag-102; Co-102; Me-94; Re-97; Sd-99. MERP Stats: St-103; Ag-102; Co-102; Ig-94; In-100; Pr-101. Appearance: 102.

Skill Bonuses: Climb132, Swim132, Ride122, S&H60, Perc90, Amb34, AMov127, MAst180, MAsw165, Acro135, Admin147, AthG135, Dance78, Dipl80, Div102, FAid60, Flet122, For100, Fren112, Lead147, Med75, Mus70, Nav99, PSp147, Sail120, Sing103, S&T172, Subd168, TrapB127, Trick88.

Anárion was the younger son of Elendil and the brother of Isildur. Like them, he was born and raised in Númenór, and he was counted among “the Faithful” that escaped before the deluge called the Akallabêth (Ad. “Downfall”) in S.A. 3319. A year later, while at Pelargir on the Anduin, Isildur and Anárion founded the South Kingdom of Gondor (S. “Land of Stone”), one of the two Kingdoms in Exile. They reigned over Gondor as joint Kings while their father ruled Amor in the North. Elendil remained the High-king of both lands, however, for they were as one land in the eyes of the founding Dúnedain.

In S. A. 3429, Sauron’s armies came out of Mordor and overran Ithilien. The Men of Gondor fell back across the Anduin and repelled the enemy’s advance beyond the eastern bank of the Great River. Leaving Anárion in charge of the defense, Isildur went north to Amor in Eriador in hope of mustering aid. Meanwhile, his younger brother directed a valiant, even brilliant war for the next four years. Anárion received no help until the Army of the Last Alliance of Men and Elves arrived in S. A. 3434, but he stayed in the storm and prevented the Witch-king from crushing the South Kingdom as it stood alone.

With the appearance of the relief army led by Elendil and the Elf-lord Gil-galad of Lindon, Anárion’s Gondorian forces joined with the host from Eriador. The Free Peoples pushed over the Anduin and marched toward the gates of Mordor. They met and vanquished the Dark Lord’s minions at Dagorlad and entered the Black Land later the same year. The taking of Barad-dûr, however, was not so easy, and the Last Alliance was forced to settle into a long siege (S.A. 3434-41). Less than a year before the end of the besiegement, while directing a small force attempting to assault a sally-gate, Anárion was killed. An unknown defender cast a rock from the battlements of the Dark Tower and hit the Dúnadan King in the head. The stone crushed his helm and broke his skull.

Barad-dûr fell a year later and, although Sauron slew both Elendil and Gil-galad on the slopes of the Orodruin, the Last Alliance prevailed. Anárion’s brother, Isildur, cut the One Ring from the Evil One’s hand, forcing the Dark Lord to dissipate and leave Middle-earth. This act ended the war, and concluded the Second Age.

Isildur succeeded Elendil as High-king of Amor and Gondor, but he spent the first two years after the war in the South Kingdom. Then, in S.A. 2, he resolved to head north to his father’s capital at Annúminas. In so doing, he placed Gondor in the hands of his nephew, Meneldil. Meneldil, the fourth child and eldest son of Anárion, had been born in S.A. 3318, and was the last Man (who survived the Downfall) to be born in Númenór. He was Gondor’s third King and, from his reign onward, all of the Kings of Gondor traced their lineage back to Anárion.

Anárion’s reign, albeit brief, left its mark. Besides co-founding the South Kingdom, he built Minas Anor (S. “Tower of the Sun”), which was used as a summer retreat for the Court and later became the capital. He established the royal fief of Anórien which, like his citadel, was named for him and remained the province of the Kings. Most important, his blood ran through the line of Gondor’s monarchs until it ended in T.A. 2050.

Anárion’s Principle Items

Note: The following items, save the Crown-helm, are hereditary possessions of the Kings of Gondor. See Isildur s description for the helm that becomes the Gondorian crown. They are all lost when King Eärnur disappears in TA. 2050.

  • Crown-helm · (Helm of Anárion) +40 gold—and ivory—inlaid black Ithilnaur (mithril alloy) helmet of a Karma design, shaped like a stylized fish with a prominent ridge of whitish scales. It also adds +40 to all of wearer’s RRs. A x6 (Channeling) PP multiplier, it serves as one of the two Crowns of Gondor.
  • Mace · (Mace of Anárion) +40 mithril-inlaid Eog Holy Mace topped with an inset aquamarine. The gem glows upon wielder’s mental command and, depending on the level of concentration, can emit a bright beam that shines as far as 1000′ x wielder’s level. The mace is a slaying-weapon when used against Sea-drakes, Kraken, or Fell-turtles.
  • Shield · (Shield of Anárion) +40 gold and silver-inlaid black Ithilnaur shield. Set atop the black metal field, the silver inlay forms the symbol of Gondor: The White Tree and the Seven Stars. The shield can be faced in the direction of an attacking spell, in which case the attacking spell caster must make a RR versus the shield-bearer’s level. RR failure means that the spell reverse direction, affecting the caster. This works on spells which the shield-bearer would not otherwise be able to resist (e.g., fireballs, illusions, etc.).

Anárion’s Special Powers

  • Spells · 135 PP. Directed spell OB is +35. Anárion knows all the Open Channeling lists to 10th level (MERP), and all the Base Cleric lists to 5th lvl (RM).

Read LotRI 319, 320; LotRIII 394, 401; Sil 272, 280, 291, 293, 294; UT 215, 279, 408.

Ancalimë (Tar-)

Lvl: 30. Race: Dúnadan (Númenórean). Profession: Animist/Astrologer. Home: Númenór (Emerië, Andúnië), Aka: (Q. “Long Light”), Emerwen, the Princess; Shepherdess, Lady of Andúnië.

RM Stats: St-77; Qu-92; Em-99; In-103; Pr-102; Ag-96; Co-85; Me-103; Re-101; Sd-90. MERP Stats: St-77; Ag-96; Co-85; Ig-99; In-103; Pr-102. Appearance: 103.

Skill Bonuses: Climb130; Swim130, Ride155, S&H60, Perc159, Rune145, S&W145, Chan180, DSp85, AMov88, Admin142, AnimT153, Appr120, Cook165, Dance95, Dipl80, Div130, FAid105, ForG180, Gamb138, Herd173, Lead122, Math120, Med143, Mus110, PSp128, Sing138, Star206, S&T115, Track145, Trick75, Wea170.

Tar-Ancalimë is distinguished as the first Ruling Queen of Númenór (r. S.A. 1075–1280), as well as the second longest reigning Númenórean monarch. (Only Elros’ 410 years reign exceeded her 205 years on the throne.). She was the only child of her father, Tar-Aldarion (“the Mariner King”), and her mother, Erendis. It was during her succession in S.A. 1075 that the law was made that the scepter of Númenór could be passed to an inheriting daughter. Prior to that time, the Dúnedain followed Adan custom, which cited patrilineal descent.

Ancalimë was an exceptionally proud and strong-willed individual, a result of being raised by her bitter and iron-willed mother. Erendis, finally and completely irritated by her husband’s frequent and very long absences, attempted to raise her daughter as a man—hater. She almost totally succeeded Although Ancalimë shed any prejudice against men, she never married for love.

Whatever her feelings toward marriage, Ancalimë remained a stubborn, quiet, and private individual. She was overall a good Queen, extremely intelligent, resourceful, and only somewhat aloof and strange. The era of her reign was morally uncomfortable. Sometimes she could be quite petty and vengeful. After her father’s death, she abandoned all his policies including a complete cessation of aid to Gil-galad.

She remained unwed for many years, and only married Hallacar (son of Hallatan) in order to spite Soronto, who had pressed her to resign. Unfortunately, after the birth of her son Anárion, there was strife between Ancalimë and Hallacar, and this affected their child. Nonetheless, she comfortably passed him the scepter in S.A. 1280. She died five years later, having lived five hundred and twelve years (S.A. 873-1285).

Ancalimë’s Principle Items

Note: Ancalimë uses most of the hereditary items of the Kings of Númenór (See the article on Elros.), The exceptions are noted below. They, in turn, also become hereditary items of Westernesse’s monarchs.

  • Tiara (Hirilgalad) · (S. “Lady’s Light”) A beautiful +35 magic tiara, the symbol of Ancalimë’s sovereignty, worn instead of the more masculine hereditary crown. The tiara is made of braided gold, silver mithrils, and blue laens. It bears adamant, diamonds, and sapphires. Weightless, it in no way impedes wearer’s spell casting ability. Stunning, wearer can concentrate and make it glow with a brilliant aura which adds +70 to any of wearer’s attempts (e.g., attack or maneuver rolls) to persuade or control targets (within 100′).
  • Rod Scepter (Gebirelda) · (S. “Stake of the Stars”) +40 three- and one-half long foot rod made of enchanted black oak surrounded by braided branches from a Mallorn tree. The rod is a x7 PP, and strikes as either a quarterstaff, a mace, or a flail (depending on wielder’s last command). Unbreakable, it will bend and return to its usual form if it strikes too hard an object. A magical symbol of authority, it can (up to 7x/day) be held up and, with concentration the wielder, used to stun (for 1–10 rds) all viewers within 100′ feet who fail a RR versus wielder’s level.

Ancalimë’s Special Powers

  • Spells · 128 PP. Tar-Ancalimë possesses all Animist Base and Open Channeling lists to 20th lvl (MERP), and all Astrologer base lists to 20th lvl (except for Holy Vision and Far Voice to 25th), and thirteen Closed Channeling or Mentalism lists to 10th level (RM).

Read LotRIII 390, 391, 410, 453; UT 190-5, 197-8, 202-4, 206-9, 211-12, 217, 219-20, 225.

Angamaitë

Lvl: 29. Race: Corsair. Profession: Scout/Rogue. Home: Umbar. Aka: “Iron Hand.”

RM Stats: St-98; Qu-100; Em-89; In-88; Pr-97; Ag-103; Co-92; Me-85; Re-90; Sd-86. MERP Stats: St-98; Ag-103; Co-92; Ig-89; In-88; Pr-97. Appearance: 100.

Skill Bonuses: Climb166, Swim266, Ride130, S&H161, Perc117, Amb15, AMov109, Acro119, Act85, Admin87, AthG119, Cont114, Dipl60, Div134, Fals101, Gamb106, Lead87, Nav77, PSp65, RMas90, Sail116, Sed126, S&T118, Subd160, TrapB108, Trick134, Tumb155.

Angamaitë was the great-grandson of Castamir the Usurper, the cruel and arrogant rebel King who ruled Gondor from T.A. 1437 until T.A. 1447. He was the older brother of Sangahyando (Q. “Throng-cleaver”) and the eldest son of Castamaitë the Corsair (the grandson of Castamir).

A Corsair Lord and Ranger, Angamaitë was born in Umbar in T.A. 1551. Since his family was originally from Pelargir, however, his upbringing was largely rooted in Gondorian culture. He and his brother were the two most powerful figures in Umbar’s rich oligarchy, and they were both exceptional Sea-captains. Angamaitë’s exploits in the Bay of Belfalas and along the coasts to the south brought him great wealth and enabled him to erect a huge fortress (Barad Caranond) beside the river channel that swept along Umbar’s southern edge. His castle dominated the southern quarters of the city, just as Sangahyando’s did in the northern districts.

In T.A. 1634, Angamaitë and Sangahyando launched their greatest raid. Gathering most of their allies’ warships in the Nen Umbar, they sailed northward and struck the southern coasts of Gondor. They bottled up the Royal Fleet in Pelargir and slew King Minardil when he attempted to break through their blockade. Then, they ravaged the seaside areas of Belfalas, Lebennin, and Ithilien. Pelargir never fell and the Corsairs never reached the rich lands of Anórien, but the damage they inflicted on the South Kingdom was considerable. Both Angamaitë and Sangahyando returned home as heroes, having avenged the defeat suffered by the Corsairs’ ancestors in T.A. 1448. Two years later, however, a rival oligarch murdered Angamaitë’s brother, and in T.A. 1666 Angamaitë was slain by his youngest wife.

Angamaitë’s Principle Items

  • Chain and Greaves · +20 unencumbering red chainmail shirt, AT Ch/14. It floats in water.
  • Cloak · Cloak changes color upon command. Adds +40 to all Stalk/Hide maneuvers, and +20 to all other moving maneuvers, including swimming.
  • Scimitar · +15, it carries up to 10 doses of poison (Angamaitë prefers Acaana). Poison is injected with each critical strike, but dose is used with each strike. Sword may be thrown up to 100′ without penalty of range, in which case it returns to thrower’s hand in 1 rd.
  • Light Crossbow · +15, it reloads itself (i.e., it may be fired every round without penalty). It may be wielded and fired with one hand.
  • Lockpicks and Trap Disarming Kit · +20 to all lock picking and trap disarming maneuvers, it fits in a rod which looks like a scroll-holder.

Read LotRIII 407; Sil 457. See ICE’s Sea-lords of Gondor 10.

Aragorn II

Lvl: 36. Race: Dúnadan. Profession: Ranger. Home: Eriador and various other places in northwestern Middle-earth. Aka: “Royal Tree” Elessar, Elessar Telcontar, Strider, the Elfstone, King of Arnor and Gondor, first King of the Reunited Kingdom, the Heir of Isildur, Estel, Thorongil, the Renewer, Longshanks, Wingfoot,

RM Stats: St-101; Qu-101; Em-100; In-102; Pr-100; Ag-100; Co-102; Me-97; Re-97; Sd-96. MERP Stats: St-101; Ag-100; Co-102; Ig-100; In-102; Pr-100. Appearance: 80.

Skill Bonuses: Climb193, Swim193, Ride196, DTrap133, PLock116, S&H115, Perc152, Rune100, S&W100, Chan105, Amb36, AMov93, Acro93, Act100, Admin92, AnimT100, Appr82, AthG93, Cave175, Cont92, Dance98, Dipl100, Div160, Fals105, FAid113, Flet110, For170, Fren88, Lead130, Math82, Med103, Nav92, PSp100, RMas88, Sail110, Sed100, Sig158, Sing105; Ski160, Star170, S&T117, Subd118, Track167, Trad92, TrapB167, Trick104, Tumb85, Wea175, Wood93.

Sixteenth and last Chieftain of the Dúnadan Rangers of the North (T.A. 2933–3019), Aragorn II also the first King of the Reunited Kingdom: Amor and Gondor (T.A. 3019-F.A. 120). Aragorn is one of the most significant figures in the late history of Middle-earth: on him rested and were fulfilled many of the hopes of Middle-earth’s good peoples.

Because Sauron so greatly desired to destroy this last of Isildur’s line, Elrond raised Aragorn II secretly in Rivendell under the name of Estel, not even revealing to him his lineage until the age of twenty. He was born in Rivendell in T.A. 2931, only two years after the death of his father, Arathorn II. His mother, Gilraen the Fair, returned to her ancestral home near Annúminas in T.A. 2954.

It was then that Aragorn II then went into the Wild and warred against Sauron and his minions in many secretive ways for seventy years. During this time, he also learned a great deal concerning the customs and skills of the peoples of Endor. He became the hardiest and wisest Man of his day. During this time of wandering he gave himself the name Strider, and secretly served Thengel of Rohan and Ecthelion of Gondor. The Gondorians called him Thorongil (S. “Eagle of the Star”) because of the Rangers’ silvery star which he wore upon his breast. From Gondor, he raided the fleet of the Corsairs of Umbar and succeeded in destroying a large portion of their navy (T.A. 2980).

When he finally met Gandalf in T.A. 2956, the two became close friends. At Gandalf’s request, Aragorn II searched for Gollum off-and-on for thirteen years until he found and captured him (T.A. 3017). The following year brought the beginning of the War of the Rings. He was then introduced to Frodo and the other three Hobbits of the Company while in Bree, assisting them greatly on their journey to Imladris (Rivendell). During their dangerous encounter with the Nazgûl atop Amon Sûl (Weathertop), he successfully forced the Ringwraiths into retreat.

After participating in the Council of Elrond at Rivendell, Aragorn became one of the Nine of the Fellowship of the Ring. He led the Company after Gandalf fell while battling the Balrog in Khazad-dûm.

During the War of the Ring (T.A. 3018-19), Aragorn also was a commander in the defense of the Homburg, where he met and became good friends with Corner. Later, accompanied by Rangers, Gimli the Dwarf, and Legolas the Elf, Aragorn II walked the Paths of the Dead. Acting as the Heir of Isildur, he commanded the Dead to follow his leadership, and with their aid he defeated the Corsairs at Pelargir and captured their great fleet. Using their black ships, he brought a large contingent of soldiers up the Anduin and arrived just in time to turn the tide of the Battle of the Pelennor Fields at Minas Tirith. Later, he was declared Captain of the West and led the army of the Free Peoples at the Battle of Morannon.

Following the great and terrible War of the Ring, Aragorn II was recognized and crowned King of the Reunited Kingdoms. As Elessar Telcontar, he was declared Lord of the Western Lands. He married Arwen, the beautiful daughter of Elrond, and they produced one son: Eldarion, and a number of daughters. During his reign, he re-extended the borders of the combined realm (Amor and Gondor), and established peace and prosperity which had been long forgotten.

Elessar ruled with terrific justice, foresight, and wisdom until his death in the 120th year of the Fourth Age. In him, the nobility of the Númenóreans was finally seen restored. He fittingly bore the blade Andúril (Q. “Flame of the West”), which was reforged from the shards of Narsil (Q. “Red-white Flame”).

Aragorn II’s Principle Items

Note: Aragorn II bears the hereditary items of the Chieftains of the Rangers of the North. Additionally, he bears the following items.

  • Andúril · +50 Holy Broadsword, will flame on command: Burns Hot, delivers extra heat criticals of equal severity, and is “of slaying” against Orcs, or Burns Cold: delivers extra cold criticals of equal severity, and is “of slaying” against Undead.
  • Star of Elendil · (S. “Elendilmir”) Jewel presented to Aragorn II by Galadriel in T.A. 3019. Confers continuous Open Channeling Spell Defense list Area Protection II spell (MERP) or Clerical Base Prayer spell (RM) on wearer. x6 PP enhancer.
  • Mithril Mail · +35 black Ithilnaur chainmail. Encumbers only as a chain shirt AT Ch/14, but protects like half-plate (AT Pl/19). Use dates from reign as King Elessar.
  • Cloak of Calacirya · +30 Cloak adds to DB and Stalking/Hiding maneuvers. (It was worn by Aragorn II prior to his coronation.)
  • Crown of the Reunited Kingdoms · (mithril inlaid with gold) +10 to DB. Receptacle for the Star of Elendil to be set in the brow.
  • Ring of Barahir · 70th lvl Ring of Dragon-warding, which was given to him as his birthright by Elrond. It is a x6 PP enhancer. If held before a Dragon, the Drake must make a RR, failure resulting in the beast returning home for an indefinite period (e.g., 1–100 months or years).
  • War Helm · +15 helm of gold inlaid with mithril. It serves as a receptacle for the Star of Elendil (which sits in the brow).

Aragorn II’s Lesser Items of Note

Before Aragorn was given the Star of Elendil, he wore a plain bone ring which was a x4 (Channeling) PP enhancer.

Aragorn II’s Special Powers

  • Spells · 180 PP. Knows all Ranger Base lists to 20th lvl and all Animist Base lists to 10th lvl (MERP), and all Closed Channeling healing lists to 10th lvl (RM). After the War of the Ring, he knows ten Open Channeling lists to 10th lvl (MERP), and seven Closed Channeling lists to 5th lvl (RM).

Read LotRI 91, 231, 233, 313, 324, 332-33, 365, 387, 486; LotRII 47, 254-55; LotRIII 150-52, 169-80, 284, 302, 394, 417-18, 420-28, 438, 461, 462; Sil 303. See ICE’s Rangers of the North 31, 35.

Beorn

Lvl: 28. Race: Northman (Beorning). Profession: Ranger. Home: Muidwe Beorn near Carrock. Aka: “Warrior;” Bear-man, Bear-lord.

RM Stats: St-101; Qu-96; Em-99; In-100; Pr-91; Ag-99; Co-100; Me-79; Re-67; SD-90. MERP Stats: St-101; Ag-99; Co-100; Ig-73; It-100; Pr-91. Appearance: 74.

Skill Bonuses: Climb70, Swim80, Ride60, DTrap35, PLock25, S&H100, Perc100, Chan50, Amb21, Li4, AMov80, ADef60, BDev18, Acro40, AnimT100, Cave35, Cont30, Cook84, Dance80, Div45, FAid60, Flet30, For85, Fren100, Herd80, Med60, Mus50, Nav75, RMas30, Row25, Sig75, Sing45, Ski50, Smith40, Star70, Subd50, Track100, Trad45, TrapB35, Tumb30, WeaW65, Wood75, Craf100.

A Northman Lord of the Beijabar (Beornings), Beorn was the first of the three enchanted Frathagaman (Chieftains) of the great Cult of the Bear (Rh. “Bairakyn”). He was a powerful Shape-changer (Rh. “Skuiftlaikar”) who transformed into a Great-bear during rituals, battle, or other times of frenzy or need. A true berserker, Beorn hated Orcs and went into a vengeful rage when-ever he encountered them. He slew the Orc-lord Bolg and helped turn the tide at the Battle of Five Armies in T.A. 2941.

Beorn’s kinsmen protected the trade routes between Eriador and northern Rhovanion and kept watch over the Misty Mountain passes and the crossings over the upper Anduin (exacting only modest tolls). They communicated using a number of subtle, wilderness symbols and the Waildyth speech, a language imbued with a host of Nature-signals. This enabled them to maintain a low profile, which was essential in light of their small, scattered numbers.

Fiery and suspicious of strangers, Beorn was difficult to approach. He never forgot a kindness, however, and cherished the few folks he actually befriended. Like his brethren, he preferred the company of beasts. Beorn lived in a comfortable wood Long-house at his modest manor, Muidwe Beorn, in the eastern Anduin Valley. His fenced yard accommodated a host of animal friends, many of whom resided with the warm Northman, performing chores on behalf of his peculiar community. The manor lay in a strategic nook between the western edge of Mirkwood and the Carrock.

Beorn’s Principal Items

  • Collar · x5 PP multiplier, it is a simple-looking leather collar, enchanted so that it grows and shrinks with wearer’s form.

Beorn’s Special Powers

  • Spells · 84 PP. Base spell OB is 20, directed spell OB is 15. Beorn knows all the Base Animist lists to 20th lvl and all the Open Channeling lists to 10th level (MERP), and all the Closed Channeling lists to 20th lvl (RM).
  • Shape-change · Beorn can transform into a huge lord Bear, which he does during certain rituals or in order to travel quickly and surreptitiously. He has limited control over the transformation (roll of 06–100), occasionally turning into a Bear when in a frenzy (on roll of 01–05, whether he wants to or not). He can also do it as part of certain rituals.
  • Regeneration · While in Bear-shape, Beorn heals at a rate 5 hits/md, and reduces bleeding damage the equivalent of 1 hit/rnd (e.g., after one round a 3 hit/rnd bleeding wound only bleeds at a rate of 2 hits, after 2 rnds it only bleeds at a rate of 1 hit, and on the third round it is closed). Whenever Beorn changes form, his body heals damage in accordance with the given form’s inherent strengths.

Read Hob 117-36, 274, 278, LotRI 301. See ICE’s Southern Mirkwood 15, 19–20; Northern Mirkwood 49, 52; Goblin-gate and Eagle’s Eyrie 8.

Beren

Lvl: 90. Race: Adan (Dúnadan). Profession: Scout/Rogue. Home: Beleriand. Aka: Erchamion (Q. “One-hand”); Camlost (S. “Empty-handed”).

RM Stats: St-100; Qu-96; Em-101; In-100; Pr-99; Ag-101; Co-98; Me-69; Re-90; SD-101. MERP Stats: St-101; Ag-101; Co-98; Ig-80; It-100; Pr-99. Appearance: 99.

Skill Bonuses: Climb90, Swim100, Ride80, DTrap60, PLock90, S&H120, Perc130, Amb45, Li5, AMov75, ADef60, BDev30, Acro50, AnimT30, Cave80, Cont45, Cook80, Dance75, Div40, FAid80, Flet45, For110, Fren60, Med60, Mus60, Nav90, RMas40, Row30, Sig120, Sing40, Ski75, Smith30, Star90, Subd100, Track100, Trad45, TrapB90, Tumb60, WeaW80, Wood65, Craf40, Stra80, Tac120.

Noblest son of Barahir, and indeed of all the sons of the Edain in the Elder Days, Beren Erchamion was a Rogue Chieftain and later Lord of the First Adan House. He received the distinction of being the only Man ever to return from death. When his father was betrayed and died at the hands of Orcs, Beren avenged the slaying and recovered the enchanted Ring of Barahir (Finrod’s gift to his father). He was the only survivor of Barahir’s outlaw band, but he continued to fight Morgoth’s terror by carrying on in Dorthonion in a single-handed guerilla campaign that lasted four years. His head-price rivaled that of the Elf-king Fingon by the time Sauron drove him out of Morgoth’s territory.

During his flight southward from Dorthonion, he crossed the Mountains of Terror and fought the foul Giant Spiders spawned by the Darkness of Ungoliant (see LOME I). He took refuge in the hidden forest of Neldoreth in Doriath, where he wandered for a time before meeting the Elf-maiden Lúthien. Lúthien, the daughter of the Maia Melian and Elwë Sindacollo (Thingol Greycloak), was the most beautiful of Eru’s Children and Beren fell in love with her. She reciprocated, and the two pledged their love by the river Esgalduin.

Sorrow, hardship, loyalty and enduring love marked their lives together. When Elwë discovered their love and angrily demanded a Silmaril as a bride-price for his daughter’s hand, Beren went north into Angband. He was captured and imprisoned at Thangorodrim, but Lúthien rescued him by entering the most dangerous place in Endor—Morgoth’s throne chamber. She danced for the Black Enemy, placing an enchantment upon him that, together with the weight of the Iron Crown, put him to sleep. Saving Beren, the two recovered one of the three Silmarils set into the Crown.

Beren hoped to it deliver to Lúthien’s father, but tragedy intervened. As they made their escape, Carcharoth the Demon-wolf attacked Beren and consumed the hand that held the Silmaril. Beren and Lúthien escaped with the aid of the Great Eagles, but the Rogue was known thereafter as Erchamion, the “One-handed.”

Beren retrieved the Jewel during the Hunting of the Wolf. He and Huan, the Hound the Valar, engaged the deranged Carcharoth in Doriath and slew the fell creature. Carcharoth killed Huan and mortally wounded Beren, however, leaving the Adan with little time. Although he returned to the Court of Elwë and delivered the bride-price he pledged, he fell at the moment he completed the Quest of the Silmaril. Lúthien held Beren in her aims as he died.

In her sorrow, Lúthien followed her beloved in death. As an immortal (half Elf, half Maia), however, she went to the Halls of Mandos in farthest Aman, sundered from Beren. Her love was so strong that she petitioned Námo for mortality, so that she could join Beren. Eru granted her wish and the two became reborn as mortals by the Grace of the Valar. They lived their lives out quietly in Beleriand, raising a son, Dior Eluchíl.

Despite the harshness of his early life, Beren remained a compassionate fellow. He was a great friend of animals and refused to partake of flesh.

Beren’s Principal Items

  • Knife (Angrist) · (S. “Iron Cutter”) +75 black Eog dagger made by Telchar of Nogrod. It cuts iron easily (even Valinorean Iron, of which Morgoth’s Iron Crown was made), and delivers 4x the usual concussion hits and raises critical strikes by one degree (i.e., A becomes B, B becomes C, etc.; E becomes E plus A, etc.). Bleeding hits are doubled in severity. Originally in Curufin’s possession, Beren took it and used it on his quest to secure the Jewels. The blade snapped when Beren attempted to cut a second Silmaril from the Iron Crown.
  • Sword (Aedring) · (“Fell Hammer”) +45 Ithilnaur (mithril alloy) Bastard Sword. Like many enchanted Elvish blades, it glowed near Morgoth’s creations. Beautifully made, it had no other powers.

Beren’s Special Powers

  • Spells · 210 PP. Directed spell OB is 60. Beren knows all the Base Animist and Open Channeling lists to 10th lvl and all the Base Ranger lists to 5th lvl (MERP) and all the Base Healer lists to 5th lvl (RM).

Read Sil 727, 772, 777, 187, 195–229, 290-91, 381-82; LotRI 258-61; LotRII 408; LotRIII 281, 388, 400, 453, 507; UT 57–58, 63, 74, 77, 79, 84, 116, 157, 161, 171.

Boromir II

Lvl: 20. Race: Dúnadan. Profession: Warrior/Fighter. Home: Minas Tirith in Gondor. Aka: “Jeweled Hand.”

RM Stats: St-101; Qu-93; Em-68; In-87; Pr-93; Ag-97; Co-98; Me-78; Re-69; SD-45. MERP Stats: St-101; Ag-97; Co-98; Ig-74; It-87; Pr-93. Appearance: 92.

Skill Bonuses: Climb65, Swim50, Ride82, S&H55, Perc70, Amb10, Li4, *AMov50, MASt60, Acro40, Act25, Dance30, Div40, FAid45, Flet35, For40, Fren50, PSp35, Row25, Sail15, Sed60, Subd66, Track30, Tumb30, Ath50, Dipl15.

A proud, handsome Dúnadan Warrior, Boromir was the eldest son and heir of Denethor II, the last Ruling Steward of Gondor. He lived from T.A. 2978 through T.A. 3019. His mother, Finduilas (who died when he was only ten), was the eldest daughter of Adrahil II of Dol Amroth, and his younger brother was Faramir the Ranger. As Captain of Gondor’s armies, he cared little for Court life, instead preferring the heat of battle, and he never married. Boromir was a true warlord, brave and delighting in the skills of arms.

A prophetic dream (which he shared with Faramir) drove Boromir to leave his command and journey north to Rivendell during the early days of the War of the Ring. There, he joined Elrond’s Council and then the Company, becoming part of the Fellowship of the Ring. When the Fellowship camped at Amon Hen by the Anduin, he fell under the spell of the One Ring and attempted to seize it from Frodo on behalf of the Men of Gondor. Although he repented, his rash act caused the Hobbit to leave the party and journey alone to Mordor. Boromir died of an arrow wound while defending Merry and Pippin during the Orc attack that occulted soon after Frodo’s departure. His brother Faramir then became Denethor’s heir.

Boromir’s Principal Items

  • Sword · (“Mighty Blade”) A long sword, in design very similar to Andúril but of less lineage, it is a +30 Steel alloy weapon, finely made.
  • Horn · Made of the horn of a Kine of Araw, killed by Vorondil. It was inlaid with silver and passed down through the Stewards. It was broken when the Orcs killed Boromir, but the pieces were recovered and brought to Denethor.
  • Shield · A +25 shield rimmed with steel and made of a very light but strong wood.
  • Helm · An heirloom of the family, this lightweight helm protected from head criticals 25% of the time (roll 01–25) and protected as a full helm.

Castamir

Lvl: 30. Race: Dúnadan (Corsair). Profession: Ranger. Home: Pelargir Aka: The Usurper.

RM Stats: St-93; Qu-96; Em-58; In-96; Pr-94; Ag-95, Co-89, Me-76; Re-88; SD-80. MERP Stats: St-93; Ag-95; Co-89; Ig-83; It-96; Pr-94. Appearance: 90.

Skill Bonuses: Climb70, Swim92, Ride30, Perc80, Amb5, Li6, AMov50, MASt70, Acro45, Act52, Div66, FAid20, Gamb60, Math45, Nav88, PSp60, RMas78, Row70, Sail102, Sed55, Sig60, Star64, WeaW80, Admin50, Stra58, Tac75.

Castamir of Pelargir was born in T.A. 1274, the same year Vidumavi gave birth to his cousin, Prince Eldacar. His father, Calimir, was the son of Prince Calimehtar, the younger brother of King Minalcar (Rómendacil II). His mother was Lady Arthíriel from Dol Amroth. Thus, Castamir possessed a pure Dúnadan ancestry of noble blood.

Calimir was one of the wealthiest landowners in Lebennin, and doted on his son throughout Castamir’s childhood. He encouraged young Castamir to be proud, independent, and daring. More importantly, he kept his son by his side during his frequent sea voyages, hoping that Castamir would someday follow in his calling. A powerful Captain, Calimir succeeded Calimehtar as the commander of the Royal Fleet during the early years of King Valacar’s reign, and he wanted to keep the exalted office in the hands of his family.

Castamir enjoyed life on the seas and proved to be an exceptional seaman. He had little trouble mastering the skills that Calimir taught him, and when he came of age, he received a ship. In the years that followed, he distinguished himself as one of the greatest Captains Gondor ever produced.

Castamir’s father and grandfather cultivated a large number of friends and patronized numerous influential institutions in Ithilien and Lebennin, providing their family with a strong base of political support. This enabled them to control local affairs and ensure their plan to maintain control of Gondor’s navy. They believed that the South Kingdom was first and foremost a sea-power, since Gondor was an offspring of fair Númenór and Elendil’s people had come from the sea. As the Gondorian Kings turned their attention to their northern and eastern frontiers, Castamir’s kinsmen felt both concerned and slighted. In their anger, they noted that the decline of Gondor’s fortunes began with the death of Ciryaher (Hyarmendacil I), the last of the Ship-kings, in T.A. 1141.

Like many of the coastal folk, Castamir’s associates were concerned about the security of seaborne trade and the expansion of their markets. They also disliked the idea of their taxes fueling wars which provided them with few tangible returns. The ports of southern levied tolls and duties that comprised a disproportionately large part of the royal income, and the Sea-lords expected a considerable return for their contributions.

Royal policy was at odds with many of the southerner’s demands. The Court looked upon subject folk as allies and the King refused to exploit them in the same manner that the Sea-lords privately abused the peoples of Harad. While the Captains of Pelargir looked at the realm in an imperial light, the nobility in Osgiliath retained the view that Gondor was a just Kingdom.

The ascension of Valacar in T.A. 1366 raised additional concerns about royal views. Vidumavi, Valacar’s wife, was a North-man woman, and Valacar’s heir possessed Northman blood. Given the separation of races in southern Gondor, and the powerful and pure Dúnadan aristocracy of the area, the Lords of the South reacted to the prospect of a part-Northman King with horror. Queen Vidumavi’s death in T.A. 1374 did little to reassure them about the longevity of future monarchs born of Valacar’s line.

When Castamir succeeded his father as Lord-captain of the Fleet and Lord of Lebennin in T.A. 1384, the schism between the northern and southern parts of the Kingdom was growing into a gulf. The Army—which, like the Court, was based in Osgiliath—no longer received the cooperation it expected from the fleet, and a full-fledged rivalry had developed between the services. Taxes from the sea coast regions frequently stayed in local coffers, rather than flowing north to the King’s Treasury. The political situation in Gondor was strained, and the relatively passive administration of Valacar did little to stifle the crisis.

Castamir, on the other hand, promoted the discord. A popular leader because of his fiercely local loyalties and near-legendary seamanship, he enjoyed widespread support in the South. Even the patriotic citizens of Dor-en-Emil appeared somewhat divided regarding their support for the Crown. The stage was set for civil war.

In T.A. 1432, the last year of Valacar’s reign, a rebellion broke out in Linhir, Pelargir, Fanuilond, Methir, and Tir Ethraid. Royal authorities attempting to collect taxes and control the minting of money were rewarded with riots. As troops arrived to suppress the agitators, fighting erupted. Although Valacar responded by calling up the levy, the local citizenry refused to serve his cause and lobbied for a new King. Ironically, Valacar died and Eldacar, his son, came to the throne.

The coronation of Eldacar infuriated the already rebellious Sea-lords and polarized support for Castamir. Castamir’s lineage provided him with a viable, if somewhat strained, claim to the throne, and his might grew with each passing day. With full control of the Royal Fleet, he held the upper hand. He began mobilizing, and the bloody Kin-strife (T.A. 1432-47) began.

From the very outset of his reign, Eldacar’s forces were too far-flung and too few to contest the rebels, so the new King established a defensive line along the River Erui. It held for nearly a year but, in T.A. 1433, Castamir’s fleet sailed up the Anduin and landed armies in Ithilien and Anórien. The rebels surrounded and besieged Osgiliath. The King’s days appeared numbered.

In T.A. 1437, Osgiliath fell. Eldacar fought valiantly to defend the capital, but the attackers put the city to flame. The great Tower of the Stone fell into the Anduin, and the Master Palantír was lost in the river. The King was forced flee north to find assistance for his cause.

Castamir captured and executed Eldacar’s eldest son, Ornendil, and had himself crowned King of Gondor. He had successfully ruined Osgiliath and slain many of the South Kingdom’s best warriors. Above all, he had usurped the throne. The people of Gondor’s northern provinces wept; the citizens of the maritime regions rejoiced.

Castamir proved to be a haughty and insensitive King. He favored his supporters in the South and neglected the needs of the people who had aided his rival. Worse, he brutally suppressed those who dared disagree with his ambitious plans for reordering the Kingdom. Osgiliath remained largely ruined, while the Usurper completed plans to remove the Court to Pelargir.

Eldacar had his own plans, however, and after ten years of exile, he stormed out of the north at the head of an army composed of Northman and loyal Dúnadan warriors from Gondor’s garrisons in Rhovanion. Castamir went south to raise a trustworthy force to contest Eldacar’s invasion. The tide turned.

The people of Calenardhon, Anórien, and Forithilien welcomed Eldacar’s arrival and flocked to his side. His army grew as he moved through Gondor’s northern provinces, drawing men from local militias and guard units. Retired soldiers left their farms to march for his cause, and soon his legion outnumbered Castamir’s defenders.

Counting on his professional troops and the advantage of defense, Castamir marched north to meet Eldacar at the Crossings of Erui. Unfortunately, though, he never counted on the swiftness of his opponent’s Northman cavalry; so, when he arrived at the ford, the heights were already occupied. Eldacar’s army crossed the river unimpeded and met the Usurper’s southerners on open ground. In the battle that followed, Eldacar slew Castamir in a sword duel, and the dying King’s army retired to the safety of Pelargir’s walls. Eldacar was once again King of Gondor.

Castamir left an awful legacy, however. Led by the Usurper’s son, Castaher, his army survived a brief siege in Pelargir and took to the ships. Seizing most of the Gondorian fleet, they sailed down the Anduin and fled the South Kingdom. Eldacar had no navy with which to pursue them, and the rebel leaders escaped. They conquered Umbar in early T.A. 1448 and founded the Corsair state. Thus, began a new rivalry.

Features

Castamir stood 6′6″ tall and carried himself with a regal gait. He had deep black hair, pale grey eyes, and strong, sharp features. His large, flat nose suggested his remote Adan heritage. Like the rest of his House, he favored dark blue pants and a sea-green shirt emblazoned with the family symbol, a silver Númenórean Swan-ship on a white pentagonal field.

Family

Castamir’s wife, Mûrabêth, escaped the Kin-strife with Castaher. She bore Castamir’s only daughter, Castariel, on the voyage to Umbar. Castaher, their eldest son, became a leading figure in the Corsair state.

Castamir’s Principal Items —

  • Ring (Knight-captain’s Ring) · +3 spell adder.
  • Sword · +25 Shortsword.
  • Spear · +20 Lebethron spear with an Ithilnaur point. Weapon returns to wielder one round after being thrown.
  • Dagger · +5 gold inlaid Man-slaying Assassin’s Knife (which will not affect anyone of Dúnadan blood).
  • Armor · Breastplate (Pl/17), which is unencumbering (treat as AT No/1).
  • Helm · Of Navigating, the helm adds +50 to all of wearer’s navigating/orienteering maneuvers.

Castamir’s Special Abilities

  • Spells · 60 PP. 4–20 directed spell OB Knows two Ranger Base Lists to 30th lvl, two Ranger Base lists to 20th lvl, and four Open Channeling lists to 10th lvl (MERP), and one Closed Channeling list to 5th lvl (RM).

Read LotRIII 395, 406. See ICE’s Havens of Gondor 6, 8, 10; Sea-lords of Gondor 10, 60.

Demik Dral*

Lvl: 28. Race: Lochan Woman. Profession: Bard. Home: Brôd and later Tarsa (both in Lochas Drús in southeastern Endor). Aka: Hionvor of Lochas Drús (Woman); the Reformer; the Twice-lived; the Brôdan Restorer; the Steel-king; the Conqueror.

RM Stats: St-98; Qu-100; Em-94; In-84; Pr-93; Ag-97; Co-91; Me-78; Re-92; SD-74. MERP Stats: St-98; Ag-97; Co-91; Ig-85; It-84; Pr-93. Appearance: 88.

Skill Bonuses: Climb65, Swim80, Ride80, DTrap65, PLock75, S&H75, Perc80, Rune60, S&W80, Chan30, Amb8, Li6*, AMov35, ADef35, MASt20, MASw25, BDev14, Acro25, Act65, AnimT45, Cave25, Cook55, Dance35, Div40, FAid50, For80, Herd25, Math35, Med60, Mus84, Nav74, PSp68, RMas30, Row45, Sail40, Sed30, Sig66, Sing72, SpMas35, Star65, Subd25, Track77, Trad74, TrapB35, Trick30, Tumb30, WeaW66, Wood45, Admin80, Ath45, Dipl72, Stra84, Tac84.

The second and oldest surviving son of the Brôdan Bram (Br. “Lord;” Wm. “Hion”), Demik Dral proved to be the greatest warrior Brôd ever produced. He was also an able leader, a superb warlord, and a shrewd politician. These traits enabled him to refound the empire of his forefathers, and reestablish stability among the peoples of southeastern Endor. His legacy of unity, peace, and prosperity lasted until the coming of the Shadow in T.A. 1617.

Demik was born at Tana in T.A. 1107. He was heir to the lordship of nearby Brôd, a small, upland kingdom that once formed the western portion of the core territories of the great empire of Lochas Drús. His father ruled the kingdom, but the Dral family coveted the realm of Lochas to the east, and Demik grew up swearing that he would see a Dral on the Lochan throne before he died. This passion guided his life.

The Drals traced their ancestry back to the Hionvor Oervik Dral (S.A. 3461-T.A. 27). Exiled less than a month after Oervik’s suicide, they fled to the loyal citadel at Brôd. There, they began a long and painful residence among the cool foothills of the Ered Gwaen (S. “Mountains of the Wind;” Q. “Orosulo”). They ruled Lochas Drús for an astounding 1120 years before their departure, and the painful memories of their ignominious overthrow burned deep in their hearts.

Demik Dral avenged the crime and returned Dral rule to the Lochan capital of Tarsa in T.A. 1148. Capitalizing on the civil strife arising out of Vrak Tanuk’s challenge to the Lochan Hionvor, he turned eastward after ten years of expanding Brôdan rule along the flanks of the Yellow Mountains. Leading a combined army of Brôdan and subject Tanan, Nay, and Waalar warriors, he joined Vrak Tanuk’s rebels south of Ruseva and crushed the remnants of Lochas’ embattled army at Hothac Smew. A week later, Demik Dral became the new Hionvor of a reunited empire.

Features

Demik Dral stood 6′4″ tall and enjoyed a powerful build. He had grey-green eyes, straight black hair, and the fair features of his ancient Womaw ancestors. Rarely in public without his deep-green mail armor, he fondly played the role of a warrior-prince throughout his life. This feeling was reinforced by his rather sentimental attachment to his Brôdan roots.

Demik always wore a surcoat (the “Robes of Olyas”) emblazoned with the silver orb of Lochas Drús, a symbol set upon a four-part field representing the regions (Wm. “Hiom”) of the Kingdom: purple for Locha; deep blue for Brôd; red for Ka’ish; and green for Prorse. Each part of the field consisted of a colored wedge, and the four wedges came to a point at the center of the field (behind the orb). Thus, Demik’s surcoat was divided into four distinctly colored portions, as befitting the reuniter of the empire.

A tough, soft-spoken figure, Demik nonetheless possessed a persuasive and forceful demeanor. He commanded attention, and more than once defeated a seemingly intransigent foe with his pointed glare. In a sense, he was the embodiment of an able Warrior-king.

Family

Demik’s wife Oerlis gave birth to nine children: Demis, Womis, Woma II, Oerva, Vrakis, Demik II, Oervis, Brôda, and Vomis.

Demik’s Principal Items

  • Changing-lance · (“Lathe of Moak”) +30 lance made of clear Laen and grey Lebethron. Upon command, the weapon can become a dagger, a spear, a two-hand sword, or a broadsword. When thrown, it suffers no range penalties. The user can concentrate and make it glow, and the weapon can serve as a projected light with a range of 100′. In addition, the user can concentrate (up to 4x/day) and detect the location of curses, working spells, or Dragons within a range of 400′.
  • Omba · (“Whistling Star”) +30 enchanted steel throwing-cross (analogous to a throwing-star) which attacks as a flail, but yields Slashing critical strikes.
  • Boots · (“Boots of Yark Balka”) Boots which double wearer’s leaping ability, and enable wearer to Wind-run for up to 8 minutes per day.
  • Robes · (“Robes of Olyas”) Magically unencumbering robes which, when worn over armor, add +15 to wearer’s DB.
  • Armor · (“Woma’s Mail”) +15 deep green chainmail, which wears like soft leather and greaves (AT SL/6), but protects as half-plate (AT Pl/19). The mail has a dull finish and adds +25 to any hiding maneuvers made in vegetation or under shadowy conditions.

Demik’s Special Powers

  • Spells · 28 PP. Directed spell OB is 10. Demik knows one Open Essence lists to 10th level and two to 5th level (MERP), and three Closed Essence lists to 5th lvl (RM).
  • Spell-casting · Demik can utter magical Ssoylasi (Wm. “Dragon-speech”) “Words” associated with spells (i.e., spell names), casting any such spell in only 1 rnd—without the need to use gestures and without regard to his garb or burdens.

Denethor II

Lvl: 27. Race: Dúnadan. Profession: Bard/Seer. Home: Minas Tirith in Gondor. Aka: “Water Torrent.”

RM Stats: St-94; Qu-91; Em-89; In-93; Pr-101; Ag-98; Co-96; Me-94; Re-95; SD-86. MERP Stats: St-94; Ag-98; Co-96; Ig-95; It-93; Pr-101. Appearance: 84.

Skill Bonuses: Climb25, Swim30, Ride45, S&H50, Perc72, Rune40, S&W30, Lil2*, Act88, Fals45, FAid20, Math68, Med90, Sig50, SpMas40, Star54, Trick66, Admin68, Dipl45, Stra50, Tac67.

Denethor II was the twenty-sixth and last Ruling Steward of Gondor (T.A. 2935–3019). Indeed, he was a lordly ruler, as Pippin noted:

“Denethor looked indeed much more like a great wizard than Gandalf did, more kingly, beautiful, and powerful; and older.” (LotRIII, p. 32)

He wanted to send Faramir to the North rather than Boromir, perhaps for seeing the peril to his overly proud heir. And Denethor became embittered in his later years, angry at the (he felt) inferior role of the Stewards: to hold the throne only until the return of the true King. He wanted Boromir to rule.

Although Denethor was able to use the Palantír of Minas Tirith by right, and while he learned much to Gondor’s profit, it proved tiring to him. He was not of the line of Elendil, and the Seeing—stone aged him prematurely. Worse, Sauron was able to manipulate the images in the stone to a limited extent, reinforcing Denethor’s feeling that the West was doomed. His mind was burdened with an unbreakable gloom.

Denethor was a wise and strong-willed man. Nonetheless, the draining effect of the powerful Palantír, combined with the machinations of Sauron and the death of his beloved eldest son, were enough to drive him over the brink of sanity. In the end he took his own life in the funeral pyre he built to cremate himself and Faramir.

Denethor’s Principal Items

  • Sword · (“Steward’s Blade”) +35 gleaming mithril broadsword with fine inlays. If the wielder opts to parry, the sword’s bonus is doubled (for DB only).
  • Ring · x5 Channeling/Mentalism PP multiplier, the ring can be used by any profession employing Mentalism-related spells. It is a mithril band with a white gem.
  • Armor · +40 shimmering mithril mail (treat as AT Pl/17) which encumbers as leather (treat as AT SL/5).

Denethor’s Special Abilities

  • Spells · 108 PP. Knows all Bard Base lists to 10th level (MERP), and all Seer Base Lists to 20th level, Future Visions and True Perception lists to 25th level; and Closed Mentalist Mind Mastery, Sense Mastery Spell Resistance and Anticipations lists to 10th level (RM).
  • Palantír · Denethor was able—by right—to use the Palantír of Minas Tirith. It was part of the nature of the Seeing-stones as a gift from Fëanor that only the heirs of Elendil and their designated aides were “authorized” to use the Palantíri. Saruman and Sauron were able to use their Stones because of their power and nature, but it was much more difficult for them. It was because of this (and his strong will) that Denethor was able to retain his independent will against the Dark Lord, while Saruman was ensnared.

Read LotRI 330-31; LotRIII 27, 28–29, 115, 121-23, 153-62, 395-96, 417-19; UT 338, 399, 403, 405-09, 411-13.

Eärendil

Before the Voyage

Lvl: 90. Race: Adan (Peredhil). Profession: Warrior/Fighter. Home: Gondolin. Aka: “Sea Lover”; Eärendil, the Mariner.

RM Stats: St-100; Qu-96; Em-100; In-95; Pr-89; Ag-92; Co-98; Me-90; Re-95; SD-101. MERP Stats: St-100; Ag-92; Co-98; Ig-92; It-95; Pr-89. Appearance: 105.

Skill Bonuses: Climb80, Swim100, Ride68, S&H110, Perc100, Amb20, Li16, AMov85, Acro85, Act73, Dance72, Div75, FAid90, Med110, Mus100, Nav165, PSp91, RMas129, Row120, Saill60, Sed110, Sig121, Sing110, Star100, Sub80, WeaW120, Ath60, Dipl95.

After the Voyage

Lvl: 100. Race: Adan (Peredhil). Profession: Warrior. Home: The Heavens. Aka: “Bright Eärendil; Eärendil the Blessed.

RM Stats: St-102; Qu-101; Em-105; In-105; Pr-104; Ag-102; Co-103; Me-100; Re-100; SD-105. MERP Stats: St-102; Ag-102; Co-103; Ig-100; It-105; Pr-104. Appearance: 105.

Skill Bonuses: Climb:85, Swim110, Ride88, S&H130, Perc110, Amb20, Li17, AMov90, Acro90, Act78, Dance75, Div80, FAid100, Med120, Musi30, Navl75, PSp96, RMas154, Row135, Sail180, Sed120, Sigl41, Sing120, Starl20, Subd120, WeaW160, Ath70, Dipl100.

Eärendil, the son of Tuor and Idril (daughter of Turgon), escaped the sack of Gondolin and married Elwing. She was the daughter of Dior, the son of Beren and Lúthien; and out of her union with Eärendil, she bore two Peredhil sons: Elrond and Elros.

Then, with the aid of one of the Silmarils given to him by Elwing, Eärendil sailed to Aman to plead with the Valar for aid against Morgoth. Manwë found sympathy, and gathered the Ainur for a last march into Endor to cast down the Black Enemy. In the end, Eärendil was destined to ride in a great ship forever across the sky, the Silmaril bound across his brow. For the War of Wrath, he came down to do battle with the Dragons of Thangorodrim and slew Ancalagon, lord of the Winged Drakes.

Eärendil’s Principal Items —

  • Bow (Cuthalion) · (“Strong Bow”) +90 Elven Long—bow, the instrument of Ancalagon the Black’s demise. Holy, it had triple the normal range and suffered no range penalties. An enchanted Dragon-slaying weapon, it was fashioned of Mallorn wood.
  • Silmaril · When borne by Eärendil, the Silmaril was absolved of its injurious qualities by the grace of Varda. All of the powers of the Channeling Light’s Way list, Mentalist Brilliance list, Astrologer Starlights, and Essence Light Law (and beyond) are at the disposal of the wielder. The Jewel burned away the mists which guarded the Undying Lands, allowing Eärendil to find Aman.

Read UT 52, 55, 146, 171, 192, 199, 218, 249, 251. Sil 122, 177, 298–300, 302, 304-9, 312, 315, 319-22, 325, 334, 341, 345, 348, 354; LotRI 308-12; LotRIII 389. See ICE’s LOMEI 65, 71, 110-11.

Eldacar

Lvl: 31. Race: Dúnadan (Lesser). Profession: Ranger. Home: Buhr Widu in the East Bight of Mirkwood; later Osgiliath in Gondor. Aka: “Red Elf”; Vinyatharya.

RM Stats: St-98; Qu-90; Em-92; In-94; Pr-77; Ag-97; Co-99; Me-76; Re-89; SD-90, MERP Stats: St-98; Ag-97; Co-99; Ig-83; It-94; Pr-77. Appearance: 83.

Skill Bonuses: Climb65, Swim55, Ride70, DTrap30, PLock20, S&H70, Perc60, Rune50, S&W45, Chan55, Amb8, Li5, AMov45, ADef30, BDev15, Acro20, Act20, AnimT40, Cave40, Cont20, Cook60, Dance45, FAid40, Flet35, For80, Herd35, Math20, Med15, Mus20, Nav75, PSp30, Row35, Sig60, Sing25, Ski20, Smith25, SpMas35, Star55, Subd25, Track70, Trad75, TrapB40, Trick40, Tumb35, WeaW55, Wood60, Admin40, Craf30, Dipl75, Stra60, Tac50.

Eldacar of Gondor was the son of King Valacar and Vidumavi, the daughter of the Northman King Vidugavia of Rhovanion. The twenty-first King of the Land of Stone, he was the first Gondorian monarch whose blood was not purely Dúnadan. His mother died at a relatively young age, for she was a Northman, and many saw her passing as a sign that weak blood ran through Eldacar’s veins.

Valacar, Eldacar’s father, married Vidumavi after residing in Rhovanion with Vidugavia’s people. Valacar served as an ambassador for King Minalcar (Eldacar’s grandfather) and, like Minalcar, favored incorporation of the Northman and their territory (called “Dor Rhûnen” in Gondor) into the South Kingdom. This disturbed many Dúnedain, for they feared that Gondor would weaken if it failed to remain “pure” and true to its Dúnadan heritage. Amor’s sundering, then memorable because of Cardolan’s recent collapse, reminded the Edain of the dangers they confronted.

Eldacar’s ascension to the throne in T.A. 1432 sparked civil unrest among the disgruntled seafaring residents of Lebennin and South Ithilien, some of whom were already in open rebellion over the policies of Valacar and his father Minalcar (Rómendacil II). The tensions erupted into the bloody Kin-strife, pitting the rebels of the South—championed by the Sea-lords of Pelargir—against the loyal Dúnedain and Northmen of Gondor’s northern regions.

Castamir, Eldacar’s cousin and the High-captain of Pelargir (see 4.2), led the rebel forces and attacked the capital at Osgiliath. Eldacar fled to his mother’s home at Buhr Widu in Rhovanion after his enemies set fire to the city in T.A. 1437, enabling Castamir to seize the throne of Gondor. The Usurper’s warriors burned Osgiliath, and no one took the care to rescue its precious Seeing—stone, the Master Palantír. Castamir executed Eldacar’s son and heir, Ornendil.

Eldacar gathered his Northman allies and marched southward out of Rhovanion in T.A. 1447. Entering Calenardhon and then Anórien, he gathered the loyal Dúnedain of the northern territories and marched toward Gondor’s heartland. Many warriors flocked to Eldacar’s side, for Castamir showed favoritism toward the Sea-lords of the South and proved to be a cruel and unpopular King. Castamir retreated to Pelargir, assembled a loyal army, and met Eldacar at the Crossing of Erui. Eldacar slew his rival and the Usurper’s army fled toward Pelargir. After a year-long siege, the surviving rebels took most of the ships in the Garth and sailed down the Anduin to safety. They conquered Umbar and founded the Corsair state (T.A. 1448).

Eldacar’s second stay on the throne lasted until T.A. 1490. Although fair and well-liked, he presided over a wounded realm. He was forced to invite many Northmen south in order to replenish the losses of the Kin-strife, and the nature of Gondor’s population changed during the later days of his reign. Castamir’s greatest fear, the widespread mixing of Dúnadan and non Dúnadan blood, was in large part due to his own act of usurpation.

Features

King Eldacar stood 6′5″ tall. His strong, muscular frame suggested his rural youth, and his blue eyes, straight sandy hair, and fair features alluded to his Northman ancestry. Although his Dúnadan blood predominated, Eldacar’s subjects looked upon him wonder, for he was unlike any prior King. He was, however, careful to remind others that he was first and foremost a Gondorian, and he rarely campaigned without his black and silver mail armor. Regardless of his other garb, Eldacar always wore a black shirt or surcoat emblazoned with the White Tree, the symbol of the South Kingdom.

A vigorous and outgoing fellow, Eldacar maintained a jovial demeanor rooted in the manners common to Rhovanion. He enjoyed singing, hunting, and telling stories and, despite the Kin-strife and the tragic loss of his eldest son, he avoided bitterness and recriminations.

Family

Eldacar’s wife Armíriel was born in Calmirië (later Aldburg) in Calenardhon (later Rohan). She was a Dúnadan but reputedly had some Northman blood, like her husband. She had seven children. The eldest was Ornendil; however, with his death, Aldamir became Eldacar’s heir.

Eldacar’s Principal Items

  • Battle-lance · (“Vidugavia’s Needle”) +25 enchanted lance that treats all non-magic armor (except AT Pl/17–20) as if it were nothing more than robes (AT No/2).
  • Great Axe · (“Castamir’s Bane”) +30 magic, gold—inlaid Battle-axe. If the axe strikes a shield, the shield must make a RR vs axe wielder’s lvl. Failure means that the shield is broken.
  • Boots · (“Greenwood Boots”) Boots which, with wearer’s concentration, leave no footprints. They permit wearer to walk silently in the woods, and they add +25 to wearer’s Stalking maneuver rolls (regardless of locale).
  • Armor · (“Valacar’s Mail”) +15 magic black chainmail, with white links woven in the breast area and fanning the symbol of the White Tree. Anyone striking wearer in the breast must make a RR, with failure resulting in striker receiving the same damage that wearer receives.

Eldacar’s Special Powers

  • Spells · 31 PP. Directed spell OB is 15. Eldacar knows five Base Ranger lists to 20th level and three Open Channeling lists to 10th level (MERP), and three Closed Channeling lists to 5th lvl (RM).

Read LotRIII 395, 405-07, 457. See ICE’s Sea-lords of Gondor 9, 10.

Elendil

Lvl: 60, Race: Dúnadan (Númenórean). Profession: Warrior/Fighter. Home: Númenór; then Arnor. Aka: The Tall; the Faithful.

RM Stats: St-103; Qu-100; Em-101; In-104; Pr-104; Ag-102; Co-101; Me-99; Re-98; SD-103. MERP Stats: St-103; Ag-102; Co-101; Ig-98; It-104; Pr-104. Appearance: 100.

Skill Bonuses: Climb80, Swim83, Ride88, S&H90, Perc110, Li13, AMov80, MASt98, MASw70, BDev110, Acro90, Act90, Dance75, Div80, FAid65, Flet40, For50, Fren35, Math52, Med80, Mus50, Nav90, PSp110, Sail90, Sed85, Sig86, Sing54, Ski35, Star45, Subd90, Track50, Trad84, WeaW50, Admin88, Arch50, Ath72, Dipl90, Stra75, Tac84.

Elendil was the only son of Amandil of Andúnië, last lord of the Faithful of Westernesse. Warned of the impending destruction of Númenór, he and his two sons—Isildur and Anárion—led the remaining Faithful eastward in three ships across the sea to Endor. They saved the seven Palantíri, the great Seeing-stones, as well as the magnificent Silver Rod of Andúnië. Through Isildur’s courage, they also preserved the line of the White Tree, for Elendil’s elder son stole a fruit of Nimloth before they set sail for Middle-earth.

In the wild seas that resulted from the Akallabêth (Ad. “Down-fall”) of Númenór, Elendil’s ship was driven northward toward Eriador. His sons were swept south to the Bay of Belfalas. Elendil founded Amor and built the beautiful capital city of Annúminas by Lake Evendim (S. “Nenuial”), while Anárion and Isildur founded Gondor. Although his sons jointly ruled the South Kingdom, Elendil was in fact High-King of both realms from their origin in S.A. 3320 until his death in S.A. 3441.

Sauron, convalescing in Mordor from the loss of his fair form in the cataclysm that engulfed Númenór, soon learned that his hated enemy Elendil was setting up a Dúnadan realm on the very borders of the Black Land. Enraged, he gathered his forces and struck Gondor in S.A. 3429. Ithilien was lost but, while Anárion defended the Anduin, Isildur went north to gather Amor’s forces. Elendil sought aid from Gil-galad the High Elven-king, and together they formed the Last Alliance of Elves and Men against Sauron. The war raged from S. A. 3429 until S.A. 3441, but in the end the Free Peoples vanquished the Dark Lord’s minions. During the last battle upon the slopes of Orodruin, the Dark Lord engaged Gil-galad and Elendil in single combat. The Evil One slew both Lords and destroyed their mighty weapons; but at the same time, Isildur—always brave if impetuous—rushed forward and cut the One Ring from Sauron’s hand. Without the Ring, the Dark Lord’s form dissipated. The surviving leaders—Isildur, Círdan, and Elrond—retreated to try to rebuild their devastated lands.

Elendil was no doubt an intimidating presence. He stood well over seven feet in height, and bore the legendary sword Narsil.

Elendil’s Principal Items

Note: Elendil the Tall was the High-king of the Kingdoms in Exile, and the first King of Arnor. His items are heirlooms of both Arnor and the United Kingdoms.

  • Silver Rod of Andúnië · (Scepter of Annúminas) 4–50 scepter fashioned of plain, unadorned silver, but carved with a spiral of Tengwar letters depicting the history of Tuor and Indris and the Prophecy of Húor. Although only 49″ long, it is a Holy weapon that strikes as a flail. Victims struck by the weapon must make a RR versus wielder’s level. Failure of 01–50 results in victim being completely subdued and immobilized for 1–100 minutes; failure of 51–100 results in victim falling unconscious for 1–100 hours; and failure of 101+ results in victim dying instantly, his bones dissolving to dust. The symbol of the Lords of Andúnië and Andustar, it survived the Downfall to become the oldest Dúnadan heirloom in Endor. It served as the Scepter of Amor and the most exalted possession of the Reunited Kingdom.
  • Sword (Narsil) · (S. “Flame of the West”) 4–60 Holy sword, flames on command with the following powers: when it Burns Hot, it is an Orc-slaying weapon that delivers a Heat Critical (of equal severity) in addition to any normal critical strike; when it Burns Cold, it is an Undead-slaying weapon that delivers a Cold Critical (of equal severity) in addition to any normal critical strike.
  • Armor · 4–70 full plate made of Ithilnaur and inlaid with silver. It protects as AT Pl/20, but encumbers wearer as if it was AT Ch/14.
  • Shield · 4–45 full shield of mithril and Laen, it is weightless and unencumbering
  • Ring · 4–30 to DB.
  • Helm · Full helm, protects against head and neck criticals 60% of the time (i.e., on roll of 01–60).

Elendil’s Special Abilities

  • Palantír · As the rightful heir of Elros’, Elendil, his heirs, and his designates are the Permitted users of the Palantíri. They are, in a way, pre-attuned to their use.

Read UT 171, 215, 219, 224, 227, 271-2, 274, 277-8, 280, 282, 286, 304-5, 255, 279, 304, 308-9, 408-9; Sil 337, 340-42, 346, 360-61, 362, 364-65; LotRI 83, 319, 320; LotRII 363; LotRIII 303, 391, 392-93, 394.

Elros

Lvl: 70. Race: Adan (Peredhil). Profession: Mage/Mystic (Warrior/Fighter). Home: Originally Beleriand; later Númenór Aka: “Star-foam”; Tar-Minyatur (Q. “First Master”).

RM Stats: St-102; Qu-101; Em-102; In-102; Pr-102; Ag-100; Co-101; Me-97; Re-95; SD-99. MERP Stats: St-102; Ag-100; Co-101; Ig-96; It-99; Pr-102. Appearance: 103.

Skill Bonuses: Climb89, Swim90, Ride85, DTrap70, PLock45, S&H115, Perc120, Rune80, S&W90, Chan70, Amb20, Li20, AMov80, MASt90, Acro70, Act65, Dance72, Div66, Flet55, For42, Fren80, Gamb43, Math65, Med110, Mus85, Nav90, Row40, Sail85, Sed100, Sig80, Sing84, Ski60, Smith80, SpMas70, Star90, Subd75, Track40, Trad50, Trick54, Tumb35, WeaW80, Admin95, Appr15, Arch65, Ath70, Dipl95, Stra65, Tac78.

Elros was the brother of Elrond, and the son of Eärendil and Elwing. As such, he was of Peredhil, or “Half-elven,” blood. He was given the choice of immortality or the “Gift of Death,” just like Elrond. Unlike his brother, however, Elros chose mortality and joined the ranks of Mortal Men.

Elros became the High-king of the Edain. His people were victorious during the waning days of the First Age and, for their valiance during the wars against Morgoth, the Valar granted them a special prize. They received the blessed isle of Númenór, which rose out of the Great Sea, west of Endor and east of the Undying Lands. Their new home was just within sight of Eressëa, and lay on the edge of the Light of Aman.

As the Adan Lord, Elros took the title of Tar-Minyatur and became the first King of Númenór, building his fabulous palace and tower at Armenelos. Because of his deeds and lineage, the Valar granted Elros a long life, over 500 years. His descendants were the Kings of Númenór and its successor Kingdoms: Amor and Gondor.

Elros’ Principal Items

Note: Elros is the first King of Númenór, and his items are the hereditary property of his successors. Note that the Scepter of Númenór, symbol of his lordship, is rarely used in battle. Elros never used it, save in ceremonies.

  • Scepter of Númenór · (Scepter of Armenelos) +70 scepter fashioned of plain, unadorned gold, but carved with a spiral of Tengwar letters depicting the history of Eärendil and the founding of Númenór. Although only 49″ long, it is a Holy weapon that strikes as a flail. Victims struck by the weapon must make a RR versus wielder’s level. Failure of 01–50 results in victim being completely subdued and immobilized for 1–100 minutes; failure of 51–100 results in victim falling unconscious for 1–100 hours; and failure of 101+ results in victim dying instantly, his bones dissolving to dust.
  • Crown-helm · (Helm of Kings) +70 silver- and adamant-inlaid blue Ithilnaur (mithril alloy) helmet of a Karma design, shaped like a stylized fish with a prominent ridge of silvery scales. It also adds +70 to all of wearer’s RRs. It serves as the Crown-helm of Westernesse,
  • Sword · (Aranrûth, “Foam-cleaver”) +60 clear Laen sword, fires +60 Waterbolts 6x per day (600 feet range).
  • Shield · (“Sea-wind”) +30 shield fashioned to resemble a sail. It has the unusual ability to transform into a real sail of any size, such as to replace a damaged sail on a ship. In sail-form, it can be raised and manipulated by the owner at a thought.
  • Armor · +40 mithril chain which protects as AT Pl/20, but does not in any way encumber the wearer. It also possesses an enchanted buoyancy, thus floating in water.
  • Staff · x7 Mage/Mystic PP multiplier, it also allows the wielder to cast any spell from the Mystical Change list without preparation or PP cost. The staff is a weightless, 6-foot-long rod of clear Laen which can be made invisible with a round’s concentration (the owner always knows where it is, however).
  • Amulet · (“Eye of the Mystic”) Allows the wearer to see through (“resist”) any Illusion or Trick (enchanted or not, visual, aural or otherwise). Wearer receives a RR at 30 levels above his own.

Elros’ Special Abilities

  • Spells · 280 PP. Knows all Base Mage lists to 10th level and Open Essence lists to 10th lvl (MERP), and all Base Mystic lists to 50th level, all Open and Closed Magician and Mentalist lists to 20th lvl, and the Magician Base Water Law list to 50th level (RM).

Read UT 52, 169, 171, 208, 217-18, 220, 225; Sil 304, 305, 308, 315, 322, 379, 380, 381, 407; LotRIII 389-90, 453.

Eríbhen Da Moigh*

Lvl: 20. Race: Dunlending. Profession: Animist. Home: Tulach Boghain near Larach Duhnnan in Dunland. Aka: Mhaigh na Boghain (Dunael); Targ-Mhaigh (Dunael); High Shaman; Ghost Shaman; the Hillwalker.

RM Stats: St-67; Qu-38; Em-93; In-100; Pr-76; Ag-100; Co-86; Me-95; Re-96; SD-90. MERP Stats: St-67; Ag-100; Co-86; Ig-95; It-100; Pr-76. Appearance: 48.

Skill Bonuses: Climb91, Swim45, Ride40, DTrap35, PLock50, S&H82, Perc78, Rune84, S&W90 Chan74, Amb5, Li4, AMov20, ADef15, BDev10, Acro30, Act68, AnimT50, Cave72, Cook40, Dance35, Div30, FAid55, For74, Herd64, Math30, Med54, Mus40, Nav40, PSp35, RMas55, Sig64, Sing45, SpMas50, Star68, Subd10, Track75, Trad35, TrapB50, Trick45, WeaW66, Wood45, Ath45, Craf35, Dipl30, Stra54, Tac45.

Eríbhen the Young was the granddaughter of Dema, the long— lived Priestess of Dunland’s famous Healer’s Hall. Unlike her famous ancestor, however, she shunned the healing arts in favor of more spectacular incantations. Eríbhen was always fascinated with the ancient black arts, especially powers related to the dead or undead, and longed to rule the Ghosts that haunted the dreams of her people. Her parents died before she was born, since she was delivered after they perished in a rock slide, and their departure may have led to her adopted quest.

By the age often, Eríbhen was well on her way to becoming one of the most powerful Shamen the folk of Dunland ever knew. She studied under the aging Priest Ruil in the Misty Mountains, and it was he who gave her the great staff called “Ghostbane.” From that time onward her legend grew.

In T.A., 1698 Eríbhen fostered a brief but bloody resurgence of the Dark Worship among the Dunlending clans of eastern and southern Dunland. Ghosts plagued the night, casting fear into the common herders, and the age-old practice of ritual sacrifice resumed in many areas. Priests made pilgrimages to the Tulach Boghain (Du. “Ghost Hill”), where Eríbhen lived alone in a lodging cut into a great rock. Hoping to remove the curse, the Dunmen listened to the Priestess’ preaching.

Eríbhen spoke of war and coaxed the Priests to frenzy. In turn, the Priests returned to their Chieftains and pressed for action against the Dunlendings’ supposed enemies. Some clans followed Eríbhen’s word and armed themselves for a struggle against neighboring Gondorians and Eriadain; others resisted the call, preferring to remain independent and live in relative peace. A civil war followed that winter, and Eríbhen’s supporters drove westward through the crisp snows. They crushed many clan-holds and seized the great center of Larach Duhnnan in the spring of T.A. 1697. More victories followed, until resistance among the Dunmen of southern Eriador ended.

After consolidating her hold over Dunland with the appointment of her ally Ulf Dilan as the High-chief, Eríbhen turned her attentions to the farmers and fishermen of the surrounding lowlands. Dunnish armies struck out of the hills in the middle of T.A. 1698, ravaging Eriadan hamlets as far north as Tharbad. Later that same year, Ulf Dilan assembled an elite war host—including three dozen chariots—and headed south into the Gondorian province of Calenardhon (Rohan). King Tarondor of Gondor ordered an army westward to reinforce the garrison as Ostiras (at what would later be known as Helm’s Deep). Although Calenardhon’s people were few, the South Kingdom valued both of them and their rich land, and Tarondor resolved that they should be saved from the Dunlending invasion.

Fortune soon smiled on Gondor, for a captured Dunman gave Calciramir, the Captain of Ostiras, sufficient information for an ambush. Calciramir’s troops force marched northward and caught Ulf’s Dunlendings as they attempted to cross the Isen Fords. Ulf Dilan died in a hail of spears as his chariot awkwardly maneuvered through the swift shallows. His army was swept away.

Her champion gone, Eríbhen quickly lost influence. The Dunnish clans sundered and the High Priestess returned to isolation in T.A. 1699.

Features

Eríbhen was large for a woman of the Dunnish race. She weighed 140 pounds and stood 5′8″ tall, and could intimidate most of the male fighters she encountered as a youth. Her confrontations, however, were rare, since she chose to be a loner at an early age. Eríbhen enjoyed long, solitary hikes and climbs in the mountains east of her homeland, developing a quiet, agile manner.

A modest amount of Elven blood flowed through Eríbhen’s veins, so she aged slowly and retained her youthful features well into her elder years. No grey graced her red-brown hair, and her brown eyes and ruddy cheeks remained full of color and sparkle—even at an advanced age. This ever-young quality gave her her name.

Although an Animist and Shaman of great renown, Eríbhen avoided wealth and dressed simply. She never wore the bright plaids and checks that tickled the tastes of her countrymen; instead, she wore plain grey robes and never adorned herself with jewelry. The only outer sign of Eríbhen’s station, aside from her bearing, was the elegant, gnarled staff she carried throughout her adult life.

Eríbhen never married, nor did she offer the world any children.

Eríbhen’s Principal Items

  • Staff · (“Ghostbane”) This intricately carved, gnarled white staff is made of enchanted bleached chestnut. It serves as a +7 (Channeling) spell adder, and enables the wielder to control any Ghosts within 100′ who fail their RR (versus wielder’s lvl). Ghostbane is traditionally used by the High Priestess of Tulach Boghain and serves as a +25 Ghost-slaying quarterstaff when wielded as a weapon.
  • Dagger · (“Bloodrunner”) +30 long knife which strikes as a short sword. When thrown, it is merely a +10 weapon.
  • Robes · (“Mountain Robes”) These unencumbering robes protect the wearer as if she were wearing soft leather armor (AT SL/8). The wearer receives a +20 bonus for any climbing or balance maneuvers.

Eríbhen’s Special Powers

  • Spells · 60 PP. Base spell OB is 20; directed spell OB is 15. Eríbhen knows all the Base Animist lists to 20th lvl and all the Open Channeling lists to 10th level (MERP), and all the Closed Channeling lists to 20th lvl (RM).
  • Shadow-sight · Eríbhen can see Ghosts, Wraiths, and other denizens (e.g., Undead) of the Shadow-world as if they were normally visible.

Maneuvering Without Sight** · Eríbhen can maneuver normally, regardless of whether she sees or not (e.g., she can make unimpaired climbing maneuvers in complete darkness or with her eyes closed).

Faramir

Lvl: 24. Race: Dúnadan Profession: Ranger, Home: Minas Tirith; later Ithilien.

RM Stats: St-96; Qu-99; Em-98; In-101; Pr-93; Ag-99; Co-92; Me-88; Re-86; SD-89. MERP Stats: St-96; Ag-99; Co-92; Ig-87; It-101; Pr-93. Appearance: 94.

Skill Bonuses: Climb86, Swim75, Ride81, DTrap68, S&H105, Perc98, Rune30, S&W45, Amb15, Li7, AMov70, MASt85, MASw75, BDev185, Acro70, Act50, AnimT62, Cave50, Cont35, Cook62, Dance48, Div58, FAid74, Flet60, For85, Med45, Row40, Sail62, Sig60, Sing35, Ski45, Star45, Subd85, Track120, Tumb50, WeaW84, Wood35, Admin30, Dipl52, Strat61, Tac76.

The younger son of Denethor II, Faramir suffered the fate of being a child unable to please his father. Denethor clearly favored Boromir, doting on his Firstborn while expressing displeasure with everything Faramir did.

A gentle man by nature, Faramir was nevertheless a brave warrior and born leader of Men. He fled his father’s court, seeking purpose in the forests and hills of Ithilien. There, with a band of Rangers, he orchestrated ambushes and reconnaissance missions to learn about Sauron’s troop placements. In this he was very successful, but his location proved fateful for an even more important purpose. During the War of the Ring, he came upon a tired and disoriented Frodo in the woods, and was able to provide the Hobbit and his halfling companion Sam with needed lodging, supplies, and counsel. The antithesis of his older brother, Faramir refused knowledge of the Ruling Ring, realizing its inherent evil nature.

Faramir led the retreat from Osgiliath to Minas Tirith, and was attacked by a Nazgûl out of the sky. Only by Aragorn’s healing powers was he returned to health. During his convalescence he met and fell in love with the injured Éowyn. They later married, and she moved to Gondor when the High King Elessar: granted Faramir the titles of Prince of Ithilien and Lord of Emyn Amen.

Faramir’s Principal Items

  • Sword · (“Forest-blade”) A beautiful sword, +30, with a blade of green-tinted steel and hilts of Lebethron wood. Although a powerful Orc-slaying weapon, it will not harm flora.
  • Bow · +25 longbow.
  • Cloak · (“Wood-shadow”) Grey-green cloak which adds +40 to hiding maneuvers made in the forest or deep foliage.
  • Bracelet · A finely made wrist ornament composed of links of green-tinted metal, inlaid with dark wood. The bracelet is a x4 PP multiplier for Rangers and Animists. Also allows the wearer to use the Ranger Spell Nature’s Awareness 500′ at will without use of PP’s (caster must still pause and concentrate).

Faramir’s Special Abilities

  • Spells · 96 PP. Knows all Ranger Base Lists to 20th lvl, and the Animist/Open Channeling Purification, Concussion s Way, and Weather Ways lists to 10th (MERP); and the Closed Channeling Blood Law list to 5th lvl (RM).

Read LotRII 336; LotRIII 101, 114-15, 153-62, 171-73, 292-303, 315, 396, 419, 462; UT 344, 397, 399, 408, 413.

Ghân-Buri-Ghân

Lvl: 20. Race: Drúadan (Wose). Profession: Ranger. Home: Drúadan Forest, northwest of Minas Tirith.

RM Stats: St-98; Qu-95; Em-63; In-93; Pr-71; Ag-100; Co-100; Me-80; Re-97; SD-79. MERP Stats: St-98; Ag-100; Co-100; Ig-88; It-93; Pr-71. Appearance: 62.

Skill Bonuses: Climb130, Swim30(130), Ride25(130), S&H122, Perc72, S&W25, Chan80, Amb16, Li3, BDev124, Acro45, Cook35, FAid40, Flet68, For80, LWork62, Med60, Sig76, Star61, Track88, WeaW77, Wood45, Admin45, Stra50, Tac70.

The Chieftain of the Woses (Drúedain or Drûgs) during the War of the Ring, Ghân proved to be a forgiving Man and a valuable ally. Despite the age-old hatred his reclusive people held for the Rohirrim, he agreed to lead the Riders of Rohan through their woodland realm, enabling them to avoid the Orc army that awaited them on the West Road. In gratitude, King Théoden of Rohan gave the Drúadan Forest to the Woses forever, promising that they would no longer be hunted by the Rohirrim (as they had in the past).

Ghân’s Principal Items

  • Amulet · Animist necklet, x3 Channeling PP multiplier.
  • Blowpipe · +20, 2x normal range.
  • Shortbow · +20.

Ghân’s Special Abilities

  • Spells · 60 PP. Ghân knows all Ranger Base lists to 20th level and all Animist Base Lists to 10th level.

Read LotRIII 129-33, 313; UT 382-85. See ICE’s Riders of Rohan 57, 61.

Gríma Wormtongue

Lvl: 8. Race: Rohir/Dunlending. Profession: Bard. Home: Meduseld in Edoras in Rohan; later Orthanc. Aka: “Bitter-spoken;” Wormtongue.

RM Stats: St-78; Qu-96; Em-63; In-77; Pr-98; Ag-100; Co-65; Me-65; Re-88; SD-67. MERP Stats: St-78; Ag-100; Co-65; Ig- 77; It-77; Pr-98. Appearance: 71.

Skill Bonuses: Climb45, Swim40, Ride50, DTrap35, S&H88, Perc67, Act75, Li4, BDev4, Act77, Fals30, Mus25, Sed68, Track44, Trick58, Dipl77, Tac25.

Gríma was born in T.A. 2984. He was the son of Gálmód, the dour advisor to King Théoden. Although a commoner of Rohan, he was raised in the Meduseld in Edoras, for his father’s station made him a virtual member of the King’s household. After Gálmod died, Gríma inherited his position.

Gríma proved to be clever and deceitful, eventually seizing control of King Théoden’s attentions. It is not clear when he entered the service of Saruman, but he became the agent of the White Wizard before the outbreak of the War of the Ring, leaking Rohan’s secrets to Orthanc while poisoning Théoden with lies and disinformation. Although Éomer and others challenged his assertions, Wormtongue successfully fended off their protestations and eventually isolated them from the King’s ear.

Gríma’s betrayal was simply explained. In his own twisted mind, he desired Théoden’s niece, Éowyn, and the White Wizard promised to deliver her to Wormtongue when Rohan capitulated. Gandalf shattered those plans, however, when he arrived in time to heal the King and unmask Gríma and his treachery.

The Counselor fled to his master in Isengard, only to be trapped soon afterwards by the siege of the Ents. Ironically, Gríma later cast a stone out of Orthanc, aimed at Gandalf. It missed, and turned out to be nothing less than one of the Palantíri: The Seeing Stone of Orthanc.

Saruman and his aide escaped the ruin of Isengard, moving north to the Shire where Gríma finally rebelled against his master’s rough treatment, stabbing the (now nearly powerless) Wizard in the back. Wormtongue in turn was lynched by Hobbits (T.A. 3019).

Gríma’s Principal Items

  • Ring · x3 PP multiplier for Bards, of gold.
  • Sword · +15 short sword.

Gríma’s Special Abilities

  • Spells · 16 PP. Knows all Bard Base lists to 10th level and two Open Essence lists to 10th level (MERP), and Open Mentalism Attack Avoidance, Detections, and Illusions to 5th level (RM).

Read LotRII 148-51, 158-60; LotRIII 232-24, 369-70; UT 340, 345-47. See ICE’s Riders of Rohan 7, 38, 61.

Húor

Lvl: 93. Race: Adan of the Third House. Profession: Warrior/ Fighter. Home: Brethil; later Gondolin; finally, Dor-lómin.

RM Stats: St-102; Qu-103; Em-99; In-97; Pr-101; Ag-103; Co-102; Me-95; Re-93; SD-100. MERP Stats: St-102; Ag-103; Co- 102; Ig-94; It-97; Pr-101. Appearance: 96.

Skill Bonuses: Climb120, Swim110, Ride135, DTrap70, PLock85, S&H135, Perc142, Amb35, Li15, AMov100, ADef30, MASt120, MASw110, BDev150, Acro80, Act50, AnimT70, Cave45, Cont62, Cook38, Dance80, Div64, FAid90, Flet80, For96, Fren80, Gamb30, Sail70, Sed65, Sig74, Sing60, Ski45, Subd110, Track110, Trad42, TrapB50, Trick40, Tumb80, WeaW56, Ath85, Stra70, Tac68.

The younger brother of Húrin, Húor was a valiant fighter and a friend of the Elves. He was the brave son of Galdor and Hareth, and but a mere youth when he joined his brother to fight the Orcs. Ulmo himself rescued them from the clutches of the Black Enemy’s minions, and they made their way into the secret land of Gondolin — the first mortals to see the Hidden Realm. Turgon accepted them and a great alliance was forged.

At his brother’s side, Húor lead a section of the army of Hithlum in the Nirnaeth Arnoediad (Q. “Battle of Tears Unnumbered”). He predicted the salvation of the Elves and Men by Eärendil, and managed to convince Turgon to retreat into Gondolin. While covering his ally’s withdrawal, he struck in the eye by a poisoned Orc-arrow and died.

Húor’s Principal Items

  • Sword (Orcring) · (“Goblin-chill”) The mate of Orcruin (see below), it is a +90 white Eog sword with an edge of gleaming, clear Laen. The edge shone with an eerie blue light and grew intensely cold and frosty when near Orcs (range 300′). When it struck an Orc and dealt a critical, it also delivered a Cold critical of equal severity. Upon command, the sword smoked with a chill mist and could be ordered to fire a stream of intense cold up to 3x per day (treat as Firebolt; range 300′; using Cold crits).
  • Cloak · (“Shadow”) Full, hooded cloak of dark grey cloth, it provided warmth but was lightweight and unencumbering. It also adds +70 to wearers hiding bonus.
  • Boots · (“Winged-feet”) Tall boots of soft grey leather which allow the wearer to move silently and walk without leaving any trace of footprint. They also add +30 to Climbing maneuvers.

Read UT 17-18, 22, 29, 57-8, 65, 68, 146, 161. Sil 151, 177, 190-92, 232, 237, 381, 382.

Húrin

Lvl: 100. Race: Adan of the Third House. Profession: Warrior/ Fighter. Home: Brethil; later Gondolin; finally, Dor-lómin. Aka: Húrin Thalion.

RM Stats: St-106; Qu-102; Em- 100; In-101; Pr-103; Ag-102; Co-104; Me-96; Re-94; SD-104. MERP Stats: St-106; Ag-102; Co-104; Ig-95; It-101; Pr-103. Appearance: 96.

Skill Bonuses: Climb130, Swim120, Ride145, DTrap90, PLock85, S&H150, Perc150, Amb30, Lil7*, AMov100, ADef50, MAst110, MAsw125, BDev275, Acro95, Act80, AnimT45, Cove125, Cont140, Div75, Fals30, FAid110, Flet74, For90, Fren100, Nav80, PSp85, RMa68s, Row82, Sail70, Sed80, Sig90, Sing85, Ski70, Subd100, Track135, Tumb90, WeaW68, Ath80, Dipl90, Stra100, Tac115.

The eldest son of Galdor and Haleth, Húrin the Steadfast represented the mingling of the Second and Third Houses of the Edain. It is hardly surprising that his line produced the greatest heroes of their day. Húrin himself was known as the most able Adan warrior in all of Middle-earth, and his deeds bore proof of the claim. Unfortunately, he was also one of the most tragic figures in Mannish history.

Húrin went to war when he was only fifteen, for it was at that time that Morgoth unleashed the Dagor Bragollach (Q. “Battle of Sudden Flame”). The conflict was thrust upon him and he and his brother, Huor (who was but thirteen), went east to do battle with the Black Enemy. During their tortuous journey, they eluded capture by Orcs only by the grace of Ulmo, using a barrier of shrouding mist to conceal their passage. They became lost wandering in the hills, however, unable to find a path. There, while wandering in the wilderness, the pair was rescued by the Great Eagles led by Thorondor. The noble birds brought them to the hidden realm of Gondolin, where King Turgon greeted them warmly. The Noldo King had received dreams from Ulmo about the sons of the House of Hador, and their presaged a great union of Elves and Men.

The brothers remained in Gondolin for a time (long enough to earn Turgon *s friendship and respect— and Maeglin’s hatred) but they soon yearned to return to their kin in Dor-lómin. They feared for the House of Galdor. Turgon granted their request, trusting their word that they not to reveal the secret of his secluded domain.

Seven years after the Fourth Battle (the Dagor Bragollach), Morgoth sent a great force against Hithlum, assaulting the passes of the Shadowy Mountains. It was in this siege that Galdor, Húrin’s father, died — but Húrin broke the siege. With Huor, he led the Edain to join with Maedhros in the Nirnaeth Arnoediad (Q. “Battle of Unnumbered Tears”), the Fifth Battle against the minions of the Fallen Vala. There, Húrin urged Turgon to retreat into Gondolin while his small band covered the withdrawal. Húrin and his brother held the rearguard, but Huor was killed by a poisoned arrow and their valiant force was overwhelmed. Húrin was taken alive, though he fought for a long time alone. He slew seventy Trolls and numberless Orcs before he was buried under the awful carnage. The tenacity and might of his combat saved the Noldo army and struck fear into the evil Angbandrim.

Húrin was taken before Morgoth but he would not reveal the location of Gondolin under any torment. So, the Black Enemy cursed him and his descendants, imprisoning him for twenty-eight years in a high tower of Thangorodrim, and forcing him to view the world in deceptive fragments. Thus, Morgoth broke his unyielding will slowly, crushing it into despair.

Morgoth freed Húrin a year after the death of his son, Turin, and left him to wander through Beleriand. In his anguish, Húrin inadvertently revealed the approximate location of Gondolin. Later, he came to Nargothrond, where he slew Mîm the Petty-Dwarf, and brought the Nauglamír back to Thingol. There, in Doriath, Melian healed him of his sickness, and at last he went to die in peace.

Húrin’s Principal Items

  • Battle Axe · (“Troll-cleaver”) +75 two-handed axe with a blade of red Laen. It slays Trolls and Orcs.
  • Sword (Orcruin) · (“Goblin-fire”) The mate of Orcring, it is a +90 black Eog sword with an edge of gleaming black Laen. The edge shone with an eerie red light and grew intensely hot when near Orcs (range 300′). When it struck an Orc and dealt a critical, it also delivered a Heat critical of equal severity. Upon command, the sword smoked with a fiery mist and could be ordered to fire a flaming stream up to 3x per day (treat as Firebolt; range 300′). If bloodied, it smoked and sizzled.
  • Cloak · (“Shadow”) Full, hooded cloak of dark grey cloth, it provided warmth but was lightweight and unencumbering. It also adds +70 to wearer’s hiding bonus.
  • Boots · (“Winged-feet”) Tall boots of soft grey leather which allow the wearer to move silently and walk without leaving any trace of footprint. They also add +30 to Climbing maneuvers.

Read UT 17-18, 21, 32, 37, 46; Sil 150, 177, 191-92, 193-94, 232-43, 256, 257, 280-86, 381, 382; LotRI 355.

Imrahil

Lvl: 28. Race: Dúnadan (remotely Peredhil). Profession: Warrior/Fighter. Home: Dol Amroth. Aka: Imrahil the Fair.

RM Stats: St-94; Qu-97; Em-81; In-90; Pr-95; Ag-96; Co-91; Me-73; Re-76; SD-72; MERP Stats: St-94; Ag-96; Co-91; Ig-78; It-90; Pr-95. Appearance: 98.

Skill Bonuses: Climb50; Swim82; Ride60; S&H65; Perc98; Li16; AMov80; Acro45; Act60; Cont40; Dance70; Div70; FAid55; Flet42; For68; Fren40; Herd40; LWork20; Math35; Med30; Mus48; Nav82; PSp94; Row50; Sail70; Sed68; Sig66; Sing45; Star50; Subd66; Track40; WeaW72; Admin85; Appr15; Arch40; Ath65; Dipl70; Stra82; Tac78.

Prince Imrahil was born in the Sea-ward Tower (S. “Tirith Aear”) of Dol Amroth and descended from one of the most prestigious families in Middle-earth. A Dúnadan of the House of Dol Amroth, he was the twenty-first Prince in the second line and the twenty-second direct descendant of Imrazôr (“The Númenórean”). Imrazôr’s wife, the Elf-maiden Mithrellas, gave his line Elven blood, and Imrahil reflected his partially Firstborn ancestry. Indeed, he was of royal blood and one of the Lords of the West.

Imrahil ruled the fair city of Dol Amroth, as well as the lands of Belfalas nearby, as the Prince of Dor-en-Emil. He was a fast friend of the Ruling Steward, his Lord and brother-in-law. Denethor II wed Imrahil’s sister Finduilas, making the Prince the uncle of Boromir and Faramir. Still, he served Denethor, for the Princes of his House were vassals of the King of Gondor.

A brave leader in the War of the Ring, Imrahil briefly ruled Gondor after the death of Denethor (during Faramir’s incapacity). His daughter Lothíriel married King Éomer of Rohan, further cementing the bond between Gondor and the Horse-realm.

Imrahil’s Principal Items

  • Sword (Aercrist) · (S. “Sea-cleaver”) +30 two-handed blade of pale blue steel, allows the wielder to parry attacks from any direction, and will float on water.
  • Armor · (“Foam-light”) +30 scale armor of a silver- white mithril alloy, protects as AT Pl/17 and has the additional power of being able to float in water (and hold the wearer at the surface).

Imrahil’s Special Powers

  • Spells · 56 PP. The Prince knows two Open Channeling lists to 10th lvl (MERP), and the Open Mentalist lists of Cloaking and Attack Avoidance to 5th level (RM).

Read LotRIII 23, 50, 119, 148-52, 181,487; UT 246, 248, 286, 316. See ICE’s Havens of Gondor 11, 28.

Isildur

Lvl: 50 Race: Dúnadan. Profession: Warrior/Fighter. Home: Númenór, later Minas Ithil.

RM Stats: St-100; Qu-99; Em-79; In-86; Pr-96; Ag-98; Co-99; Me-91; Re-84; SD-52; MERP Stats: St-100; Ag-98; Co-99; Ig-87; It-86; Pr-96. Appearance: 95.

Skill Bonuses: Climb90; Swim92; Ride112; DTrap40; PLock65; S&H128; Perc135; Amb22; Li15; AMov60; ADef20; MASt110; MASw125; Acro90; Act85; Cont70; Dance90; Div25; Fals25; FAid55; Flet42; For45; Fren60; Gamb62; Nav90; Sail85; Sed91; Sig84; Sing72; Ski40; Subd99; Track80; Admin100; Appr40; Arch87; Ath60; Dipl80; Stra65; Tac82.

The elder son of Elendil, Isildur was one of the Faithful who survived the Akallabêth of Númenór. Prior to his departure, he made his way into the palace courtyard at Armenelos and stole a fruit of Nimloth the White Tree. He suffered grievous injury but slipped away to recover, and thus assured the survival of the tree’s line. He escaped from the Downfall, and in the cataclysm his ship —and that of his brother Anarion—were both driven southwards towards the Bay of Belfalas. The vessels bearing their father Elendil and his retainers went North, towards Eriador and Lindon.

Isildur and Anárion founded the Kingdom of Gondor and ruled jointly from Pelargir, and then Osgiliath. Isildur later built the fortified hill-city of Minas Ithil and was Lord of Ithilien until S. A. 3429, when Sauron’s forces invaded Gondor and seized his home town. He fled to Amor to gather an army, and soon returned to aid his beleaguered brother.

Isildur stood with his father and the Elven High-king Gil-galad as they faced Sauron on the slopes of Orodruin in S.A. 3441. Both Elendil and Gil-galad fell before the might of the Dark Lord, but their deaths were not in vain. As the Evil One broke Narsil and struck down Elendil the Tall, Isildur grasped the hilt-shard of the sword and cut the Ruling Ring from Sauron’s burning hand. His focus of power stripped away; the Dark Lord could not retain his form. He passed into the Shadows.

As the sole surviving Dúnadan King after the War of the Last Alliance (Anárion was killed outside Barad-dûr in S.A. 3440), Isildur returned with the Ring of the Dark Lord to Minas Anor. He ruled Gondor for two years and then set off for his father’s capital at Annúminas in Amor. It was on his journey north to take the throne of Amor that he was ambushed by Orcs. In the ensuing Battle of Gladden Fields (T.A. 2), Isildur lost the One Ring, as well as his life.

Isildur’s Principal Items

Note: As heir of Elendil, Isildur is the High-king of the Dúnedain after S.A. 3441. See Elendil for the hereditary items associated with that office.

  • Crown-helm · (Helm of Isildur) +40 silver-and ivory- inlaid black Ithilnaur (mithril alloy) helmet of a Karma design, shaped like a stylized fish with a prominent ridge of whitish scales. It also adds +40 to all of wearer’s RRs. A x6 (Channeling) PP multiplier, it serves as one of the two Crown-helms of Gondor. After S.A. 3440, it is the sole Crown-helm.
  • Elhach · (“Star-flame”) +45 mithril sword, glows with a bright white light, and can fire a lightning Bolt (range 300′) lx per day. It also delivers an Electricity critical equal in severity to any regular critical strike it happens to yield.
  • The One Ring · Although Isildur possessed the One Ring for nearly two years, he almost never wore it and certainly did not test its powers. It is perhaps more merciful that he died, betrayed by the Ring, rather than lived to endure what would surely have befallen him eventually had he lived. The Ring would have tempted him to use it and, in the end, he would have been overcome by its evil seduction. (For a description of the One Ring, see LOMEI p. 101-02).

Isildur’s Special Powers

  • Spells · Isildur knows three Base Ranger lists to 10th lvl (MERP), and the Mentalist Open Spell lists Delving, Self Healing and Damage Resistance to 10th level (RM).

Read LotRI 83, 319, 320, 331-2; LotRIII 394; Sil 337, 346, 360-61, 364, 365, 366; UT 215, 271-83, 300, 304, 308-10, 370, 383.

Lúthien

Lvl: 150 Race: Sinda-Maia (Mortal). Profession: Bard (Illusionist, Lay Healer, Mystic). Home: Originally Thingol’s Kingdom of Doriath; finally, in Tol Galen. Aka: Tinúviel.

RM Stats: St-99; Qu-106; Em-109; In-106; Pr-115; Ag-106; Co-99; Me-105; Re-109; SD-105; MERP Stats: St-99; Ag-106; Co-99; Ig-109; It-106; Pr-115. Appearance: 125.

Skill Bonuses: Climb162; Swim170; Ride145; S&H285; Perc280; Rune255; S&W178; Chan80; Amb20; Lil5; AMov100; MASt140; MASw160; Acro135; Act200; AnimT168; Cont110; Dance300; Div125; FAid180; For115; Med210; Mus300; Sail110; Sed300; Sig150; Sing320; SpMas242; Star185; Subd120; Track80; Tumb155; WeaW110; Ath150.

Lúthien was the most beautiful of all the Children of Ilúvatar, and while wearing the Nauglamír was considered the most entrancing sight outside of Valinor. Her powers were such to match her beauty, for she was the daughter of the Maia Melian and the Elven High-king Thingol. (Thingol was also called Elwë, one of the original Elves who, with his brother Olwë, led the Teleri out of Cuiviénen.) Under the tutelage of her Ainu mother, Lúthien mastered the art of song as no other in Middle-earth before her or since.

Lúthien fell in love with the mortal Beren, against the wishes of her father. Thingol sent Beren on a mission to prove himself worthy of Lúthien: to steal a Silmaril from the Iron Crown of Morgoth and return with it to Doriath. Only by the power of Lúthien was this possible, for she sang a song so beautiful as to enthrall Sauron and the Black Enemy himself. She and her beloved cut a Jewel from the Crown and escaped. As they fled, however, Morgoth’s Fell-wolf, Carcharoth, attacked Beren and bit off the hand that bore the Silmaril. Beren and Lúthien made it to Doriath, despite Beren’s wound, and they were married.

Unfortunately, Beren was later killed when he tried to hunt down the Wolf Carcharoth and recover the Jewel. Lúthien was so bereaved that she died of anguish. Her spirit passed westward to the Halls of Mandos.

Upon reaching the doors of the Halls, she sang to Námo (the Vala who held the Doom of all the children of Ilúvatar) and so moved him that he granted Beren and her another life together — an act of surpassing compassion which has yet to be repeated. Thus, Lúthien Tinúviel and Beren were reunited, on the isle of Tol Galen where they lived out their mortal lives in bliss.

Features

Lúthien was tall (6′6″), fair-haired, and possessed clear blue-violet eyes. She was without question the most beautiful and graceful woman ever born in Middle-earth. An unsurpassed singer and dancer, she favored flowing gowns of gossamer pastels.

Lúthien’s Principal Items

  • Mother’s Gift · Wreath of ever-beautiful flowers about Lúthien’s head. A x10 PP multiplier, it maintains Concentration Spells, without the wearer needing to concentrate, for 1 rnd per wearer’s lvl. It protects the head as a full helm and negates 50% of head criticals (roll 01 -50).
  • The Sash of Yavanna · A multi-hued silken sash, it provides wearer with a constant Displacement V protection spell, adding +88 to her DB. With 1 rnd’s concentration, wearer can become translucent, subtracting 50 from all Perception rolls attempting to see her.
  • The Veil of Daeron · Lightweight dancer’s garb, deflects attacks as AT 20 and adds +100 to all spell RRs.
  • The Dagger of the Dancer · +88 blue mithril dagger which strikes like a battle-axe. It yields double concussion hits, and has a range of 8000′ (regardless of wielder’s strength). It incurs no penalties, and instantly returns to thrower’s hand if it rests within 100′. For every critical it yields, it delivers an additional Impact and Puncture Critical (of same severity). If used to parry, wielder may also cast Deflections V or Bladeturn V.

Lúthien’s Special Powers

  • Spells · 1350 PP. Lúthien knows all Base Bard, Animist and Ranger lists to 10th lvl (MERP), and all Base Illusionist, Mystic, Bard, Lay Healer, and Open and Closed Essence and Mentalist lists to 90th level (RM).

Note: Lúthien’s DB will be enhanced to 230 while wearing the Nauglamír and to 280 while that necklace holds the Silmaril. However, all opponents will receive a +40 to attacks against the wearer of the Silmaril because of their intense desire for the gem.

Read UT 57-8, 79, 84, 157; Sil 91, 123, 148, 165-88, 198, 234-36, 306, 307; LotRI 258-61; LotRIII 388.

Mouth of Sauron

Lvl: 50. Race: Black Númenórean. Profession: Mage/Sorcerer. Home: Mordor. Aka: Lieutenant of the Tower of Barad-dûr.

RM Stats: St-71; Qu-91; Em-101; In-99; Pr-96; Ag-98; Co-84; Me-93; Re-87; SD-72; MERP Stats: St-76; Ag-98; Co-84; Ig-101; It-99; Pr-96. Appearance: 36.

Skill Bonuses: Ride110; S&H135; Perc140; Rune90; S&W102; Chan45; Amb11; Li21; Act87; Fals60; Math45; Med75; PSp175; Sig84; SpMas124; Star89; Trick95; WeaW60; Admin105; Appr79; Dipl120; Stra86; Tac75.

The Mouth of Sauron was the Dark Lord’s special aide and his most powerful mortal servant. Although not magically immortal like the Ringwraiths, the Mouth lived far beyond his natural lifespan. As it states in the LotRIII, p. 202:

“… this was no Ringwraith but a living man. The Lieutenant of the Tower of Barad-dûr he was, and his name is remembered in no tale; for he himself had forgotten it, and he was a renegade, who came of the race of those that are named the Black Númenóreans; for they established their dwellings in Middle-earth during the years of Sauron’s domination, and they worshipped him, being enamored of evil knowledge. And he entered the service of the Dark Tower when it first rose again, and because of his cunning he grew ever higher in the Lord’s favor; and he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any Orc.”

The Mouth was in his prime when he entered Sauron’s service in S.A. 3320, after the Downfall of Númenór and Sauron’s return to Mordor. Afterwards, he slowed the aging process, using his sorcerous skills to artificially prolong his life without suffering any noticeable side effects. His memory, however, remained like that of any other Man, and was limited in what it could retain. In the course of his thirty-four hundred- and thirty-nine-year life, the Mouth of Sauron forgot more than any Man could learn in four normal lifetimes. Thus, he even came to forget his name and origin, for they were not essential to his plans.

As the Lieutenant of Barad-dûr, the Mouth was left in charge of all operations of the sprawling fortress-city, including the garrison placement, defenses and supervision of the “guests”. A sadistic and twisted being, the Mouth delighted in torture, and relished the thought of tormenting the Hobbits once they were caught.

Surpassed in rank only by the Lord of the Nazgûl himself, the Mouth was close to Sauron’s counsels, and the Evil One promised his lieutenant a domain including all the Western lands, knowing that Saruman in Isengard was unsuitable. The dreams embraced by the Mouth of Sauron came to naught, however, as the destruction of the Ruling Ring brought to ruin all of his subtle plans and devices.

The Mouth’s Principal Items

  • Robes · (“Cloak of the Abyss”) Black robes of some enchanted material which seem to absorb all light. They are disturbing to look upon, causing all within 50′ who fail a RR to become queasy and dizzy (-25). They add +80 to nocturnal hiding maneuvers, and +30 to wearer’s DB. All Light-related attacks (including lightning) are at -50.
  • Necklace · (“Voice of the Dark Tower”) mithril and black Laen amulet capable of amplifying the wearer’s voice, allowing him to be heard over great distances.
  • Ring · Fashioned of black steel, it is a x6 PP multiplier for Mages/Sorcerers, and can store as many of six spells (each up to 30th level) at a given time.
  • Helm · Designed after the lordly helms of the Númenórean Kings, this helm is all black and trimmed with glittering scales and dark gems. It shields the wearer from all mental attacks at +30 levels and also protects from 25% of head criticals (roll 01-25).

The Mouth’s Special Powers

  • Spells · 200 PP. The Mouth of Sauron knows all Base Mage, Base Bard, Open Channeling, and Open Essence lists to 10th lvl (MERP), and all Base Sorcerer Lists to 50th level, four Closed Essence lists and five Closed Channeling lists to 20th lvl, and three Base Mentalism and Closed Mentalism lists to 5th level (RM).

Read LotRIII 202-06.

Ovatha II*

Lvl: 25. Race: Variag. Profession: Scout/Rogue. Home: Originally various oases in southern Khand; later Khand Amu; still later Sturlurts a capital of Khand. Aka: Ovathalto; King of Khand; Lord of the Variags; the Horse-slayer; the Young; the Relentless One.

RM Stats: St-97; Qu-100; Em-36; In-92; Pr-80; Ag-100; Co-91; Me-49; Re-97; SD-86. MERP Stats: St-97; Ag-100; Co-91; Ig-73; It-92; Pr-80. Appearance: 37.

Skill Bonuses: Climb64; Swim25; Ride104; DTrap55; PLock45; S&H80; Perc82; Amb12; Li3; AMov50; MASt40; MASw30; BDev18; Acro68; Act45; AnimT60; Cave60; Cook50; Dance60; FAid35; For90; Herd.50; Mus40; Nav64; RMas20; Sed45; Sig62; Sing30; Star64; Subd30; Track82; Trad78; TrapB25; Trick64; Tumb30; WeaW68; Admin30; Athl60; Dipl35 ; Stra64; Tac90. 

Ovatha the Young was the grandson of his namesake and heir to the lordship of the Orath tribe of the Variag nations. He ascended the throne in T. A. 1636, at the age of thirteen, when his father Ovag Ito died of the plague while campaigning in Nûrad. Three years later he entered the great Variag trade center and “capital” at Khand Amu and became the Khûrdriag (V. “King of All the Tribes”) of his people. He was the second Variag to unite Khand during the Third Age. During the succeeding decades, Ovatha ruled from the saddle and expanded Variag influence deep into Harad, throughout Nûrad, and across Chey Sart. The so-called Horse-slayer ruled much of central Endor.

Ovatha Ito weighed 170 pounds and stood 5′9″ tall, average by Variag standards. His most notable feature was the self-inflicted diamond-shaped scar that surrounded his facial area and lent him a frightening air. The scar, an ancient and theretofore abandoned symbol of spiritual power, was dyed a deep sienna color. His lip-ring was much more contemporary.

Ovatha’s long black hair flowed to his waist, and he used four golden bands to bind it in a ponytail. The wide hairbands matched the gold spikes that punctuated his grey and black rigid leather breastplate. In turn, his armor blended well with his dark grey breeches, his black knee boots, and his black and red cape. Ovatha’s helm, like most Variag head armor, was shaped like a pointed pot and sported bat-wing ear guards.

In keeping with Variag tradition, Ovatha and his two brothers ritually married the High Priestess Aivaisa. (Note that there is no real marriage among the Variags). He gave her a daughter (Ovaisa Ito) and a son (Othour Ito).

Ovatha’s Principal Items

  • Usriev · (“Bloodrunner”) +25 long-bladed, Cat-slaying, sword-lance made of greyish wood from the olive trees of Nûrn. 8′ long, it is a traditional Variag weapon which appears as a cross between a spear and a thin, razor-sharp, two-hand sword (and can be used in either capacity). This weapon “remembers” melees, and allows wielder an extra + 10 bonus against opponents the weapon (but not the wielder) has previously faced. When thrown as a spear, it returns to the caster in 1-2 rds.
  • Bow · (“Horse-slayer”) +20 kine-horn, Horse-slaying, short bow. Its arrows strike like those from a long bow.
  • Lip-ring · This intricately carved gold ring is a +3 (Channeling) spell adder. It is worn by the senior male in the Ito line and generally passes from father to eldest son.

Ovatha’s Special Powers

  • Spells · 25 PP. Directed spell OB is 10. Ovatha knows three Open Channeling lists to 5th level (MERP), and two Closed Channeling lists to 5th lvl (RM).
  • Hearing · Ovatha can distinguish the nature of any movement that he can detect within 100′.
  • Whistling · Ovatha can communicate to trained associates and certain animals (e.g., hounds and horses) silently using high-pitched whistles (up to 1000′).

Parnelion Sey*

Lvl: 28. Race: Ahar. Profession: Bard. Home: The Red Holes (Ah. “Delik Kizil”) of Jayir Ahar. Aka: Wind-speaker; High-king of Kargagis Ahar (Ah. “Ahar Nations Together”).

RM Stats: St-86; Qu-99; Em-96; In-90; Pr-100; Ag-76; Co-54; Me-99; Re-97; SD-73. MERP Stats: St-86; Ag-76; Co-54; Ig-98; It-90; Pr-100. Appearance: 74.

Skill Bonuses: Climb45; Swim20; Ride90; PLock65; S&H60 ; Perc70; Rune60; S&W80 ; Chan30; Amb8; Li6; AMov35; ADef35; MASt20; MASw25; BDev14; Acro25; Act50; AnimT60; Cave25; Cook40; Dance64; FAid70; For60; Herd80; Math40; Med55; Mus100; Nav80; PSp35; RMas35; Sig60; Sing80; SpMas40; Star50; Subd15; Track60; Trad45; TrapB25; Trick25; Tumb35; WeaW50; Admin40; Ath35; Craf40; Dipl60; Stra50 Tac50.

Parnelion Sey was the son of a wealthy Ahar priestess and a Chey warlord named Arpa Reluka. His fattier died while fighting as a mercenary in the service of Atakul Sey, the King of the Kul Ahar, during the Second Variag Wars. Raised by his mother Vizona in Atakul’s court at Savage Breaks, Parnelion displayed an early affection for lore and debate and, by the age of ten, he was adopted into the Sey clan as an apprentice story-master. (Note that the Sey had Chey cousins, and that Parnelion was distantly related to the Chey-king and Ringwraith Ren the Unclean.)

Events to the west conspired to wreck Parnelion’s ascension through the court ranks, however, as the Chey peoples fell under the sway of Darkness. United under the rule of a Variag-appointed puppet prince called Uma Kalcuna, the Chey crossed the river Numahar and quickly defeated their Ahar neighbors. The other Ahar tribes submitted to the invaders, offering hostages and tribute.

By this time, Parnelion’s rise had alarmed elements of the Sey court, who offered the young man as a hostage. The twelve year- old Parnelion accompanied a host of fellow captives and traveled to the strange Chey hold at Ulk Chey Sart. There, he remained for five years, learning Chey ways and delving into alchemy. It was the first of two invaluable lessons abroad.

When the Chey lords perished in a Variag-inspired coup, the new lords sent Parnelion to the Variag capital of Sturlurtsa Khand. This sprawling cosmopolitan trade city surrounds a strategic oasis tucked in the southern foothills of the Ephel Dúath (S. “Fence of Shadow”) southeast of Mordor and is renowned for its rich but exceedingly brutal lifestyle. While residing there for four years, Parnelion witnessed a whole new world — a society grounded in the interrelations between jealous, ruthless rivals, peoples with norms rooted in swift retribution. The young man learned how to fight and weave shrouds of carefully worded promises and threats which confused the best of diplomats.

Playing upon his keepers’ needs and beliefs, Parnelion convinced the Variag Lord Gour Ito that he could aid the Variag interests among the Ahar upon his release. Gour agreed and sent Parnelion home in hope that the twenty-one-year-old bard would sway his brethren to the Variag cause. It was a mistake that cost the Variags their holdings east of the Numahar and eventually resulted in Gour Ito’s execution.

Parnelion returned home to a changed land. His family slain following the Chey purges, his allies were few. With the Sey lords either death or in exile, the young man counted no mentors among his own people. So, he sought aid from the storytellers, the priestly loremasters of the Ahar, quickly distancing himself from the Variag and Chey cause.

Gour and his Chey allies became incensed and ordered Parnelion’s capture. This warrant only served to instill the bard with an aura of legitimacy. Ahar allegiance and pride focused on his narrow shoulders, Parnelion set about uniting his fellow bards and he developed a powerful and knowledgeable network that transcended the traditional tribal boundaries. Eleven years after returning home, at the age of thirty-two, Parnelion Sey came out of his refuge at the Red Holes and led his people in an uprising that swept the Chey out of Ahar territory. The Ahar tribes united as the Kargagis Ahar for the first time in fifteen hundred years and invaded Chey Sait with utter fury. Parnelion’s warlord lieutenant, Alafar Mem, led his hard-riding army to victory, crushing a combined army of Chey horse and Variag infantry at the Grass Tombs.

Thus, the Chey threat ended for a time, and Parnelion Sey presided over the renewal of the Ahar nations. During the next fifty-four years, the Bard enjoyed the unprecedented honor of being the master of all the Ahar Warrior-kings. In a land where bards never held office and were never permitted to rule directly (being strictly advisors), Parnelion served as absolute overlord.

Features

Parnelion Sey stood 5′2″ tall and, small by Ahar standards. The long, braided pony-tail that accentuated his receding black hair was permanently dyed with a purplish hue, which was common in ancient Ahar society. This feature set him apart from his contemporaries who, like Parnelion, were beardless, grey-skinned, and black-eyed and enjoyed only subtle distinction. Parnelion wore a mail hood rather than a helm, and flowing purple wool robes adorned with bands of white stylized deer.

Compact of build, Parnelion weighed 120 pounds; yet he was sinewy and could be competitive in physical contests, even against much larger opponents. For the most part, though, Parnelion relied on wit to win. He was a brilliant orator and possessed an exceptionally rich, lyrical voice.

Parnelion’s two wives, Raesha and Eona, bore him three daughters and a son.

Parnelion’s Principal Items

  • Spear · (“Wind-sweeper”) +20 spear made of purplish wood from the Dogfruit trees of Ibav. When cast with the wind, it has a bonus equal to 20 + the wind speed (in mph), and it suffers no range penalties.
  • Bow · (“Quieter”) +15 ivory-inlaid composite bow. Whenever it yields a critical strike, the victim must make a RR versus firer’s lvl. Failure of 01-50 results in victim being unable to speak for 1-100 days; failure of 51+ results in victim permanently losing the power of speech.
  • Horn · (“Whispering Crier”) Horn capable of sending clear sounds up to distance equal to user’s level. Should user so designate, the horn will — with concentration — only send sounds to particular recipients or places.

Parnelion’s Special Powers

  • Spells · 84 PP. Base spell OB is 53; directed spell OB is 20. Parnelion knows all Base Bard lists to 20th lvl, and two Open Channeling lists to 5th level (MERP), and three Closed Mentalism lists to 10th lvl, and three Open Mentalism lists to 5th lvl (RM).
  • Hearing · Parnelion can distinguish the cultural background of anyone who speaks to him.

Pharazôn (Ar-)

Lvl: 55. Race: Dúnadan (Númenórean). Profession: Warrior/Fighter, Home: Armenelos, Númenór. Aka: The “Golden;” Tar-Calion (Q “Heir of Light”).

RM Stats: St-99; Qu-96; Em-65; In-80; Pr-102; Ag-97; Co-97; Me-88; Re-95; SD-70; MERP Stats: St-99; Ag-97; Co-97; Ig-94; It-80; Pr-102. Appearance: 100.

Skill Bonuses: Climb60; Swim112; Ride86; Perc96; Lil8; AMov80; MASt120; MASw95; Acro80; Act110; Div70; Fals80; Math72; Med80; Mus65; Nav124; Sail90; Sed87; Sig60; Star25; Trick45; Tumb40; WeaW70; Admin90; Dipl120; Stra135; Tac118.

The twenty-fourth and final King of Númenór (S.A. 3255-3319), Ar-Pharazôn was the son of Gimilkhâd and the nephew of Tar-Palantír. When his uncle died a few years after his father, he resolved to seize the throne. Palantir’s daughter Miriel, the designated Queen, was forced to marry Pharazôn, and he took the scepter of rulership for his own.

Like Gimilkhâd, Ar-Pharazôn was unhappy with Palantir’s policies of friendship to the Elves. This made him a very popular king, for sentiment in Númenór was increasingly hostile regarding the Eldar, and the King’s Men and the common folk were both overwhelming prejudiced against the immortals. They were also greedy, which suited the new King quite well. Hungry for power and land, Ar-Pharazôn led the greatest campaign of conquest that had ever been seen by Men in Middle-earth. In S.A. 3262, he landed a huge army at Umbar and defeated the Dark Lord, who was then at the height of his power. Humbling the Lord of the Rings, the Golden King forcing him to surrender and return to Númenór as a prisoner of the Dúnedain.

In his pride and self -assurance, however, the Ar-Pharazôn made a fatal mistake. Sauron remained a prisoner for only a very short time; before long, he was Ar-Pharazôn’s chief counselor. The King desired most the one thing he could not win by conquest in war — immortality — and Sauron convinced him that the way to greatness was the worship of Melkor and the path of Darkness.

In the ensuing years, Faithful were openly persecuted, the White Tree was burned, and Ar-Pharazôn presided over human sacrifices to the Black Enemy. Sauron’s revenge upon the proud Edain was almost complete. He then persuaded the King that the Númenóreans could indeed wrest eternal life from the Valar. The Dark Lord noted that the land of Valinor, not its people, held the secret of immortality.

Arrogant beyond reason, Ar-Pharazôn spent nine years building the greatest fleet ever constructed by Men. In S.A. 3319, the Great Annament was complete and the Golden One led his armada westward toward Aman, to the shores forbidden to mortals. The Ainur mourned, for the proud Edain broke the Ban of the Valar altogether and were bent on conquering the Undying Lands. The doom of the Dúnedain was sealed. As Ar-Pharazôn set foot in Aman, the Akallabêth (Ad. “Downfall”) began.

So, the Valar laid down their Guardianship of Arda and asked their master Ilúvatar (Eru), to take matters into his own hands and rebalance the world. The One opened Eä, swallowing Númenór in a great cataclysm and entombing Ar-Pharazôn and his entire fleet deep beneath the earth until the Changing of the World.

Ar-Pharazôn’s Principal Items

  • Armor · 4-50 full plate armor of a lightweight golden alloy, protects as AT Pl/20 and reduces all criticals delivered by one severity level. The armor shone with a gold light.
  • Sword · (“Blade of the Sun”) +90 broadsword of gold alloy, the sword delivers 2x normal concussion hits. It will become a two- handed sword on command, and will also flame, delivering a Heat critical (of equal severity) in addition to any other critical strike it yields.
  • Helm · (“Tall Helm of the Golden King”) Fashioned of gold and yellow gems, it protects from head and neck criticals 50% of the time (roll 01-50).
  • Cloak of Sunset · Scarlet cloak which adds +30 to DB.
  • Scepter of the Sea-lords · Symbol of the High- captain of the Uinendili of Númenór, the Guild of Venturers. It was fashioned of mithril, a rod three feet long designed to resemble a stalk or branch. At the tip was a beautifully made flower with five tall petals. Set within the flower, on tall stamens, were five glittering white adamants. The scepter shimmered with a silvery light, and conferred upon its holder a True Aura. It also allowed free use of the Base Mage Wind Law (MERP) or the Mentalist list Gas Manipulation (RM) although it did not confer this power upon Ar-Pharazôn.

Read LotRIII 390, 392, 454; Sil 333-45, 359; UT 165, 215, 224, 317.

Randae Linvairë*

Lvl: 16. Race: Avaradan (Peredhil). Profession: Bard. Home: Luindor by the Bay of Illuin (northeast Endor). Aka: (S. “Shadow Wanderer”, “Weaver of Songs”).

RM Stats: St-89; Qu-99; Em-88; In-71; Pr-99; Ag-97; Co-65; Me-52; Re-78; SD-91; MERP Stats: St-89; Ag-97; Co-65; Ig-80; It-71; Pr-99 Appearance: 96.

Skill Bonuses: Climb60, Swim65, Ride45, S&H80, Perc66, Rune20, S&W35, Li7, AMov20, ADef20, MASt45, Acro35, Act40, Dance55, Div30, Med45, Mus70, Nav25, Sed72, Sig35, Sing84, Skate92, Ski97, Smith21, Star52, Subd60, Tumb55, WeaW40, Appr50, Arch60, Ath45, Dipl25.

A Peredhil born in S.A. 3241 in Luindor — a land in the Far Northeast on the shores of the Bay of Illuin —Randae Linvairë was a Prince. Although only Half-elven, he was second in line to rule the Elven kingdom behind his elder brother Aldaron. This was an empty title, however, since Luindor had for centuries been a subject state of the Mannish realm of Urd.

Exiled in his own land and burdened with an insane younger sister, Elerien, Randae became a wanderer. He was a Minstrel of questionable repute in his youth, known more for his penchant for trouble than his singing skills. One skill he learned young, however, was skating.

Anyone from the temperate lands of Gondor would scoff at the value of such an ability, but in the frozen lands about the icy Bay of Illuin and near the shadowy realm of Dir, the lakes and rivers are ice-coated most of the year and serve as reliable highways when land passage is impossible. Randae grew up in a cold land.

Luindor was all the colder because it was overshadowed by the dominance of the Urdar— Mannish tribes originating even further north. They were once allies with the Avari of Luindor, but a former friend of the Elves, Hoarmûrath of Dir, turned on them in lust and jealousy of their immortality. When the Urdar attacked Luindor the realm was able to fend off the initial assault by strength of arms and the use of the magical Book of Icelore. A mighty tome, the Book allowed control of the weather in the chill lands, giving the Avari a decided advantage.

But Hoarmûrath stole the book and eventually won control of most of the North. That was in S.A. 2053, nearly twelve hundred years before the birth of Randae. Strangely, Hoarmûrath lived on from that time until Randae’s day, the mortal king seeming to exist in order to goad his armies into maintaining their rule.

It was traditional that the heir of Luindor, at the age of 25, would take a journey for one year to find the Book of Icelore and return with it to free the realm. At the proper time, Aldaron departed, but he did not return at the end of the year. Randae, just nineteen, vowed that he would uncover the reason for Hoarmûrath’s longevity himself, and use his knowledge to overthrow the evil leader.

With his childhood friend Hellui, he set off to find the truth. From perils both Mannish and supernatural the two barely es-caped, in the process becoming embroiled in the wars of others and travelling to the distant south of Middle-earth, all the while following clues along Hoarmûrath’s twisted trail. Joining with allies from the East, he survived a terrifying clash with the forces of Waw and was reunited with his brother—only to see him perish in battle. Aldaron fell while in single combat with three Trolls, deep beneath the earth in the secret subterranean halls of Vulm Shryac.

There he learned Hoarmûrath’s secret: the mortal Man was a Wraith-king, a slave of Sauron the Dark Lord of Mordor. He also received a weapon of great power: Luingurth, sword of Blue Death. But he met a greater foe in Mourmaelgax, a Demon of Surpassing might, servant of Darkness and guardian of this nether-realm.

Randae and his companions drove off the demonic monster in a battle which shook the ancient halls, and discovered a lair of the Úlairi, and inside was the Book of Icelore.

He returned in triumph to Luindor and led his people in a revolt in S.A. 3261, freeing his land from the yoke of Mordor. Randae ruled Luindor for nearly three hundred years, but chose mortality, passing on the crown in T.A. 130.

Randae’s Principal Items

  • Great Sword (Luingurth II) · (“Blue Death”) +15 clear blue Laen Holy Sword. +45 versus Evil opponents. Wielder operates at twice normal strength vs. Undead, and the sword is a slaying weapon when employed against Dragons or Trolls which were born by the leave of Morgoth (i.e., born during the Elder Days). Becomes and Perceives invisibility and Changing (upon command, the sword can become a dagger, broadsword or two-handed sword, can become invisible, and see changed or invisible objects and beings). The sword is highly intelligent and speaks to its wielder mentally. It will “dance” to protect its wielder, and provides a 30th level, 6′ radius aura of protection vs. Channeling (add +30 to RRs). It also emits a +30 lance of cold blue flame (treat as firebolt with a range of 300′) 3x per night, yielding Cold rather than Heat criticals. Despite the differing powers between this incarnation of Luingurth and the one possessed by Ringlin, most scholars agree that it is in fact the same blade. It came into Randae’s hands as a sheath full of blue dust, and when reunited with its hilts in a Holy Stump, it recreated itself, altering its function to better suit its new owner.
  • Ring · An Elven ring of significant power, it allows the wearer to resist the Presence of Great Demons— even a Valarauko, and provides protection vs. all spells as if the wearer were 30 levels higher than actual. Designed of mithril with an amethyst set, it is possibly one of the early rings made by Celebrimbor in Hollin.
  • Book · (“The Book of Icelore”) Large volume, bound in sheets of clear Laen, containing permanent Runes of up to 60th from the Channeling list Weather Ways to 60th level, all Spells having a 600-mile radius.
  • Orb · A small silvery sphere, the Orb allows any Bardin possession of it to cast Base Bard spells up to ten levels above his own, providing he knows the list. It is also a x6 PP multiplier.

Randae’s Special Powers

  • Spells · 32 PP. Randae knows all Bard Base lists to 15th level (MERP), but with the Orb he can cast spells to 25th. He also knows Mentalist Cloaking, Mind’s Door and Movement to 10th level (RM).

Ringlin Sindacollo*

Lvl: 20. Race: Linadan (Peredhil). Profession: Bard. Home: Horlshekturiak (in Ralian). Aka: (S. “Chilling-glance”, “Grey- cloaked”) Hidden Hope; Last King of Rudge.

RM Stats: St-81; Qu-96; Em-60; In-95; Pr-96; Ag-95; Co-95; Me-74; Re-92; SD-80. MERP Stats: St-81; Ag-95; Co-95; Ig-93; It-96; Pr-96. Appearance: 101.

Skill Bonuses: Climb70, Swim82, S&H90, Perc84, Rune40, S&W35, Amb10, Li20, AMov80, ADef50, MASt125, MASw110, Acro40, Acl55, Cont50, Fren55, Sig42;

Ringlin’s real origins are clouded by the events that surrounded the loss of his blood father, and left his mother a hollow shell of broken dreams. What is known is exceptional and strange. His mother Tiliwini (Si. “Last Maiden”) was a Linadan woman from Ralian, the Land of Countless Waters, in southeastern Endor She was apparently called by many names, and still answers to the elder calls, leading many to believe that she sought to shield her identity for some reason beyond the norm. This would not seem any odder than her two hundred and seventy-nine year stay in sleep.

“The body of Telwen was taken from the battlefield of Syclax following the epic struggle for Rudge and the Thurl Ralian Fen. She had not been wounded, but lay in a deep trance that baffled the greatest of her kind, and led the Lords of the Blue Forest to believe that she was doomed to remain forever in sleep. To her kin, she was the object of utmost attention and despair. Two hundred and seventy-nine years later, however, she awoke. Telwen was not the same as she had been, and did not speak as she rose from her bed of sea flowers; all the memories of a life rich in history and adventure had been seemingly erased from her mind. For the next nine or so months she walked the forest trails of Horl, but showed no signs of real thought or passion. She did show the signs of pregnancy. In the dead of winter that same year, she gave birth to Ringlin Sindacollo.” Andraax S.A. 3190

Ringlin left his sheltered Linadan home early in life to seek out the answers to his frightening and mysterious parentage. His mother was mute and unable to interact with the world about her, and his father was a man unknown. What Ringlin would discover was even more terrifying that he could have imagined. In the meantime, however, he became embroiled in a power struggle between young heirs to power in the eastern realms and several other factions, all Dark Powers which threatened to plunge all Middle-earth into anarchy. The Unholy Sars (Morgoth’s Blood Pools) had been opened again, and the Power of the Black Enemy was being felt (albeit indirectly).

Arxdukanga, the high priest of a Dark Cult in the Orocarni, was the key to the Sars’ power, and to Ringlin’s past — for he was in fact Luingurth (S. “Blue Death”) the Blade-master, an Eldarin Lord among his people. He fashioned the sword that bore his name, a powerful and peculiar weapon. When Luingurth the forger turned to darkness, he made six blades: the Irgaak swords, which were said to be able to summon the “Harvest of Fools”.

It became clear to Ringlin that his doom was simple yet horrible: he must go to Angsars-morthrog, face the Priests of Darkness and slay his own father. In the final conflict he was joined by many illustrious Lords of the East, and in the actual assault on the Sars was aided by a powerful Wizard Alatar.

The destruction of Arxdukanga’s legacy was successful, but the effort so drained Ringlin that he soon grew tired of the World. He died a mortal death at a young age.

Features

Ringlin was slight of stature for one of his kind, being only 6′ tall and weighting perhaps 160 lbs. He had blonde hair and fair skin — but perhaps his most distinguishing feature were his ice-blue eyes (hence his name).

Family

Ringlin’s family is as unusual and terrifying as any that night be found in the legends of the East. As was revealed to him in his late adolescence, his hidden father was indeed Luingurth, the Avar Blademaster who betrayed his kindred and sought an unholy alliance with the spirit of Morgoth. His mother, an Linadan Princess, was virtually paralyzed by grief throughout Ringlin’s youth and young adulthood. She recovered after the demise of Arxdukanga, although she died soon afterward.

Ringlin’s Principal Items

  • Great Sword (Luingurth) · (“Blue Death”; The Lord Blade of Cuiviénen) +45 clear blue Laen Holy Sword. Doubles wielder’s strength when combatting Evil Priests (e.g., spell users). x6 Channeling/Mentalism PP multiplier, which becomes invisible upon command and allows wielder to perceive invisibility with 1 rnd’s concentration. Upon command, the sword also can become a dagger, broadsword or two-handed sword. Highly intelligent, it speaks to its wielder mentally. It has the power to transform all fire attacks within 12 feet to cold, and all cold attacks to a cool breeze. It gives the wearer immunity to the “Ire” of Melkoric servants, and Mentalism/Channeling protection vs. all but its maker (Luingurth or Arxdukanga). Forged by Luingurth the Blade master in the early Second Age, it was one of the greatest weapons ever made and later returned in many forms throughout Middle-earth. After he turned to evil, Luingurth forged the Irgaak swords, which were able to summon the “Harvest of Fools”. They were not of the same caliber as Luingurth, however, and were eventually defeated, being no match for the Blue Laen blade. At various times the sword would refuse to fight any foes, claiming its purpose was to combat Arxdukanga alone, and at other times it would defend against the Irgaak swords. Plainly, it had a personality of its own.
  • Rings · (“Hammers of the Cloudlords”) Matched rings of a mithril alloy which allow the wearer to punch foes with the force of +5 warhammers. By utilizing Martial Arts techniques, Ringlin was able to wield the rings as weapon kata attacks.
  • Bola · (“Geenian Gé”) +15 killing-bola (known in the East as a Gé).
  • Wristbands · (“Bracelets of Ice”) Matched wristbands which allow Martial artists to parry attacks. These bracers are fashioned of mithril with fine grooved inlays and provide a +30 bonus to trained wearer’s DB.
  • Robes · Unencumbering robes of lightweight cloth, this Elven garment is able to blend in with surroundings adding +80 to wearer’s Hiding attempts (while static). The robes also give the wearer AT SL/3.

Ringlin’s Special Powers

  • Spells · 40 PP. Base Spell OB is 20 (50 in Angsars- Morthrog). Ringlin knows all Base Bard lists to 10th level, and all Open Essence lists to 10th lvl (MERP), With the capabilities of a Mentalist, Ringlin has access to Arcane spells denied to Monks. He knows all Mentalist Base lists (except Sense Control) to 20th, Telekinesis, Brilliance, Illusions and Delving to 10th level (RM).
  • Fate · Because of his unique ancestry and purpose, while in Angsars-morthrog Ringlin temporarily gained powers far beyond the norm. During the attack upon the evil Priests Etarkas he became strong and nearly invincible. His Mind Shout slew Upo, a demonic Lord and one of the feared Twelve of Mithrisars. This expenditure took its toll, however, and Ringlin was never the same afterwards.

Théoden

Lvl: 24. Race: Rohir. Profession: Warrior/Fighter. Home: Meduseld, in Rohan. Aka: “Chief of the People;” Théoden Ednew.

RM Stats: St-96; Qu-100; Em-75; In-72; Pr-69; Ag-94; Co-85; Me-75; Re-91; SD-86. MERP Stats: St-96; Ag-94; Co-85; Ig-88; It-72; Pr-69. Appearance: 86.

Skill Bonuses: Climb85, Swim60, Ride135, Perc70, Li7, AMov80, MASt80, Acro60, Act45, AnimT120, Cave50, Cont35, Cook40, Dance65, Fren65, Gamb50, Herd35, Sig72, Subd80, Track75, WeaW64, Admin40, Ath80, Dipl72, Stra80, Tac86.

Théoden Ednew was born in Minas Tirith in T.A. 2948. A Rohir Warrior, his father was Thengel and his mother was Morwen of Lossarnach. He succeeded his father as the seventieth King of Rohan in T.A. 2980, and was the last of the Second Line of the Mark.

Théoden’s reign, like that of his father’s, was plagued by the unfriendly presence of Saruman in Isengard. As the Wizard’s power grew and his minions multiplied, the Riddermark was increasingly threatened. Worse, Saruman used powerful spell and the convenient treachery of Gríma Wormtongue to weaken Théoden, and only the intervention of Gandalf saved Rohan from being completely subverted to the needs of the evil Istar.

The crisis was at its worst in early T.A. 3019, in the midst of the War of the Ring. Théoden’s mind was heavy when Saruman’s armies attacked across the Fords of Isen (S. “Ethraid Angren”). Théodred, the Rohir King’s only one child and heir, died in the first battle by the river, and the Riders were scattered in a later confrontation on the same spot. Doom appeared near, but the Grey Wizard’s healing hand reversed matters. Théoden’s strong allies and vassals, coupled with the fortuitous aid from Fangorn’s Ents, provided the Rohirrim with their victories at Helms Deep and Isengard.

Théoden and his army recovered to go to the aid of Gondor at Pelennor Fields. There, the King of the Mark led his Riders against the army of the Witch-king, scattering the Orcs north of Minas Tirith and driving the Haradrim southward. It was at the moment of his greatest victory that he perished, for the Lord of the Nazgûl flew down upon Théoden and his horse, felling the charging Rohir and killing his mount. Although Théoden’s niece, Éowyn, slew the Ringwraith and his Fell Beast, the Rohir King could not be saved. He died after passing the Royal Banner of the Mark to Éowyn’s brother Éomer. His body was laid to rest in Minas Tirith, where he was born.

As Théoden’s successor, his loyal nephew Éomer (son of Théodwyn) became Rohan’s eighteenth King (T.A. 3019). He ordered Théoden’s remains removed to Rohan and placed in the eighth barrow-tomb of the Second Line. Thus, the Rohirrim finally buried their fallen monarch outside Edoras.

Théoden’s Principal Items

  • Sword · (Herugrim) +35 Orc-slaying broadsword of fine steel inlaid with delicate patterns and designs wrought of gold.
  • Shield · (Horse-lord’s Shield) +30 Shield. When raised in the face of a horse the wielder may, upon command, force the horse to make a RR (versus wielder’s lvl). Failure results in horse fleeing in fright for 1-100 rds. The shield affects any horse it is directed at, within a range of 100′, and can used 7x a day.
  • Armor · +20 silver-inlaid chain- and scale-mail shirt protects like plate armor, AT Pl/17.

Read LotRII 43-50, 128-6, 147-72; LotRIII 26, 29, 55, 59-61, 65, 76-94, 109, 127-45, 176, 314, 436-37; UT 277, 290, 315, 340, 346-47, 355, 359-60, 363-69. See ICE’s Riders of Rohan 7-9, 38, 61.

Vidugavia

Lvl: 27. Race: Northman. Profession: Warrior/Fighter. Home: Rhovanion Aka: “Wood-dweller.”

RM Stats: St-95; Qu-99; Em-73; In-64; Pr-71; Ag-99; Co-98; Me-89; Re-88; SD-42. MERP Stats: St-95; Ag-99; Co-98; Ig-89; It-64; Pr-71. Appearance: 62.

Skill Bonuses: Climb94, Swim80, Ride114, DTrap59, Acro30, AnimT65, Dance45, Flet50, For40, Fren90, Gamb54, Herd60, LWork50, Mus34, Sed58, Sig35, Sing29, Star20, Subd86, Track90, Trad35, TrapB35, Trick80, WeaW50, Wood25, Admin15, Appr15, Dipl45, Stra50, Tac72.

A vain Northman Warrior born in Buhr Widu in T.A. 1210, Vidugavia was the only son of the Prince (Rh. “Huithyn,” lit. High- chieftain) Marhaidrics to live through the brutal Clan-war of 1208- 22. He was his father’s only heir and, in T.A. 1234 — after a one-year struggle for power — he became the Lord of the Waildung tribe of Eothraim. During the next fourteen years, he united the surrounding Éothraim and Gramuz tribes. In T.A. 1248, his Northman warriors helped the Dúnadan Regent Minalcar defeat an Easterling incursion and, with Minalcar’s support, he proclaimed himself King of Rhovanion later the same year. Two years later, in T.A. 1250, Minalcar sent his son Valacar to Buhr Widu as a sign of his personal commitment to Vidugavia’s people.

Vidugavia also enjoyed the support of the Gondorian monarchs Namarcil I and Calmacil, for he protected the routes through Rhovanion. In return, the Kings of the Gondor insured his control over his self-styled Northman Kingdom. Minalcar’s accession in T.A. 1304 further strengthened the ties between the two peoples. As Rómendacil II, Minalcar kept his son and heir Valacar in Buhr Widu, providing a constant conduit for dialogue between the Northmen and their Dúnedain allies.

In T.A. 1264 Valacar married Vidugavia’s only daughter and oldest child, Vidumavi. Their child, Eldacar, was Vidugavia’s grandson. While the Northman King died only a week after Eldacar was born, he perished knowing that his grandchild stood in line to become the twenty-first King of Gondor,

Vidugavia had three sons: Vidric (b. 1237), Viduic (b. 1239), and Viduimer (b. 1247).

Vidugavia’s Principal Items

  • Sword · +20 Undead-slaying broadsword, it is an ancient Dúnadan weapon recovered from a Troll-hoard, finely made with a golden hilt.
  • Short Bow · +20, it fires 2x normal range and suffers no range penalties.
  • Armor · +15 chain armor with greaves, which encumbers wearer like AT SL/6.

Read LotRIII 405; UT 311. See ICE’s Sea-lords of Gondor 9; Riders of Rohan 6, 9, 18, 60; Southern Mirkwood 57-58.

Vrak Tanûk*

Lvl: 21. Race: Lochan Womaw. Profession: Ranger. Home: Lochas Drús in southeastern Endor. Aka: Tanvar.

RM Stats: St-101; Qu-100; Em-60; In-90; Pr-74; Ag-100; Co-96; Me-75; Re-65; Sd-95. MERP Stats: St-101; Ag-100; Co-96; Ig-70; In-90; Pr-74. Appearance: 85.

Skill Bonuses: Climb110, Swim75, Ride100, DTrap55, PLock45, S&H100, Perc120, Rune55, S&W60, Chan100, Amb12, AMov50, Acro55, Admin40, Act45, Cave40, Dipl60, FAid80, Flet70, For130, Lead90, Med60, Nav85, PSp75, Row35, Sail40, Sig55, Ski25, Star35, Stra90, Track110, Trad65, TrapB50, Trick60, Tumb40, Wea25

A distant cousin of Demik Dral, Vrak Tanûk was the last of his line when he reestablished the Ryt ac Piri (the Guild of the Light) at Tarsa. He, among others, was responsible for Demik Dral’s return to the way of the light and for the ultimate defeat of Mûl Baas. (For more on his life and times see “Demik Dral”.)

A man of such a stature that few could ignore, Vrak stood 6*8″ in height with a powerful build. His skin is deep cream, his hair lightest brown, his eyes hazel (that turn blue on moonlit nights).

Vrak’s Principle Items

  • White Axe · a handaxe made of white shalk alloy. It repels metal; normally, in fact, the axe cannot get closer than 6″ to metal. Thus, the axe is -60 against foes in metal armor, but is useable as a +40 wall shield against metal weapons. It will also cut organic material as a knife cuts skin. Against opponents wearing only organic armor the axe is +50 and the opponent has AT No/2 (ignore DB from organic armor).
  • Ultimate Bow · a +40 composite bow made of black Dir wood. It has with 4x normal range. Wielder with a 96 or better in Qu (and Ag) may make two missile attacks each round (-20 penalty).
  • Sword of the Light · This weapon is a 10′ long two-handed sword. When in the possession of “good” being, it weighs and handles the same as a normal two-handed sword, but when it is released it takes on the weigh and mass appropriate for its size. Treat as a +20 two handed sword in melee, and it can be thrown as a +50 javelin (resolve attacks on the Mounted Lance table).
  • Helm of the Light · A full helm with two large Kregora horns. When worn by a true member of the Guild of the Light, an area of 10′ R around the wearer has a 30th level Dispel True in effect.
  • Stone of Mind Talking · a black Laen stone (the size of an egg); adds +10 to possessor’s DB; allows the user to employ the silent tongue (treat as Mind Tongue with a range of 1 mi./level, but both speakers must “know” the silent tongue). Acts as a portable “mouth” of the Eye of Sotor. There is no range limit for silent tongue communication when both “speakers” are at “mouths”.

Vrak’s Special Powers

  • Spells · 21 PP. +5 adder. Knows all Ranger base lists to 20th, knows 5 open and 5 closed Channeling lists to 5th.

  • Traits · Speaks the language of owls; Requires only 5 hr. of sleep at night; Fluent in the “silent tongue”.